raze/source/games/duke/src
Christoph Oelckers 0a8f7e60b6 - fixed incompatibility of FindDistance3D with Shadow Warrior.
Fixes #200 and most likely many other issues as well.
2020-08-18 23:49:44 +02:00
..
2d_d.cpp -play SW's intro through the screen job framework. 2020-08-15 13:04:15 +02:00
2d_r.cpp -play SW's intro through the screen job framework. 2020-08-15 13:04:15 +02:00
actors.cpp - fixed sounds disappearing when the owning actor was deleted. 2020-08-12 20:15:02 +02:00
actors_d.cpp - functionalise significant portions of 0ee3ab4df8. 2020-08-05 19:24:42 +10:00
actors_lava.cpp - cleaned up the sound system interface to have consistent naming and no aliases. 2020-07-25 09:32:54 +02:00
actors_r.cpp - fixed another one of those stupidly badly designed iterator loops. 2020-08-14 21:49:12 +02:00
animatesprites_d.cpp - added a few missing World Tour bits. 2020-08-15 10:25:30 +02:00
animatesprites_r.cpp - use symbolic constants for some statnums 2020-08-06 20:54:51 +02:00
bowling.cpp - first stage of new savegame code. 2020-07-20 20:40:29 +02:00
ccmds.cpp - fixed regression from b9eef9c6a3 where the angle wouldn't apply if horizon was specified. 2020-08-04 23:13:22 +10:00
cheats.cpp - do not activate the inventory when giving all items. 2020-07-27 18:02:39 +02:00
concmd.h - tabification of new sources and replacement of the CON instruction symbols. 2020-06-21 22:55:09 +02:00
condef.h - another safety commit. 2020-06-21 23:07:42 +02:00
constants.h - got rid of MODE_TYPE since this will be handled in the backend in the future. 2020-07-21 22:59:24 +02:00
d_menu.cpp - do not call handleEvents outside the main loop. 2020-08-16 10:00:13 +02:00
dispatch.cpp - pass smoothratio through to displayweapon(). 2020-08-02 21:20:52 +02:00
duke3d.h - major cleanup and consolidation of the screen/hud resizing code. 2020-08-16 02:55:50 +02:00
flags_d.cpp - added a few missing World Tour bits. 2020-08-15 10:25:30 +02:00
flags_r.cpp - don't count chickens as kill. 2020-08-11 21:42:41 +02:00
funct.h - major cleanup and consolidation of the screen/hud resizing code. 2020-08-16 02:55:50 +02:00
game.cpp - major cleanup and consolidation of the screen/hud resizing code. 2020-08-16 02:55:50 +02:00
game_misc.cpp - major cleanup and consolidation of the screen/hud resizing code. 2020-08-16 02:55:50 +02:00
gamedef.cpp - fixed RR's transition to its final map. 2020-08-14 21:30:09 +02:00
gameexec.cpp - fixed most end of game cutscenes. 2020-08-05 22:36:39 +02:00
gameloop.cpp - changed the rules for dimming the menu to be more clear 2020-08-11 00:46:27 +02:00
gamevar.cpp - fixed issues reported by XCode 2020-07-23 17:02:59 +02:00
gamevar.h - put the entire CON parser into a class to make its state local to the caller 2020-07-20 18:43:49 +02:00
global.cpp - change Duke's synchronized_input to CVAR cl_syncinput. 2020-07-28 21:38:28 +10:00
global.h - change Duke's synchronized_input to CVAR cl_syncinput. 2020-07-28 21:38:28 +10:00
hudweapon_d.cpp - apply same fix from c63564eb7a for returning interpolated value for the player's q16horiz - q16horizoff if cl_syncinput is true. 2020-08-03 17:06:28 +10:00
hudweapon_r.cpp - interpolate p->TiltStatus for RR(RA). 2020-08-04 17:11:00 +10:00
inlines.h - fixed incompatibility of FindDistance3D with Shadow Warrior. 2020-08-18 23:49:44 +02:00
input.cpp - harden FinalizeInput() with else blocks on each if statement after checking whether all movement is blocked. 2020-08-06 07:25:04 +10:00
interpolate.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
names.h - fudging for the broken FIRE animation. 2020-08-01 17:54:38 +02:00
names_d.h - fixing some HUD stuff. 2020-07-06 15:48:51 +02:00
names_r.h - got rid of the dynamic tilemap. 2020-07-03 23:56:14 +02:00
noise.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
player.cpp - ensure player's angle input while playing with cl_syncinput 0 is scaled appropriately when sector's lotag is ST_2_UNDERWATER. 2020-08-05 22:57:47 +10:00
player_d.cpp - stop Duke screaming while falling if player puts the jet pack on. 2020-08-11 15:40:02 +02:00
player_r.cpp - repeat of cf548e055e for RR. 2020-08-09 16:41:42 +10:00
player_w.cpp - cleaned up the sound system interface to have consistent naming and no aliases. 2020-07-25 09:32:54 +02:00
prediction.cpp Use type safe angle and horizon classes for the render interface 2020-07-23 17:03:11 +02:00
prediction.h Use type safe angle and horizon classes for the render interface 2020-07-23 17:03:11 +02:00
premap.cpp - Repair minor Duke3D regression where timerUpdateClock() was no longer called in newgame() once 7bb6b6a1ee removed `handleevents()'. 2020-08-17 21:53:47 +10:00
premap_d.cpp Disabled all adult censoring in Duke and RR. 2020-07-29 22:43:06 +02:00
premap_r.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
render.cpp - fixed the interpolation issues while on a crane. 2020-08-06 15:39:45 +10:00
savegame.cpp - don't draw screenblends when not in a 3D view. 2020-08-12 22:52:41 +02:00
sbar.cpp - major cleanup and consolidation of the screen/hud resizing code. 2020-08-16 02:55:50 +02:00
sbar.h - properly tabified everything. 2020-07-20 23:21:27 +02:00
sbar_d.cpp - major cleanup and consolidation of the screen/hud resizing code. 2020-08-16 02:55:50 +02:00
sbar_r.cpp - major cleanup and consolidation of the screen/hud resizing code. 2020-08-16 02:55:50 +02:00
sectors.cpp - fixed sound playback for doors etc. 2020-08-01 11:56:02 +02:00
sectors_d.cpp Disabled all adult censoring in Duke and RR. 2020-07-29 22:43:06 +02:00
sectors_r.cpp - fixed some messed up conditionals in RR's switch code. 2020-08-12 00:31:04 +02:00
soundefs.h - constant cleanup. 2020-07-06 13:26:26 +02:00
sounds.cpp - do not call handleEvents outside the main loop. 2020-08-16 10:00:13 +02:00
sounds.h - fixed sounds disappearing when the owning actor was deleted. 2020-08-12 20:15:02 +02:00
spawn.cpp Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
spawn_d.cpp - transitioning helper for screen jobs. 2020-08-15 10:55:21 +02:00
spawn_r.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
types.h - don't draw screenblends when not in a 3D view. 2020-08-12 22:52:41 +02:00