raze/polymer/eduke32/source/lunatic
2017-01-23 11:20:03 +00:00
..
doc CON: Add an optional sixth parameter, a flags bitfield, to action definitions. Bump BYTEVERSION. 2016-09-06 02:15:28 +00:00
m32
test Add test cases for previous commit: transhacktest.map and .m32 2015-12-04 11:53:02 +00:00
util
bcarray.lua
bcheck.lua Lunatic: Fix build, part 12. playerswhenstarted --> g_mostConcurrentPlayers 2017-01-05 05:29:47 +00:00
bitar.lua
con_lang.lua CON: Add "defstate" token which functions identically as in M32script: synonymous with CON's "state" only at top-level (when defining a state). Useful for syntax highlighting. 2015-09-24 06:31:44 +00:00
control.lua Lunatic: Fix build, part 12. playerswhenstarted --> g_mostConcurrentPlayers 2017-01-05 05:29:47 +00:00
defs.ilua Lunatic: Fix build, part 12. playerswhenstarted --> g_mostConcurrentPlayers 2017-01-05 05:29:47 +00:00
defs_common.lua Don't define getangle as __fastcall under Lunatic in order to avoid "Warning: resolving _getangle by linking to @getangle@8". 2017-01-23 11:20:03 +00:00
defs_m32.ilua
dis_x64.lua Lunatic: update files from LuaJIT. DONT_BUILD. 2015-02-22 19:31:14 +00:00
dis_x86.lua Lunatic: update files from LuaJIT. DONT_BUILD. 2015-02-22 19:31:14 +00:00
dump.lua Lunatic: update files from LuaJIT. DONT_BUILD. 2015-02-22 19:31:14 +00:00
dynsymlist Lunatic: Fix build, part 12. playerswhenstarted --> g_mostConcurrentPlayers 2017-01-05 05:29:47 +00:00
dynsymlist_m32 Lunatic, KenBuild, SW: window([xy])([12]) --> windowxy$2.$1 2017-01-05 05:29:06 +00:00
engine.lua Internally, work with 24-bit palettes instead of 18-bit. 2015-09-23 17:55:11 +00:00
engine_maptext.lua
fs.lua
listglobals.sh
lunacon.lua Lunatic, KenBuild, SW: window([xy])([12]) --> windowxy$2.$1 2017-01-05 05:29:06 +00:00
lunatic_game.c Some recent cleanup changed uses of int32_t to int, but missed changing every function prototype. This is very bad when int != int32_t. 2017-01-01 13:23:29 +00:00
lunatic_game.h Massive readability cleanup of game code part 1. DONT_BUILD. 2016-08-27 01:40:35 +00:00
lunatic_m32.c
lunatic_m32.h
profdemo.lua
randgen.lua
savegame.lua
stat.lua
strict.lua
test.lua Lunatic: account for the projectile changes in r5080. BUILD_LUNATIC. 2015-05-14 12:18:47 +00:00
v.lua Lunatic: update files from LuaJIT. DONT_BUILD. 2015-02-22 19:31:14 +00:00
xmath.lua