Christoph Oelckers
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9c60ab791b
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- implemented all needed font overrides for localization.
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2021-05-31 21:20:31 +02:00 |
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Christoph Oelckers
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90bcba302e
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- layout adjustments for localized texts.
In particular SW's main menu was far too tightly spaced, allowing no room for accents.
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2021-05-31 21:20:31 +02:00 |
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Christoph Oelckers
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39b84c4063
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- don't use DI_ITEM_RELCENTER for Blood's animated heart.
It does not look right for this sprite.
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2021-05-29 13:42:00 +02:00 |
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Christoph Oelckers
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8fae793341
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- defined a new constant, CR_NATIVEPAL, to use the font functions with a predefined palette.
This is mainly for code clarification, the value is the same as CR_UNDEFINED.
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2021-05-29 11:47:05 +02:00 |
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Christoph Oelckers
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c80c2e7a6c
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- this wasn't supposed to be changed.
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2021-05-19 22:48:21 +02:00 |
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Christoph Oelckers
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75cc66083d
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- Blood: fixed use of wrong font for ammo display on statusbar.
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2021-05-19 22:40:10 +02:00 |
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Christoph Oelckers
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88fe8e49a3
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- Blood: fixed throw power meter.
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2021-05-16 18:56:56 +02:00 |
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Christoph Oelckers
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5a6121d424
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- status bar interface work.
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2021-05-15 10:25:38 +02:00 |
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Christoph Oelckers
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317238147b
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- Blood: fixed scriptified MP statusbar code to the point where it compiles.
Mainly to avoid code rot by future changes, this probably cannot remain as it is if MP gets reimplemented.
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2021-05-15 10:25:37 +02:00 |
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Christoph Oelckers
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e5dd4a8638
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- made the scripted version of Blood's status bar functional.
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2021-05-12 21:50:02 +02:00 |
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Christoph Oelckers
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778378fd5c
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- scriptified version of Blood's status bar compiles.
Not tested yet.
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2021-05-12 21:50:02 +02:00 |
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