Christoph Oelckers
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82f23a4733
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- implemented the sound system for Witchaven.
The sound system itself is as primitive as it can get, the main change was to link sounds to sprites and not just their coordinates.
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2020-10-31 14:07:37 +01:00 |
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Christoph Oelckers
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7de6528a1f
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- the status bars work as objects.
# Conflicts:
# source/common/menu/menudef.cpp
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2020-10-31 13:20:54 +01:00 |
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Christoph Oelckers
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f341fbc1fb
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- backend update.
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2020-10-28 21:46:43 +01:00 |
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Christoph Oelckers
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47e452f452
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- fixed the real issue for the sound problems and reverted the last commit.
It was far more serious than a botched merge.
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2020-10-11 13:44:23 +02:00 |
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Christoph Oelckers
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16fd505f9a
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- make sure that sfxinfo_t is always fully initialized by adding initializer values to all fields.
Let's hope this finally fixes those sound hiccups.
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2020-10-10 09:47:00 +02:00 |
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Christoph Oelckers
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53c3a6fc9b
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- silenced some warnings.
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2020-10-07 16:02:49 +02:00 |
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Christoph Oelckers
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7be2d44108
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- corrected includes.
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2020-10-04 20:11:03 +02:00 |
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Christoph Oelckers
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82612a1330
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- it compiles again (with lots of code commented out.)
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2020-10-04 20:11:02 +02:00 |
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Christoph Oelckers
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dff8339ba3
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- backend update from GZDoom.
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2020-10-04 19:33:50 +02:00 |
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Christoph Oelckers
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a9ca6c8081
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- sound backend update from GZDoom.
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2020-09-27 16:12:49 +02:00 |
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Christoph Oelckers
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b93a9b478a
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- implemented World Tour's developer commentaries.
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2020-09-26 17:43:34 +02:00 |
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Christoph Oelckers
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d011a16c5b
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- added a menu option for WT's music switch.
Fixes #370
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2020-09-08 22:37:21 +02:00 |
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Christoph Oelckers
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703b142bad
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- added a CVAR to disable WT's ogg music and a fallback for when it cannot be found.
Fixes #354
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2020-09-07 21:26:07 +02:00 |
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Christoph Oelckers
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443ddf670b
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- let the ANM player wait until the sound has finished if it has reached the last frame before the sound ends.
In Shadow Warrior there's a few where the sound plays a bit longer than the video.
Fixes #341
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2020-09-05 18:14:50 +02:00 |
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Christoph Oelckers
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4e846f8d66
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- do not print game init messages to the notify display.
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2020-08-26 20:19:54 +02:00 |
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Christoph Oelckers
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d9e23c0ab9
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- missing null check
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2020-08-20 23:41:45 +02:00 |
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Christoph Oelckers
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0492c5f4d3
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- optimized reverb settings.
Fixes #124
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2020-08-09 13:26:48 +02:00 |
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Christoph Oelckers
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75e8a71905
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- some progress with sound. Still glitchy.
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2020-07-23 23:22:09 +02:00 |
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Christoph Oelckers
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928a16983d
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- adapted the MVE player.
Video appears to work, but has quite severe artifacting I cannot tell if it's the video or the decoder which causes it.
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2020-07-23 22:26:07 +02:00 |
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Christoph Oelckers
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be9094cb97
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Silenced lots of warnings pointed out by XCode.
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2020-07-23 17:02:59 +02:00 |
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Christoph Oelckers
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2fd2ad2212
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- sky code cleanup and transitioning of Duke's.
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2020-07-15 00:06:19 +02:00 |
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Christoph Oelckers
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d4cdb31464
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- backend update to make the ZScript compiler work.
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2020-06-14 18:58:30 +02:00 |
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Christoph Oelckers
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a9141af545
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- backend update.
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2020-06-11 09:15:44 +02:00 |
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Christoph Oelckers
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d7225c1965
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- backend update from GZDoom
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2020-06-07 15:02:54 +02:00 |
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Christoph Oelckers
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68c97e3c25
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Merge branch 'master' of https://github.com/coelckers/Raze
# Conflicts:
# source/core/gamecontrol.h
# source/duke3d/src/game.cpp
# source/exhumed/src/exhumed.cpp
# source/rr/src/game.cpp
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2020-05-31 23:30:10 +02:00 |
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Mitchell Richters
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f6068043d3
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- Remove 'int paused' accidentally added to music.cpp in common back-end.
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2020-05-31 23:19:54 +02:00 |
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Mitchell Richters
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7ed9f4fa8c
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Prepare back-end for updated in-game pausing.
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2020-05-31 23:19:54 +02:00 |
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Christoph Oelckers
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d52600663d
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- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
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2020-05-26 23:12:04 +02:00 |
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Christoph Oelckers
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29db3febb8
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- updated the platform code to be mostly identical with GZDoom
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2020-05-26 00:08:26 +02:00 |
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Christoph Oelckers
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4523ad5f7e
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- Linux compile fixes.
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2020-05-24 16:47:00 +02:00 |
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Christoph Oelckers
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c9b2399cd0
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- added a first bunch of ZScript code.
# Conflicts:
# source/CMakeLists.txt
# source/common/utility/basics.h
# source/core/serializer.h
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2020-05-23 22:43:01 +02:00 |
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Christoph Oelckers
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f0f17fa34f
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- moved sound code to "common".
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2020-05-23 12:59:12 +02:00 |
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Christoph Oelckers
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c81e79e635
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- fixed merge error.
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2020-05-23 12:59:03 +02:00 |
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Christoph Oelckers
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cfe02cebf1
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- moved music code to "common"
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2020-05-23 12:37:47 +02:00 |
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