.. |
console
|
|
|
menu
|
- backend update from GZDoom.
|
2022-10-02 20:33:18 +02:00 |
music
|
|
|
r_data
|
- lock cvar shader uniforms behind a command line parameter for now
|
2022-04-16 12:12:43 -04:00 |
rendering
|
- fixed Clang warnings
|
2022-10-13 22:54:43 +02:00 |
textures
|
- floatified some parts of the SO interface for consistent use of MAXSO.
|
2022-10-06 20:50:45 +02:00 |
actorinfo.cpp
|
|
|
actorinfo.h
|
|
|
actorlist.cpp
|
- use floats for internal SetActor(Z) functions.
|
2022-10-12 22:10:36 +02:00 |
automap.cpp
|
- Floatified DrawPlayerArrow() .
|
2022-10-13 00:59:05 +02:00 |
automap.h
|
- Rework some automap functions in prep for floatification.
|
2022-10-13 00:59:04 +02:00 |
cheathandler.cpp
|
- backend update from GZDoom.
|
2022-10-02 20:33:18 +02:00 |
cheathandler.h
|
|
|
cheats.cpp
|
- fixed: sv_cheats was set to true, essentially rendering the cheat blocker for high skill levels in Duke and RR ineffective.
|
2022-10-01 09:10:13 +02:00 |
cheats.h
|
|
|
coreactor.h
|
- removed set_int_pos wrapper
|
2022-10-13 22:54:42 +02:00 |
ct_chat.cpp
|
- made the code mostly signed-char safe.
|
2022-10-12 22:12:30 +02:00 |
d_net.cpp
|
- backend update from GZDoom.
|
2022-06-06 11:45:34 +02:00 |
d_net.h
|
|
|
d_protocol.cpp
|
|
|
d_protocol.h
|
|
|
d_ticcmd.h
|
|
|
defparser.cpp
|
|
|
fixedhorizon.h
|
- Rename binaryangle.h to fixedhorizon.h and sanitise places where previous header was included.
|
2022-10-05 00:36:31 +02:00 |
g_mapinfo.cpp
|
- replaced a few naked chars with better types.
|
2022-08-05 17:04:46 +02:00 |
g_mapinfo.h
|
|
|
gameconfigfile.cpp
|
- fixed bad search path setup on macOS
|
2022-04-19 14:02:51 +02:00 |
gameconfigfile.h
|
|
|
gamecontrol.cpp
|
- normalize the timer with the app start, not the epoch.
|
2022-10-09 14:50:45 +02:00 |
gamecontrol.h
|
- backend update from GZDoom.
|
2022-10-02 20:33:18 +02:00 |
gamecvars.cpp
|
- removed OSD_StripColors.
|
2022-10-12 22:10:37 +02:00 |
gamecvars.h
|
|
|
gamefuncs.cpp
|
- renamed walltype::delta and walltype::center
|
2022-10-13 22:54:42 +02:00 |
gamefuncs.h
|
- renamed walltype::fdelta and fcenter
|
2022-10-13 22:54:43 +02:00 |
gamehud.cpp
|
- backend update from GZDoom.
|
2022-10-02 20:33:18 +02:00 |
gamehud.h
|
|
|
gameinput.cpp
|
- Eliminate some TAngle floating point Build method usage.
|
2022-10-05 00:36:31 +02:00 |
gameinput.h
|
- Move TAngle<> interpolation function to common and add ones for TVector<> classes.
|
2022-10-13 00:59:03 +02:00 |
gamestruct.h
|
- floatified WarpToCoords
|
2022-10-13 20:58:12 +02:00 |
gi.cpp
|
|
|
gi.h
|
|
|
initfs.cpp
|
|
|
inputstate.cpp
|
- floatified WarpToCoords
|
2022-10-13 20:58:12 +02:00 |
inputstate.h
|
- Force synchronised input when cl_capfps is true.
|
2022-06-06 18:41:48 +10:00 |
interphelpers.h
|
- Move TAngle<> interpolation function to common and add ones for TVector<> classes.
|
2022-10-13 00:59:03 +02:00 |
interpolate.cpp
|
- silenced a few conversion truncation warnings.
|
2022-10-12 15:49:07 +02:00 |
interpolate.h
|
|
|
intvec.h
|
- ppos.Z assignments
|
2022-10-06 20:50:46 +02:00 |
mainloop.cpp
|
- backend update from GZDoom.
|
2022-10-02 20:33:18 +02:00 |
maphack.cpp
|
- floatified sprext.position_offset
|
2022-10-10 17:37:17 +02:00 |
mapinfo.cpp
|
- replaced a few naked chars with better types.
|
2022-08-05 17:04:46 +02:00 |
mapinfo.h
|
|
|
maploader.cpp
|
- renamed walltype::delta and walltype::center
|
2022-10-13 22:54:42 +02:00 |
maptypes.h
|
- no need to use int_delta when all we want is the angle.
|
2022-10-13 22:54:43 +02:00 |
mathutil.cpp
|
|
|
mathutil.h
|
|
|
namedef_custom.h
|
|
|
ns.h
|
|
|
packet.h
|
|
|
palette.cpp
|
- removed the Polymost renderer.
|
2022-08-03 15:50:27 +02:00 |
palette.h
|
- removed the Polymost renderer.
|
2022-08-03 15:50:27 +02:00 |
precache.cpp
|
- animation precaching cleanup.
|
2022-08-05 23:48:43 +02:00 |
precache.h
|
|
|
psky.cpp
|
|
|
psky.h
|
|
|
quotemgr.h
|
|
|
quotes.cpp
|
|
|
raze_music.cpp
|
|
|
raze_music.h
|
|
|
raze_sound.cpp
|
|
|
raze_sound.h
|
- handle most int_pos calls in common code.
|
2022-10-04 18:44:17 +02:00 |
razefont.cpp
|
|
|
razefont.h
|
|
|
rts.cpp
|
|
|
rts.h
|
|
|
savegamehelp.cpp
|
- use DAngle for actors
|
2022-10-05 00:36:29 +02:00 |
savegamehelp.h
|
- floatified hitpos
|
2022-10-05 18:11:59 +02:00 |
scancodes.h
|
|
|
screenjob.cpp
|
- another backend update from GZDoom.
|
2022-06-06 15:28:41 +02:00 |
screenjob_.h
|
|
|
screenshot.cpp
|
- cleanup of 3D viewport code.
|
2022-08-05 17:04:45 +02:00 |
searchpaths.cpp
|
- made the code mostly signed-char safe.
|
2022-10-12 22:12:30 +02:00 |
secrets.cpp
|
- fixed parsing issues in secret hint system.
|
2022-05-24 20:41:44 +02:00 |
secrets.h
|
- improved the secret hint management for Blood.
|
2022-03-20 12:47:23 +01:00 |
sectorgeometry.cpp
|
- eliminate all use of integer coordinates in the sector geometry creation code.
|
2022-10-05 18:31:46 +02:00 |
sectorgeometry.h
|
|
|
serialize_obj.h
|
|
|
statistics.cpp
|
|
|
statistics.h
|
|
|
statusbar.h
|
|
|
statusbar2.cpp
|
- cleanup of 3D viewport code.
|
2022-08-05 17:04:45 +02:00 |
thingdef.h
|
|
|
thingdef_data.cpp
|
|
|
thingdef_properties.cpp
|
- use DAngle for actors
|
2022-10-05 00:36:29 +02:00 |
uiinput.h
|
|
|
updatesector.h
|
- pass a DVector3 to updatesectorneighbor
|
2022-10-13 19:59:15 +02:00 |
version.h
|
- refined wall sprite check so that orthogonally aligned sprites are only aligned to orthogonal walls.
|
2022-08-03 14:13:42 +02:00 |
vmexports.cpp
|
- renamed walltype::fdelta and fcenter
|
2022-10-13 22:54:43 +02:00 |
zcc_compile_raze.cpp
|
- removed the Polymost renderer.
|
2022-08-03 15:50:27 +02:00 |
zcc_compile_raze.h
|
|
|
zcompile.cpp
|
|
|