Christoph Oelckers
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ede5b017ab
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- renamed walltype::picnum to wallpicnum for easier searching.
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2022-12-11 19:43:58 +01:00 |
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Mitchell Richters
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2e0b9490e1
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- Change spritetypebase::angle to a DRotator named Angles .
* Major pre-requisite for the next steps I'm undertaking, let's get it into the branch now.
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2022-12-11 18:41:52 +01:00 |
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Christoph Oelckers
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7d9a4ea70d
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- eliminated wallsofsector.
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2022-11-15 15:24:17 +01:00 |
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Christoph Oelckers
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b7a7584059
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- renamed wallnum and sectnum functions.
These were creating a lot of search noise because local variables had the same name.
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2022-11-15 12:03:44 +01:00 |
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Christoph Oelckers
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902f8c9706
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- silenced lots of warnings for deliberate type conversions.
The ones in d_net.cpp are not in active code.
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2022-10-30 16:51:35 +01:00 |
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Christoph Oelckers
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51768439a9
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- started removing wrappers. ScaleX() and ScaleY() done.
No manual changes in here.
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2022-10-30 16:51:31 +01:00 |
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Christoph Oelckers
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e60fafec52
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- got rid of most REPEAT_SCALE factors.
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2022-10-30 16:51:19 +01:00 |
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Christoph Oelckers
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8c308c8d3e
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- added ScaleY method to spritetype and used it to get rid of a large amount of 'yrepeat * REPEAT_SCALE'
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2022-10-30 16:51:18 +01:00 |
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Christoph Oelckers
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ca8b9e9793
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- overhauled getzrangepoint to use backend utilities
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2022-10-22 12:09:54 +02:00 |
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Mitchell Richters
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01d185dc6b
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- Floatify smoothratio for DrawOverheadMap() .
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2022-10-15 13:32:03 +02:00 |
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Mitchell Richters
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18f97c3d7e
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- SW: Move player sprite loop out of sector loop, and eliminate goto crap.
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2022-10-15 12:16:52 +02:00 |
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Mitchell Richters
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f236cc8728
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- Consolidate some duplicated automap code between Duke and SW.
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2022-10-15 12:16:52 +02:00 |
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Mitchell Richters
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ef56d00d78
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- Pass automap angle vector as an actual vector.
* Also reconfigure setup so that angle requires zero pre-processing or setup in the automap code, have it all handled in `OutAutomapVector()`.
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2022-10-15 12:16:52 +02:00 |
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Mitchell Richters
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d63fb33dd0
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- Pass DVector2 objects directly through to F2DDrawer::AddLine() and F2DDrawer::AddThickLine() .
* Since all the external code calling through to these methods are built on vectors, makes sense to pass them around by reference.
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2022-10-14 18:19:04 +02:00 |
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Mitchell Richters
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681bd640ed
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- Make drawlinergb() use twod->AddThickLine() for when am_linethickness is greater than 1, not 2.
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2022-10-14 18:19:02 +02:00 |
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Mitchell Richters
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7d85acac13
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- Clean up remaining automap interfaces to finish the floatification.
* Even though we pre-calculate the sine/cosine needed in `DrawOverheadMap()`, Duke and SW require the full angle for their more mature automaps.
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2022-10-14 18:19:02 +02:00 |
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Mitchell Richters
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986466de67
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- Commence updating gi->DrawAutomapPlayer() for floatification, beginning with Duke's CSTAT_SPRITE_ALIGNMENT_FACING code.
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2022-10-14 18:13:49 +02:00 |
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Mitchell Richters
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d9f8ac4d2a
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- Convert automap's follow_x /follow_y variables into a proper vector.
* Should have done this from the start, but anyhow...
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2022-10-14 18:13:49 +02:00 |
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Mitchell Richters
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059f15c786
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- Refactor floatified vector math to use inline wrapped around TVector2's Rotated() method.
* This will be used extensively in Duke and the other game as we finalise this conversion.
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2022-10-14 18:13:49 +02:00 |
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Mitchell Richters
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e9d5cd2a3a
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- Flatten automap's zoom values from Q20.10 to floating point.
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2022-10-14 18:13:49 +02:00 |
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Mitchell Richters
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bff9856bf3
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- Floatified DrawPlayerArrow() .
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2022-10-13 00:59:05 +02:00 |
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Mitchell Richters
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61e70fefbd
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- Floatified drawwhitelines() .
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2022-10-13 00:59:05 +02:00 |
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Mitchell Richters
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bb3959fb0f
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- Floatified drawredlines() .
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2022-10-13 00:59:05 +02:00 |
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Mitchell Richters
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60f5d9b67c
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- Rework some automap functions in prep for floatification.
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2022-10-13 00:59:04 +02:00 |
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Mitchell Richters
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85f7297ad3
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- Floatified renderDrawMapView() .
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2022-10-13 00:59:04 +02:00 |
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Mitchell Richters
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8a8fb3c658
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- Floatified automap's follow_x /follow_y` variables.
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2022-10-13 00:59:04 +02:00 |
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Mitchell Richters
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4d04a4dd3a
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- Floatified automap's gZoom .
* Also use the global directly in automap functions instead of passing it around as function variables.
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2022-10-13 00:59:04 +02:00 |
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Mitchell Richters
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f5116dd787
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- Pass a DAngle through to all the automap code.
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2022-10-13 00:59:04 +02:00 |
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Christoph Oelckers
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7873fd7c3c
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- int_floorz/int_ceilingz in the renderer.
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2022-10-09 08:21:52 +02:00 |
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Christoph Oelckers
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c712d594e0
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- fully floatified GetFlatSpritePosition
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2022-10-05 18:29:03 +02:00 |
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Christoph Oelckers
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06b8a9139e
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- handle most int_pos calls in common code.
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2022-10-04 18:44:17 +02:00 |
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Christoph Oelckers
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fdb13ffdfd
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- first simple batch of wrapper removal.
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2022-08-27 10:50:11 +02:00 |
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Christoph Oelckers
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044929ad06
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- replaced all remaining read access to __int_floorz and __int_ceilingz with wrappers.
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2022-08-27 10:13:15 +02:00 |
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Christoph Oelckers
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c84d75b8bf
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- use inline access functions to read floorz/ceilingz.
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2022-08-27 09:58:16 +02:00 |
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Christoph Oelckers
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0672572e63
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- renamed sectortype::floorz and ceilingz as preparation for floatification
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2022-08-27 09:47:48 +02:00 |
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Christoph Oelckers
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3420032f02
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- replace most spr.pos in the global code.
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2022-08-26 19:53:09 +02:00 |
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Christoph Oelckers
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c2fc7577db
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- cleanup of 3D viewport code.
Removes all the hackery that Polymost needed and now uses a sane struct to store the info.
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2022-08-05 17:04:45 +02:00 |
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Christoph Oelckers
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486da6922d
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- fixed automap angle in unrotated mode.
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2022-06-28 22:33:53 +02:00 |
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Christoph Oelckers
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a1339f014c
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- store indices in sectionsPerSector.
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2022-02-20 23:11:04 +01:00 |
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Christoph Oelckers
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f44736a5b6
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-use an access function for reading wall positions so that we have a non-modifiable value wherever this is possible.
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2022-02-15 22:18:23 +01:00 |
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Christoph Oelckers
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89ef81da55
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- renamed walltype::pos as preparation for refactoring.
no functional changes here
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2022-02-15 22:18:22 +01:00 |
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Christoph Oelckers
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415dc5246d
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- fixed sprting of non-translucent sprites.
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2022-01-08 21:18:18 +01:00 |
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Christoph Oelckers
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5498699faf
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- use DCoreActor::sector() wherever possible.
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2021-12-30 16:51:56 +01:00 |
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Christoph Oelckers
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eb00fe52db
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- more spritetype references eliminated.
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2021-12-30 16:11:14 +01:00 |
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Christoph Oelckers
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4bc32e2777
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- use actors in the sloped sprite utilities.
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2021-12-30 16:11:14 +01:00 |
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Christoph Oelckers
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ca9d73ffee
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- renamed some shadowing variables in common code.
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2021-12-30 09:57:32 +01:00 |
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Christoph Oelckers
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f602cf3806
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- deal with s() in shared code.
clip.cpp was left alone, except for the actual call.
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2021-12-30 09:57:14 +01:00 |
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Mitchell Richters
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baf78848eb
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- Replace spritetypebase z with pos.Z calls and eliminate spritetypebase pos union.
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2021-12-30 09:57:06 +01:00 |
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Mitchell Richters
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09e00a69fe
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- Replace walltype y with pos.Y calls and eliminate walltype pos union.
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2021-12-30 09:57:04 +01:00 |
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Mitchell Richters
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51b647da87
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- Replace walltype x with pos.X calls.
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2021-12-30 09:57:04 +01:00 |
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