Commit graph

90 commits

Author SHA1 Message Date
Christoph Oelckers
7a9e39a96b - delete some inactive code. 2021-11-29 00:56:26 +01:00
Christoph Oelckers
81894fd831 - Duke: shootbloodsplat 2021-11-29 00:56:18 +01:00
Mitch Richters
2a7d0e6fe3 - gi->AddExcludedEpisode(): Pass FString variable through as reference instead of by value. 2021-11-29 00:55:31 +01:00
Christoph Oelckers
01abe7b2ac - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
Christoph Oelckers
dcccb0d653 - Duke: added [[fallthrough]] annotations wherever needed. 2021-11-29 00:55:29 +01:00
Christoph Oelckers
98f57a7ad4 - use explicitly sized types for static const arrays. 2021-11-07 16:30:56 +01:00
Christoph Oelckers
e2faeec2ce renamed all signed and unsigned chars to int8_t/uint8_t. 2021-11-07 16:30:55 +01:00
Christoph Oelckers
c8c8ca05d3 - Duke: sector[] handled in one more premap loop. 2021-11-07 15:00:08 +01:00
Christoph Oelckers
4d94fa9b03 - Duke/RR: strip trailing spaces off strings parsed in CON. 2021-10-19 21:49:02 +02:00
Christoph Oelckers
948f194064 - fixed warnings in Duke. 2021-10-08 19:21:29 +02:00
Mitchell Richters
4ac1376b9f - Make naming of multiplayer episode exclusion stuff from d0e6a7ea29 more generic and exclude invalid episodes from "Duke It Out in DC", "Duke Nuclear Winter" and "Duke Caribbean". 2021-07-19 12:24:47 +10:00
Mitchell Richters
d0e6a7ea29 - Allow CON-based games to have multiplayer episodes filtered from menu.
* Fixes #461.
* Fixes #462.
2021-07-16 20:55:29 +02:00
Mitchell Richters
32283037ed - Use isWW2GI() in more places. 2021-07-11 12:42:33 +10:00
Christoph Oelckers
cb2bc7967a - fixed the remaining warnings. 2021-05-12 21:50:01 +02:00
Cacodemon345
ce4b748ff0 Fix compilation with Clang on FreeBSD 2021-05-09 19:52:52 +02:00
Christoph Oelckers
a303da37a9 - added a mapinfo dumper and used it to verify correctness of the data generated from game-native definitions.
Also simplified the levelnumber setup a bit.
2021-05-03 23:00:24 +02:00
Christoph Oelckers
698d62bbc6 - merged FixMapInfo into loadcons.
No need to delay the remaining content. The reasons for the separate function no longer exist.
2021-05-02 19:41:24 +02:00
Christoph Oelckers
dbd179be5c - RR progression fixes.
* E1L7 abuses an 'end the game' command to progress to E2L1, this needs special treatment.
* handle ENDGAME.MAP more cleanly by injecting an 'engine.con' into the compilation chain to define its map record. The main issue with this is that it needs to be defined before the regular CONs run.
* check the already defined 'clearinventory' and 'clearweapons' flags that are exposed through RMAPINFO (Duke/RR only so far.)
2021-05-02 10:55:22 +02:00
Christoph Oelckers
1798380f23 - adapted map transition in Duke/RR.
There's still some issues which will be taken care of by adding map flags.
2021-05-02 10:35:43 +02:00
Christoph Oelckers
825963661b - migrated volumes to the new storage. 2021-05-02 00:35:56 +02:00
Christoph Oelckers
f732d4ec64 - added MAPINFO parser, based on GZDoom's.
This isn't hooked up yet, but all necessary structures and fields have been added so that selected pieces can be tested.
2021-05-01 22:52:28 +02:00
Christoph Oelckers
5b54e9c1ad - removed the 26 factor from Duke's par times.
What were they thinking?
2021-04-30 20:08:36 +02:00
Christoph Oelckers
0dc6980e5c - made episode intro cutscenes a game independent feature.
So far only defined for Duke E4 but all the logic is outside the game code now and can be universally handled.
2021-04-30 20:08:33 +02:00
Christoph Oelckers
e05f900315 - added the data structures to hold the cutscene data. 2021-04-30 20:08:31 +02:00
Christoph Oelckers
a51b77b95b - do not statically initialize DukeGameInfo.
Since this structure contains several large arrays it will inflate the EXE size with 800kb of empty space.
2020-11-29 22:31:02 +01:00
Christoph Oelckers
92bf1232da - Duke: documented global variables for eventual scriptification.
Most are only needed internally or for very special uses and do not need any scripting consideration.
2020-11-29 15:09:23 +01:00
Christoph Oelckers
7ad0750839 - grouped all of Duke's constant per-session state in a single struct.
Mainly done so later the script export can be done more easily.
This also renames a few of the affected variables for clarity.
2020-11-29 13:54:58 +01:00
Christoph Oelckers
24c797b7e3 - Duke World Tour: Exiting E1L7 should go back to E1L5.
fixes #187
2020-11-22 18:27:52 +01:00
Christoph Oelckers
9a43886be6 - Duke: fixed parsing of overlong CON identifiers. 2020-11-15 07:35:39 +01:00
Christoph Oelckers
91fdf160b6 - fixed clearing of actorinfo.
It overwrote memory beyond its end.
2020-10-15 01:34:24 +02:00
Christoph Oelckers
fc82b3bc8a - Duke: replaced the game type macros with inline functions. 2020-10-11 14:30:42 +02:00
Christoph Oelckers
bec1f67178 - implemented the menu caption for Duke et.al. 2020-10-06 20:49:55 +02:00
Christoph Oelckers
82612a1330 - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00
Christoph Oelckers
57945d2baf - eliminated a few overlooked 'long's. 2020-10-02 22:18:08 +02:00
Christoph Oelckers
e549aa0527 - fixed: concmd_actor wrote beyond the end of the ScriptCode array.
This was causing spurious crashes.
2020-09-26 12:46:56 +02:00
Christoph Oelckers
2a2209b085 - cleanup and minor fixes. 2020-09-22 23:07:11 +02:00
Christoph Oelckers
f5d14f826a - added the SHOOT event and fixed some issues with poor code generation for the game data accessors.
They created different code depending on the passed index, this was changed to always emit the optional parameter, even when not needed, so that the interpreter does not need to second-guess.
2020-09-17 23:06:54 +02:00
Christoph Oelckers
8fa5d3d9d2 - added the remaining CON features from EDuke 2.x
Not everything will do something, though. This was some incredibly careless code operating without a safety net allowing uncontrolled write access to the map structure.
Most of the critical fields have been made read-only, which has been the only mode of access in the mods I checked.

Note that this does not enable scripting of the weapon sprite drawer, only the gameplay related features were done.
2020-09-17 23:06:54 +02:00
Christoph Oelckers
b7f0e2c3c3 - added sound FX remapping for World Tour so it can use the original VOCs.
Fixes #353
2020-09-11 20:17:36 +02:00
Christoph Oelckers
bd183ad682 - fixed World Tour weapon display and property parsing, resulting in incorrect ammo count for the flamethrower.
Fixes #356
2020-09-07 00:45:11 +02:00
Christoph Oelckers
45882a02cc - fix WT level name display. 2020-09-05 22:14:00 +02:00
Christoph Oelckers
d5b7935ca1 - fixed the CON parser to treat tabs as whitespace.
Fixes #287.

World Tour starts now but still has issues.
2020-09-05 21:53:48 +02:00
Christoph Oelckers
1a0e413d5c - use CCMDs for Exhumed's input where applicable.
- made crosshair toggle consistent across games.
2020-08-23 16:11:18 +02:00
Christoph Oelckers
52ddac21b0 - fixed RR's transition to its final map. 2020-08-14 21:30:09 +02:00
Christoph Oelckers
a861126657 - fixed incorrect sprite being passed to reactor() function. 2020-07-29 20:59:32 +02:00
Christoph Oelckers
be9094cb97 Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
Christoph Oelckers
d16d8f0d0e - fixed issues reported by XCode 2020-07-23 17:02:59 +02:00
Christoph Oelckers
253dea7610 - removed parsing_ifelse sanity check because it breaks compilation in a few case.
if there ever needed to be proof that CON is broken beyond repair this should be it, this will allow broken code to slip through the parser and apparently some scripts exploit this bug.
NAM's soldiers won't work with the 'proper' code.
2020-07-22 22:27:51 +02:00
Christoph Oelckers
7d7ae9e463 - fixed gamestartup parser so that it can detect script versions again. 2020-07-20 18:43:50 +02:00
Christoph Oelckers
2dcaf25fea - put the entire CON parser into a class to make its state local to the caller 2020-07-20 18:43:49 +02:00