helixhorned
fb0c13f9f2
Lunatic: serialization for cdata types, currently xmath.vec3 and ivec3.
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git-svn-id: https://svn.eduke32.com/eduke32@3914 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-30 20:38:35 +00:00
helixhorned
1febaae767
Lunatic: various minor tweaks and fixes.
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- Pass original module name (dot=dirsep) to module via our require()
- geom.lua: fix some operations using the vector type constructor
- geom.lua: provide constructor for ivec3, useable like vec3
git-svn-id: https://svn.eduke32.com/eduke32@3894 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-22 11:31:09 +00:00
helixhorned
5db04f585e
Lunatic: player method fadecol(), an improved palfrom.
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Also, an external 'minitext' with optional shade and pal. args and
documentation for ps:padecol().
git-svn-id: https://svn.eduke32.com/eduke32@3893 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-20 18:31:50 +00:00
helixhorned
b319ae5613
Lunatic: major overhaul of gamevar serialization for savegames.
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- Handle local gamevars.
- Restore gamevars from require('end_gamevars').
git-svn-id: https://svn.eduke32.com/eduke32@3891 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-20 18:31:47 +00:00
helixhorned
f6065e227a
Lunatic: make gameactor and gameevent be "table-called" functions.
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git-svn-id: https://svn.eduke32.com/eduke32@3873 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-12 17:49:53 +00:00
helixhorned
5e5f80d61b
Lunatic: keep status number symbols in actor.STAT instead of gv.STAT_*.
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git-svn-id: https://svn.eduke32.com/eduke32@3860 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-07 14:26:30 +00:00
helixhorned
34138cdc96
Lunatic: fix current incarnation of gamevar saving/restoration.
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git-svn-id: https://svn.eduke32.com/eduke32@3857 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-07 10:18:17 +00:00
helixhorned
1715b7631f
Make deletion of an ambient sound MUSICANDSFX sprite stop its sound again.
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Add a test case source/lunatic/test/delmusicsfx.lua.
git-svn-id: https://svn.eduke32.com/eduke32@3822 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-28 19:52:51 +00:00