sirlemonhead
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8b9f15d5ea
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Fix DoAfterCinemaScene() not calling GoToTheCinema()
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2019-11-28 17:06:16 +01:00 |
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sirlemonhead
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326947d976
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Initial music playback support code
# Conflicts:
# source/exhumed/src/cd.cpp
# source/exhumed/src/cd.h
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2019-11-24 22:39:25 +01:00 |
|
Christoph Oelckers
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11b8017752
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- Exhumed compiles without errors.
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2019-11-24 16:34:23 +01:00 |
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Christoph Oelckers
|
8d11990494
|
- more work on making Exhumed compile.
Almost done, down to 20 compile errors.
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2019-11-24 13:59:36 +01:00 |
|
Christoph Oelckers
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40772d9f0c
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- making more things compile.
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2019-11-24 10:03:19 +01:00 |
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Christoph Oelckers
|
0ad7f25a8a
|
- added project and namespace wrappers to all Exhumed files.
|
2019-11-23 00:11:37 +01:00 |
|
nukeykt
|
a55ea9a55c
|
Fix black screen issue after training level
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2019-11-22 17:39:31 +01:00 |
|
sirlemonhead
|
3073f1780d
|
Show BMG or PIE publisher logos and Exhumed or PowerSlave graphics depending on which DAT/GRP file is used.
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2019-11-22 00:14:50 +01:00 |
|
sirlemonhead
|
be65a9863b
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Add License header to .h and .cpp files
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2019-11-22 00:13:44 +01:00 |
|
sirlemonhead
|
6cb4456c91
|
Slow down the cinema text scroll speed a bit
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2019-11-22 00:13:42 +01:00 |
|
sirlemonhead
|
f22d6b275b
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Working towards fixing Energy Towers. Tower texture should now animate but explosion effect still doesn't render when the tower is destroyed.
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2019-11-22 00:13:41 +01:00 |
|
nukeykt
|
74e5b77982
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Fix loadgame menu closing causing training level start
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2019-11-22 00:12:49 +01:00 |
|
nukeykt
|
7173ca9db9
|
Play correct sound on opening menu
|
2019-11-22 00:11:30 +01:00 |
|
nukeykt
|
291d7fd888
|
Fix procedural fire effect seed
|
2019-11-22 00:10:46 +01:00 |
|
nukeykt
|
525400d36c
|
Fix Ramses head in polymost
|
2019-11-22 00:10:28 +01:00 |
|
nukeykt
|
6378082339
|
Fix palette issues with cinema code
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2019-11-22 00:03:10 +01:00 |
|
sirlemonhead
|
f0b1a37615
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Fix Cinema screens not showing correct cinemas on the correct levels
|
2019-11-22 00:03:05 +01:00 |
|
sirlemonhead
|
0dbb073b0a
|
Fix typo in savegame file name in menu_GameLoad(). Have made this a macro now.
|
2019-11-22 00:00:01 +01:00 |
|
sirlemonhead
|
11845bb247
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World map code fixes and tidying. Should now work correctly. Fixes issue #4
|
2019-11-21 23:21:38 +01:00 |
|
nukeykt
|
57ae890140
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More gl related palette fixes
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2019-11-21 23:21:37 +01:00 |
|
nukeykt
|
2ef835fcb8
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Rework palette related code. This fixes black screen issue with polymost
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2019-11-21 23:19:38 +01:00 |
|
sirlemonhead
|
213437deea
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Fixed incorrect code flow in menu_NewGameMenu() function.
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2019-11-21 23:10:16 +01:00 |
|
sirlemonhead
|
b97c9d119c
|
Revert "Fixed incorrect code flow in menu_NewGameMenu() function."
This reverts commit e3926772d1f80ea64450d6bda0bd281345a21b2f.
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2019-11-21 23:10:14 +01:00 |
|
sirlemonhead
|
df4d4cc009
|
Fixed incorrect code flow in menu_NewGameMenu() function.
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2019-11-21 23:10:13 +01:00 |
|
nukeykt
|
67f370f17c
|
Fix compile error
|
2019-11-21 23:05:08 +01:00 |
|
nukeykt
|
3b40420b84
|
Hopefully fix overwritesprite issues
|
2019-11-21 23:01:37 +01:00 |
|
nukeykt
|
0023ae625d
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Make status bar code polymost friendly
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2019-11-21 23:01:33 +01:00 |
|
nukeykt
|
48b9ca7f7f
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Minor fixes
|
2019-11-21 23:01:32 +01:00 |
|
nukeykt
|
6b2ebdd444
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Fix input, fix menu crash
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2019-11-21 23:01:29 +01:00 |
|
nukeykt
|
708483ca78
|
wip
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2019-11-21 22:59:46 +01:00 |
|
nukeykt
|
e0858d501c
|
Game compiles now
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
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2019-11-21 22:59:45 +01:00 |
|
nukeykt
|
50349a6b3d
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wip
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
# source/build/include/build.h
# source/build/src/palette.cpp
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2019-11-21 22:59:33 +01:00 |
|
nukeykt
|
936ce5a866
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wip
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
|
2019-11-21 22:52:46 +01:00 |
|