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doc
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CON: Add an optional sixth parameter, a flags bitfield, to action definitions. Bump BYTEVERSION.
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2016-09-06 02:15:28 +00:00 |
m32
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test
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Add test cases for previous commit: transhacktest.map and .m32
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2015-12-04 11:53:02 +00:00 |
util
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bcarray.lua
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bcheck.lua
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Lunatic: Fix build, part 12. playerswhenstarted --> g_mostConcurrentPlayers
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2017-01-05 05:29:47 +00:00 |
bitar.lua
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con_lang.lua
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CON: Add "defstate" token which functions identically as in M32script: synonymous with CON's "state" only at top-level (when defining a state). Useful for syntax highlighting.
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2015-09-24 06:31:44 +00:00 |
control.lua
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Lunatic: Fix build, part 12. playerswhenstarted --> g_mostConcurrentPlayers
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2017-01-05 05:29:47 +00:00 |
defs.ilua
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Lunatic: Fix build, part 12. playerswhenstarted --> g_mostConcurrentPlayers
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2017-01-05 05:29:47 +00:00 |
defs_common.lua
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Don't define getangle as __fastcall under Lunatic in order to avoid "Warning: resolving _getangle by linking to @getangle@8".
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2017-01-23 11:20:03 +00:00 |
defs_m32.ilua
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dis_x64.lua
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Lunatic: update files from LuaJIT. DONT_BUILD.
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2015-02-22 19:31:14 +00:00 |
dis_x86.lua
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Lunatic: update files from LuaJIT. DONT_BUILD.
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2015-02-22 19:31:14 +00:00 |
dump.lua
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Lunatic: update files from LuaJIT. DONT_BUILD.
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2015-02-22 19:31:14 +00:00 |
dynsymlist
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Lunatic: Fix build, part 12. playerswhenstarted --> g_mostConcurrentPlayers
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2017-01-05 05:29:47 +00:00 |
dynsymlist_m32
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Lunatic, KenBuild, SW: window([xy])([12]) --> windowxy$2.$1
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2017-01-05 05:29:06 +00:00 |
engine.lua
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Internally, work with 24-bit palettes instead of 18-bit.
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2015-09-23 17:55:11 +00:00 |
engine_maptext.lua
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fs.lua
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listglobals.sh
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lunacon.lua
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Lunatic, KenBuild, SW: window([xy])([12]) --> windowxy$2.$1
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2017-01-05 05:29:06 +00:00 |
lunatic_game.c
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Some recent cleanup changed uses of int32_t to int, but missed changing every function prototype. This is very bad when int != int32_t.
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2017-01-01 13:23:29 +00:00 |
lunatic_game.h
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Massive readability cleanup of game code part 1. DONT_BUILD.
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2016-08-27 01:40:35 +00:00 |
lunatic_m32.c
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lunatic_m32.h
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profdemo.lua
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randgen.lua
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savegame.lua
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stat.lua
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strict.lua
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test.lua
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Lunatic: account for the projectile changes in r5080. BUILD_LUNATIC.
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2015-05-14 12:18:47 +00:00 |
v.lua
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Lunatic: update files from LuaJIT. DONT_BUILD.
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2015-02-22 19:31:14 +00:00 |
xmath.lua
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