Commit graph

  • d93ed5b8cd git-svn-id: https://svn.eduke32.com/eduke32@209 1a8010ca-5511-0410-912e-c29ae57300e0 terminx 2006-07-04 19:01:10 +0000
  • d826db409e git-svn-id: https://svn.eduke32.com/eduke32@208 1a8010ca-5511-0410-912e-c29ae57300e0 terminx 2006-07-04 05:46:38 +0000
  • d25cf07e54 Getting closer terminx 2006-07-04 04:23:14 +0000
  • a99b97689e More polymost shading stuff terminx 2006-07-04 00:46:24 +0000
  • 55fd4337b8 This is definitely getting very, very close terminx 2006-07-03 06:40:17 +0000
  • 450047627a Allow disabling of the HOM correction hack terminx 2006-07-02 21:25:33 +0000
  • 8b8cb97b77 git-svn-id: https://svn.eduke32.com/eduke32@203 1a8010ca-5511-0410-912e-c29ae57300e0 terminx 2006-07-02 20:43:26 +0000
  • 957a48fb23 Fullbright walls and sectors terminx 2006-07-02 19:38:22 +0000
  • 504cbf9b88 Fix building with Watcom and move the KenBuild test game stuff out of the engine source terminx 2006-07-02 17:33:49 +0000
  • 50474b8e5a Attempt to make Polymost look closer to the classic renderer in terms of shading and fix a couple of minor things I noticed in the game and editor terminx 2006-07-02 04:01:28 +0000
  • a60d159ca2 Add "ezshoot" and disable the sound device/midi device/cd drive dropdowns in the startup window terminx 2006-07-01 21:15:47 +0000
  • 06e8f8f93d Fix an infinite loop on architectures with no sound support, but with sound configured in the cfg terminx 2006-07-01 12:10:29 +0000
  • 7c05f3eea6 More stuff from JonoF terminx 2006-07-01 12:00:26 +0000
  • 12d768d9fd Startup window stuff terminx 2006-07-01 07:14:56 +0000
  • b080cbabb8 Add support for XP visual styles terminx 2006-07-01 02:01:18 +0000
  • 42b4208d1e New startup window from JonoF + some other stuff terminx 2006-07-01 01:40:18 +0000
  • 0d61f3bc55 Minor gamevar stuff terminx 2006-06-19 19:28:49 +0000
  • 1ff7e005d6 git-svn-id: https://svn.eduke32.com/eduke32@192 1a8010ca-5511-0410-912e-c29ae57300e0 terminx 2006-06-15 00:39:33 +0000
  • 1747c01141 git-svn-id: https://svn.eduke32.com/eduke32@191 1a8010ca-5511-0410-912e-c29ae57300e0 terminx 2006-06-14 08:24:12 +0000
  • bf7e699c02 Fix eventloadactor breakage by removing some obnoxious and unncessary safety checks I added without paying attention terminx 2006-06-14 03:31:34 +0000
  • c48a55b4f9 Build crash fix terminx 2006-06-10 23:47:27 +0000
  • cc7e9897ed A few minor tweaks to the voting system and some more fixes for building without Polymost terminx 2006-06-09 01:28:39 +0000
  • 62b15f204f Support for /me in multiplayer text chat terminx 2006-06-07 01:29:17 +0000
  • 8f73605b8d Misc crap terminx 2006-06-07 00:07:39 +0000
  • 1bab48f5be Cleaning out the tree terminx 2006-05-30 06:14:25 +0000
  • 5859c681e3 La la la terminx 2006-05-25 04:27:33 +0000
  • 669801f2dc git-svn-id: https://svn.eduke32.com/eduke32@183 1a8010ca-5511-0410-912e-c29ae57300e0 terminx 2006-05-23 23:51:16 +0000
  • bc47dbdba1 NAT traversal patch from Adam Fazakerley terminx 2006-05-23 23:43:18 +0000
  • e73e8a9b9f Might as well make this a bit more proper terminx 2006-05-22 07:25:21 +0000
  • ce4b067e65 Remove the ratio correction slider and replace it with a simple widescreen toggle terminx 2006-05-22 07:11:30 +0000
  • 76eb4ada1d Fix skill sounds when using JAudiolib instead of JFAud terminx 2006-05-22 01:05:56 +0000
  • fe88c2d53f I just keep fucking with this terminx 2006-05-21 01:57:32 +0000
  • b0e41bde97 This seems more consistent. terminx 2006-05-21 01:36:28 +0000
  • 119f878dc6 git-svn-id: https://svn.eduke32.com/eduke32@176 1a8010ca-5511-0410-912e-c29ae57300e0 terminx 2006-05-21 00:28:59 +0000
  • 51ba738aa0 I guess this is right terminx 2006-05-21 00:05:50 +0000
  • 544bdae42a HUD model correction stuff terminx 2006-05-20 20:57:09 +0000
  • d0c70afa85 git-svn-id: https://svn.eduke32.com/eduke32@173 1a8010ca-5511-0410-912e-c29ae57300e0 terminx 2006-05-20 20:17:27 +0000
  • c173d310ff Change ratio correction to always assume a ratio of 1.2. I like this better than how it worked before. Plagman, what say you? terminx 2006-05-20 14:31:24 +0000
  • c6e003ee9b Input changes from JonoF terminx 2006-05-17 03:13:39 +0000
  • 85452ab0d5 More weapon system changes terminx 2006-05-16 02:37:37 +0000
  • ac14852079 Rework findnearactor3d/findnearsprite3d/findnearactor3dvar/findnearsprite3dvar and add a findnearactorz/findnearspritez/findnearactorzvar/findnearspritezvar. This breaks the previous syntax of all of the "3d" variants. terminx 2006-05-16 01:48:33 +0000
  • bfa46aa711 More weapon changes + don't apply ratio correction to HUD models (because people are whiners) terminx 2006-05-14 21:15:55 +0000
  • ac622add66 my tree of souls is melting terminx 2006-05-14 09:28:18 +0000
  • cc750739ca Weapon system changes... added an extra flag to the weapons and reworked portions of the system in order to more correctly emulate Duke 1.5 terminx 2006-05-14 09:16:25 +0000
  • 8ce6a025e6 Detect the gamevar THISACTOR in a couple of commands that take player numbers instead of sprite numbers terminx 2006-05-13 01:07:06 +0000
  • c6bd11d7bd Mouses fixes for the editor terminx 2006-05-13 00:53:49 +0000
  • 66a36e564b Fix building without OpenGL support and rip out the DYNAMIC_OPENGL toggle terminx 2006-05-12 21:55:05 +0000
  • f8a77ff667 Replace the JFDuke3D release notes with a HTML version of the ChangeLog because we don't really need to ship JonoF's notes anymore, and some minor changes to the NSIS installer script terminx 2006-05-11 20:35:40 +0000
  • 6ef29edc7b Remove a duplicate line that popped up as a result of a fucked diff terminx 2006-05-11 18:10:55 +0000
  • 4e704d39dc Change version to 1.4.0 beta 1, add draft of new ChangeLog and the nsi script used for creating the installer terminx 2006-05-11 07:17:40 +0000
  • 9b45f1ba55 Some sound fixes and a cl_smoothinput cvar to allow people to disable the lastinfo.dyaw and lastinfo.dz stuff in getinput() terminx 2006-05-10 21:00:56 +0000
  • a8abb5e046 Blar terminx 2006-05-09 23:55:42 +0000
  • e1fcaa3d40 Mouse input filtering and some player name length fixes terminx 2006-05-09 04:24:44 +0000
  • b8820227ed Death message revisions and a dirty hack to make the player name display work with the HoloDuke terminx 2006-05-07 06:35:35 +0000
  • cb7a254b8d Limit the player ID distance to 12288 and stop the selection sounds of weapons that you scroll past terminx 2006-05-07 05:12:59 +0000
  • d42b0019e0 Remove the "brightskins" option because it kind of sucked. terminx 2006-05-07 03:27:41 +0000
  • 9122c35836 git-svn-id: https://svn.eduke32.com/eduke32@153 1a8010ca-5511-0410-912e-c29ae57300e0 terminx 2006-05-06 05:28:28 +0000
  • 414d486de5 Add a display for the name of the player you're aiming at and make the death messages into quotes so they can be redefined in the CONs terminx 2006-05-05 22:39:34 +0000
  • d6530ed294 Add support for color codes to gametext_() and in various places in supporting code and increase quote length to 128 terminx 2006-05-05 07:10:36 +0000
  • 1409799e0e Add an option to automatically send messages to all players instead of prompting; shift bypasses this behavior. I've also added a few more cvars and whatnot. terminx 2006-05-05 01:20:19 +0000
  • c26cc6fad6 More death messages. Apparently, I think I'm funny. :p terminx 2006-05-04 23:51:11 +0000
  • d059a59772 Autovote option for the menu terminx 2006-05-04 04:18:55 +0000
  • 1230ad3914 Per-weapon player death messages, an option to disable the exit button in maps, and voting on map changes terminx 2006-05-04 03:14:49 +0000
  • 834d2c9a9b Add a message into the chat buffer whenever a player is killed, as well as define some dummy names for the fake AI players terminx 2006-05-03 04:49:54 +0000
  • 4a380c2b4a Add dummy options for some Rancidmeat parameters we want to ignore, as well as add detection of APIPA addresses terminx 2006-05-03 04:16:08 +0000
  • d4ffa1f689 Player color selection fix terminx 2006-05-03 01:42:37 +0000
  • 297400098b Fix a couple of video mode switching bugs terminx 2006-05-03 01:02:51 +0000
  • 2f99dd111b Increase vertical aiming precision terminx 2006-05-02 21:36:09 +0000
  • 93dd018a61 Add -keepaddr command line option to disable external address lookup as well as a couple of potential fixes for a multiplayer issue terminx 2006-05-02 08:12:15 +0000
  • 3ff229d5a6 Fix a couple of things terminx 2006-05-02 05:20:36 +0000
  • 19a7ae03e6 Whitespace terminx 2006-05-02 03:51:06 +0000
  • 0709b4ba67 Yeah, it might help to do this crap in the right order, heh. terminx 2006-05-02 03:36:19 +0000
  • 51b54cf6ad Only get the external IP if no peers have internal IPs and the IP we're using is a LAN IP terminx 2006-05-02 03:12:44 +0000
  • bf48c4c4dc Get the interface's external IP when using Rancidmeat configuration files if none of the peers have a LAN IP terminx 2006-05-02 02:57:11 +0000
  • 34241c8514 Fixes terminx 2006-05-01 22:49:09 +0000
  • b82b776b9e Use the port specified on the interface line in the Rancidmeat configuration text as the local port terminx 2006-05-01 17:33:40 +0000
  • 8b9523640a git-svn-id: https://svn.eduke32.com/eduke32@133 1a8010ca-5511-0410-912e-c29ae57300e0 terminx 2006-05-01 07:38:13 +0000
  • c0f4fd552b git-svn-id: https://svn.eduke32.com/eduke32@132 1a8010ca-5511-0410-912e-c29ae57300e0 terminx 2006-05-01 06:52:06 +0000
  • 106f0efd24 This pretty much works now. terminx 2006-05-01 06:30:33 +0000
  • 111c923844 Revert some of the aim changes as well as add the start of support for loading Duke3d_w32 network configuration files. The wrapper application reformats a Duke3d_w32 command line sent from Dukester X into something EDuke32 can work with. terminx 2006-05-01 05:03:44 +0000
  • 7d8048482a Peer-to-peer multiplayer with > 2 players now works, some other minor changes terminx 2006-04-30 21:14:12 +0000
  • 301a6eefd5 Mouse smoothing changes to winlayer that I forgot to commit earlier & a little optional status bar hack for 16 and 32 bit modes that someone requested terminx 2006-04-30 01:39:58 +0000
  • aa042016b7 Better mouse movement terminx 2006-04-30 00:40:41 +0000
  • a61f880dc0 Savegame corruption fix terminx 2006-04-30 00:06:17 +0000
  • 05844d093d git-svn-id: https://svn.eduke32.com/eduke32@125 1a8010ca-5511-0410-912e-c29ae57300e0 terminx 2006-04-29 12:54:25 +0000
  • 0d9f8199cd Don't perform a switch back to the last full weapon when switching to an empty weapon if the player happened to pick up ammo for the weapon during the time it took to ready it. terminx 2006-04-29 06:45:46 +0000
  • 76af69d72d Mouse aim fixes terminx 2006-04-29 06:06:30 +0000
  • 7567925e87 Fix a few issues reported by aaBlueDragon terminx 2006-04-29 02:23:07 +0000
  • 5772213ba8 Remove CON_PROJECTILE terminx 2006-04-28 04:14:45 +0000
  • a1db735f69 Improved error checking for savegames terminx 2006-04-28 00:46:09 +0000
  • 9d147dcfaa Allow disabling level load text from within EVENT_GETLOADTILE terminx 2006-04-27 21:19:54 +0000
  • dbd7df89de Couple of things from JonoF. Incidentally, they are commented out. This commit sucks. :D terminx 2006-04-26 19:32:18 +0000
  • e316013c1d *yawn* terminx 2006-04-26 17:48:43 +0000
  • 48ad421eb9 Adds dummy tile support for the def files so that placeholders for hightile textures are no longer needed in the art files terminx 2006-04-26 01:25:18 +0000
  • fc91618747 Make aspect ratio correction back into a ratio changing option rather than a FOV changing option, and default the correction level to maximum. terminx 2006-04-26 00:31:37 +0000
  • 37493f57ee Improved alt+enter and a few other things terminx 2006-04-25 22:50:57 +0000
  • 65697dbd4f Some more config file fixes terminx 2006-04-25 05:01:27 +0000
  • 2308af760d Config file fixes from JonoF terminx 2006-04-25 04:35:39 +0000
  • e09d8d7cd9 Yep terminx 2006-04-25 02:33:21 +0000
  • 0aa8fffdf7 Added CON_DEFINEGAMEFUNCNAME to allow the end user to redefine the strings used on the keyboard setup screen and in the cfg, several small fixes, and a modernization of the default controls. terminx 2006-04-25 01:56:24 +0000