.. |
2d_d.cpp
|
-play SW's intro through the screen job framework.
|
2020-08-15 13:04:15 +02:00 |
2d_r.cpp
|
-play SW's intro through the screen job framework.
|
2020-08-15 13:04:15 +02:00 |
actors.cpp
|
- fixed sounds disappearing when the owning actor was deleted.
|
2020-08-12 20:15:02 +02:00 |
actors_d.cpp
|
- functionalise significant portions of 0ee3ab4df8 .
|
2020-08-05 19:24:42 +10:00 |
actors_lava.cpp
|
- cleaned up the sound system interface to have consistent naming and no aliases.
|
2020-07-25 09:32:54 +02:00 |
actors_r.cpp
|
- fixed another one of those stupidly badly designed iterator loops.
|
2020-08-14 21:49:12 +02:00 |
animatesprites_d.cpp
|
- added a few missing World Tour bits.
|
2020-08-15 10:25:30 +02:00 |
animatesprites_r.cpp
|
- use symbolic constants for some statnums
|
2020-08-06 20:54:51 +02:00 |
bowling.cpp
|
- first stage of new savegame code.
|
2020-07-20 20:40:29 +02:00 |
ccmds.cpp
|
- fixed regression from b9eef9c6a3 where the angle wouldn't apply if horizon was specified.
|
2020-08-04 23:13:22 +10:00 |
cheats.cpp
|
- do not activate the inventory when giving all items.
|
2020-07-27 18:02:39 +02:00 |
concmd.h
|
- tabification of new sources and replacement of the CON instruction symbols.
|
2020-06-21 22:55:09 +02:00 |
condef.h
|
- another safety commit.
|
2020-06-21 23:07:42 +02:00 |
constants.h
|
- got rid of MODE_TYPE since this will be handled in the backend in the future.
|
2020-07-21 22:59:24 +02:00 |
d_menu.cpp
|
- do not call handleEvents outside the main loop.
|
2020-08-16 10:00:13 +02:00 |
dispatch.cpp
|
- pass smoothratio through to displayweapon() .
|
2020-08-02 21:20:52 +02:00 |
duke3d.h
|
- major cleanup and consolidation of the screen/hud resizing code.
|
2020-08-16 02:55:50 +02:00 |
flags_d.cpp
|
- added a few missing World Tour bits.
|
2020-08-15 10:25:30 +02:00 |
flags_r.cpp
|
- don't count chickens as kill.
|
2020-08-11 21:42:41 +02:00 |
funct.h
|
- major cleanup and consolidation of the screen/hud resizing code.
|
2020-08-16 02:55:50 +02:00 |
game.cpp
|
- major cleanup and consolidation of the screen/hud resizing code.
|
2020-08-16 02:55:50 +02:00 |
game_misc.cpp
|
- major cleanup and consolidation of the screen/hud resizing code.
|
2020-08-16 02:55:50 +02:00 |
gamedef.cpp
|
- fixed RR's transition to its final map.
|
2020-08-14 21:30:09 +02:00 |
gameexec.cpp
|
- fixed most end of game cutscenes.
|
2020-08-05 22:36:39 +02:00 |
gameloop.cpp
|
- changed the rules for dimming the menu to be more clear
|
2020-08-11 00:46:27 +02:00 |
gamevar.cpp
|
- fixed issues reported by XCode
|
2020-07-23 17:02:59 +02:00 |
gamevar.h
|
- put the entire CON parser into a class to make its state local to the caller
|
2020-07-20 18:43:49 +02:00 |
global.cpp
|
- change Duke's synchronized_input to CVAR cl_syncinput .
|
2020-07-28 21:38:28 +10:00 |
global.h
|
- change Duke's synchronized_input to CVAR cl_syncinput .
|
2020-07-28 21:38:28 +10:00 |
hudweapon_d.cpp
|
- apply same fix from c63564eb7a for returning interpolated value for the player's q16horiz - q16horizoff if cl_syncinput is true.
|
2020-08-03 17:06:28 +10:00 |
hudweapon_r.cpp
|
- interpolate p->TiltStatus for RR(RA).
|
2020-08-04 17:11:00 +10:00 |
inlines.h
|
- fixed incompatibility of FindDistance3D with Shadow Warrior.
|
2020-08-18 23:49:44 +02:00 |
input.cpp
|
- harden FinalizeInput() with else blocks on each if statement after checking whether all movement is blocked.
|
2020-08-06 07:25:04 +10:00 |
interpolate.cpp
|
- properly tabified everything.
|
2020-07-20 23:21:27 +02:00 |
names.h
|
- fudging for the broken FIRE animation.
|
2020-08-01 17:54:38 +02:00 |
names_d.h
|
- fixing some HUD stuff.
|
2020-07-06 15:48:51 +02:00 |
names_r.h
|
- got rid of the dynamic tilemap.
|
2020-07-03 23:56:14 +02:00 |
noise.cpp
|
- properly tabified everything.
|
2020-07-20 23:21:27 +02:00 |
player.cpp
|
- ensure player's angle input while playing with cl_syncinput 0 is scaled appropriately when sector's lotag is ST_2_UNDERWATER.
|
2020-08-05 22:57:47 +10:00 |
player_d.cpp
|
- stop Duke screaming while falling if player puts the jet pack on.
|
2020-08-11 15:40:02 +02:00 |
player_r.cpp
|
- repeat of cf548e055e for RR.
|
2020-08-09 16:41:42 +10:00 |
player_w.cpp
|
- cleaned up the sound system interface to have consistent naming and no aliases.
|
2020-07-25 09:32:54 +02:00 |
prediction.cpp
|
Use type safe angle and horizon classes for the render interface
|
2020-07-23 17:03:11 +02:00 |
prediction.h
|
Use type safe angle and horizon classes for the render interface
|
2020-07-23 17:03:11 +02:00 |
premap.cpp
|
- Repair minor Duke3D regression where timerUpdateClock() was no longer called in newgame() once 7bb6b6a1ee removed `handleevents()'.
|
2020-08-17 21:53:47 +10:00 |
premap_d.cpp
|
Disabled all adult censoring in Duke and RR.
|
2020-07-29 22:43:06 +02:00 |
premap_r.cpp
|
- properly tabified everything.
|
2020-07-20 23:21:27 +02:00 |
render.cpp
|
- fixed the interpolation issues while on a crane.
|
2020-08-06 15:39:45 +10:00 |
savegame.cpp
|
- don't draw screenblends when not in a 3D view.
|
2020-08-12 22:52:41 +02:00 |
sbar.cpp
|
- major cleanup and consolidation of the screen/hud resizing code.
|
2020-08-16 02:55:50 +02:00 |
sbar.h
|
- properly tabified everything.
|
2020-07-20 23:21:27 +02:00 |
sbar_d.cpp
|
- major cleanup and consolidation of the screen/hud resizing code.
|
2020-08-16 02:55:50 +02:00 |
sbar_r.cpp
|
- major cleanup and consolidation of the screen/hud resizing code.
|
2020-08-16 02:55:50 +02:00 |
sectors.cpp
|
- fixed sound playback for doors etc.
|
2020-08-01 11:56:02 +02:00 |
sectors_d.cpp
|
Disabled all adult censoring in Duke and RR.
|
2020-07-29 22:43:06 +02:00 |
sectors_r.cpp
|
- fixed some messed up conditionals in RR's switch code.
|
2020-08-12 00:31:04 +02:00 |
soundefs.h
|
- constant cleanup.
|
2020-07-06 13:26:26 +02:00 |
sounds.cpp
|
- do not call handleEvents outside the main loop.
|
2020-08-16 10:00:13 +02:00 |
sounds.h
|
- fixed sounds disappearing when the owning actor was deleted.
|
2020-08-12 20:15:02 +02:00 |
spawn.cpp
|
Silenced lots of warnings pointed out by XCode.
|
2020-07-23 17:02:59 +02:00 |
spawn_d.cpp
|
- transitioning helper for screen jobs.
|
2020-08-15 10:55:21 +02:00 |
spawn_r.cpp
|
- properly tabified everything.
|
2020-07-20 23:21:27 +02:00 |
types.h
|
- don't draw screenblends when not in a 3D view.
|
2020-08-12 22:52:41 +02:00 |