Christoph Oelckers
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fddc213fa8
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- made PLAYER::fragger an actor pointer.
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2021-11-29 00:53:55 +01:00 |
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Christoph Oelckers
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abee5c5eaa
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- parameters in Pickup functions, getting rid of all (x)sprite[] references in player.cpp.
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2021-11-29 00:53:55 +01:00 |
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Christoph Oelckers
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07e88e36f6
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- ActionScan cleanup plus smaller bits in player.cpp
# Conflicts:
# source/games/blood/src/player.cpp
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2021-11-29 00:53:55 +01:00 |
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Christoph Oelckers
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e95936efd6
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- made PLAYER::used2 an actor array and renamed it to match its purpose.
Note: Renaming this for savegames is fine, as it's not relevant in singleplayer.
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2021-11-29 00:53:54 +01:00 |
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Christoph Oelckers
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165b2f29ff
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- removed last remaining accesses to sprite[] and xsprite[] from nnexts.cpp.
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2021-11-29 00:53:54 +01:00 |
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Christoph Oelckers
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85c4b96177
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- removed all access to sprite[] from mirrors.cpp.
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2021-11-29 00:53:54 +01:00 |
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Christoph Oelckers
|
826fd7ddb2
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- optimized vector math.
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2021-11-29 00:53:54 +01:00 |
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Christoph Oelckers
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50f9b67598
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- removed all sprite[] references from gameutil.cpp.
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2021-11-29 00:53:54 +01:00 |
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Christoph Oelckers
|
7a2c661ff9
|
- GetZRange
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2021-11-29 00:53:54 +01:00 |
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Christoph Oelckers
|
626deed960
|
- VectorScan
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2021-11-29 00:53:53 +01:00 |
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Christoph Oelckers
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0466186440
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- HitScan
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2021-11-29 00:53:53 +01:00 |
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Christoph Oelckers
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c2916259d7
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- CheckProximity
# Conflicts:
# source/games/blood/src/aibeast.cpp
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2021-11-29 00:53:53 +01:00 |
|
Christoph Oelckers
|
db75e4d2bf
|
- moved basePath into XSECTOR.
# Conflicts:
# source/games/blood/src/nnexts.cpp
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2021-11-29 00:53:53 +01:00 |
|
Christoph Oelckers
|
0d2da892e8
|
- made marker0 and marker1 actor pointers.
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2021-11-29 00:53:52 +01:00 |
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Christoph Oelckers
|
f4b900c540
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- moved velocity data into DBloodActor.
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2021-11-29 00:53:52 +01:00 |
|
Christoph Oelckers
|
6a8f59e991
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- removed remaining direct access to the velocity arrays.
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2021-11-29 00:53:52 +01:00 |
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Christoph Oelckers
|
ff9a86b7b4
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- proper way to get player actor.
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2021-11-29 00:53:52 +01:00 |
|
Christoph Oelckers
|
1cb98593f1
|
- removed compatible savegame handling for SPRITEHIT.
This does not need to be preserved, unlike the other refactored global arrays.
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2021-11-29 00:53:51 +01:00 |
|
Christoph Oelckers
|
54f70ec1bb
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- moved baseSprite into DBloodActor.
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2021-11-29 00:53:51 +01:00 |
|
Christoph Oelckers
|
14ace49c3e
|
- owner stuff.
This reduces the number of direct references to spritetype.owner by half in the Blood code.
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2021-11-29 00:53:51 +01:00 |
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Christoph Oelckers
|
3b1ba88a41
|
- gib stuff.
|
2021-11-29 00:53:51 +01:00 |
|
Christoph Oelckers
|
344e7e840e
|
- remove leftover index dependencies for sprite events.
|
2021-11-29 00:53:51 +01:00 |
|
Christoph Oelckers
|
245581e00d
|
- cleanup
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2021-11-29 00:53:50 +01:00 |
|
Christoph Oelckers
|
b2de1e5209
|
- added BloodSpriteIterator and BloodLinearSpriteIterator to get rid of explicit loops over the sprite array.
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2021-11-29 00:53:50 +01:00 |
|
Christoph Oelckers
|
484d016172
|
- cleaned up burn code.
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2021-11-29 00:53:50 +01:00 |
|
Christoph Oelckers
|
c0b013ac0c
|
- moved gSpriteHit into DBloodActor.
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2021-11-29 00:53:50 +01:00 |
|
Christoph Oelckers
|
c34c9deb4e
|
- deleted old condPush variant.
|
2021-11-29 00:53:50 +01:00 |
|
Christoph Oelckers
|
be0e2a9b93
|
- todo markers
|
2021-11-29 00:53:49 +01:00 |
|
Christoph Oelckers
|
3e9bcacc22
|
- condUpdateObjectIndex + nnExtTriggerObject
|
2021-11-29 00:53:49 +01:00 |
|
Christoph Oelckers
|
9965245449
|
- condCheckSprite
|
2021-11-29 00:53:49 +01:00 |
|
Christoph Oelckers
|
0ff9afde61
|
- condCheckPlayer + condCheckDude
|
2021-11-29 00:53:49 +01:00 |
|
Christoph Oelckers
|
9205556b4e
|
- condCheckSector + condCheckWall
|
2021-11-29 00:53:49 +01:00 |
|
Christoph Oelckers
|
f6e7c5f440
|
- condCheckMixed + condCheckGame.
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2021-11-29 00:53:48 +01:00 |
|
Christoph Oelckers
|
69395383a4
|
- fix condPush
- better abstraction of the condition storage.
Hiding targetX/Y as much as possible for easier refactoring later.
|
2021-11-29 00:53:48 +01:00 |
|
Christoph Oelckers
|
f84e2343ca
|
- formatting only.
|
2021-11-29 00:53:48 +01:00 |
|
Christoph Oelckers
|
9062eb5996
|
- condError
|
2021-11-29 00:53:48 +01:00 |
|
Christoph Oelckers
|
fb4fcef2c2
|
- cleanup
|
2021-11-29 00:53:48 +01:00 |
|
Christoph Oelckers
|
aef95b52bc
|
- the remaining functions in nnexts.cpp
|
2021-11-29 00:53:47 +01:00 |
|
Christoph Oelckers
|
ca13a35ccf
|
- formatting
# Conflicts:
# source/games/blood/src/nnexts.cpp
|
2021-11-29 00:53:47 +01:00 |
|
Christoph Oelckers
|
cc4309f7eb
|
- aiPatrolThink + aiPatrolFlagsMgr
|
2021-11-29 00:53:47 +01:00 |
|
Christoph Oelckers
|
9004b102fe
|
- formatting
|
2021-11-29 00:53:47 +01:00 |
|
Christoph Oelckers
|
a67da5003a
|
- made voodooTarget a pointer and removed most direct references to target_i.
|
2021-11-29 00:53:47 +01:00 |
|
Christoph Oelckers
|
bf424b6439
|
- aiPatrolSearchTargets
|
2021-11-29 00:53:46 +01:00 |
|
Christoph Oelckers
|
c2ff8b0941
|
- formatting
|
2021-11-29 00:53:46 +01:00 |
|
Christoph Oelckers
|
a1d01d5419
|
- spritesTouching, readyForCrit
|
2021-11-29 00:53:46 +01:00 |
|
Christoph Oelckers
|
5ff17fec35
|
- patrolalarm
|
2021-11-29 00:53:46 +01:00 |
|
Christoph Oelckers
|
ffdb976f5b
|
- marker stuff.
|
2021-11-29 00:53:46 +01:00 |
|
Christoph Oelckers
|
af7164c91d
|
- partial rework of aiPatrolSetMarker
|
2021-11-29 00:53:45 +01:00 |
|
Christoph Oelckers
|
f8a4ecc90f
|
- findNextMarker + markerIsNode
|
2021-11-29 00:53:45 +01:00 |
|
Christoph Oelckers
|
a76f2feb63
|
- aiPatrolStop API changed to actors.
|
2021-11-29 00:53:45 +01:00 |
|