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Fix a couple of video mode switching bugs
git-svn-id: https://svn.eduke32.com/eduke32@143 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 9 additions and 2 deletions
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@ -2532,7 +2532,8 @@ void moveweapons(void)
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}
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}
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else */
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if(thisprojectile[i].workslike & PROJECTILE_FLAG_SPIT) if(s->zvel < 6144)
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if(thisprojectile[i].workslike & PROJECTILE_FLAG_SPIT)
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if(s->zvel < 6144)
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s->zvel += gc-112;
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if(thisprojectile[i].workslike & PROJECTILE_FLAG_WATERBUBBLES && sector[s->sectnum].lotag == 2 && rnd(140))
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@ -2508,7 +2508,11 @@ cheat_for_port_credits:
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do {
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newvidmode++;
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if (newvidmode == lastvidmode) break; // end of cycle
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if (newvidmode >= validmodecnt) newvidmode = 0;
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if (newvidmode >= validmodecnt) {
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if(safevidmode != -1)
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break;
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newvidmode = 0;
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}
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if (validmode[newvidmode].bpp == (vidsets[newvidset]&0x0ffff) &&
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validmode[newvidmode].fs == newfullscreen &&
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validmode[newvidmode].xdim <= validmode[lastvidmode].xdim &&
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@ -2607,6 +2611,8 @@ cheat_for_port_credits:
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gameexit("Failed restoring old video mode.");
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} else onvideomodechange(pbpp > 8);
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} else onvideomodechange(nbpp > 8);
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restorepalette = 1;
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vscrn();
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setrendermode(nrend);
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