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Fix typo in savegame file name in menu_GameLoad(). Have made this a macro now.
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1 changed files with 7 additions and 6 deletions
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@ -28,6 +28,7 @@
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#include <stdlib.h>
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#endif
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#define kSaveFileName "savgamea.sav"
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#define kMaxSaveSlots 5
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#define kMaxSaveSlotChars 25
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@ -1003,13 +1004,13 @@ int menu_NewGameMenu()
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int nSlot = 0;
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FILE *fp = fopen("savgamea.sav", "rb");
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FILE *fp = fopen(kSaveFileName, "rb");
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if (fp == NULL)
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{
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memset(nameList, 0, nNameLen);
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memset(&GameStats, 0, sizeof(GameStat));
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fp = fopen("savgamea.sav", "wb+");
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fp = fopen(kSaveFileName, "wb+");
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if (fp != NULL)
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{
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fwrite(nameList, nNameLen, 1, fp);
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@ -1189,7 +1190,7 @@ check_keys:
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}
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}
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FILE *fp = fopen("savgamea.sav", "rb+");
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FILE *fp = fopen(kSaveFileName, "rb+");
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if (fp == NULL) {
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return -1;
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}
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@ -1286,7 +1287,7 @@ int menu_LoadGameMenu()
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int nSlot = 0;
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FILE *fp = fopen("savgamea.sav", "rb");
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FILE *fp = fopen(kSaveFileName, "rb");
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if (fp == NULL)
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{
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memset(nameList, 0, sizeof(nameList));
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@ -1410,7 +1411,7 @@ short menu_GameLoad(int nSlot)
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{
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memset(&GameStats, 0, sizeof(GameStats));
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FILE *fp = fopen("savegamea.sav", "rb");
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FILE *fp = fopen(kSaveFileName, "rb");
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if (fp == NULL) {
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return 0;
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}
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@ -1446,7 +1447,7 @@ void menu_GameSave(int nSaveSlot)
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return;
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}
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FILE *fp = fopen("savgamea.sav", "rb+");
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FILE *fp = fopen(kSaveFileName, "rb+");
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if (fp != NULL)
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{
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fseek(fp, 125, SEEK_SET); // skip save slot names
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