Christoph Oelckers
|
7faebdcbf1
|
- first two loops of actProcessSprites split off and redone.
# Conflicts:
# source/games/blood/src/actor.cpp
|
2021-08-23 19:15:18 +02:00 |
|
Christoph Oelckers
|
8c01c363a9
|
- replaced remaining access to sprite[] and xsprite[] in processed code.
# Conflicts:
# source/games/blood/src/actor.cpp
# Conflicts:
# source/games/blood/src/actor.cpp
# Conflicts:
# source/games/blood/src/actor.cpp
|
2021-08-23 19:13:28 +02:00 |
|
Christoph Oelckers
|
c1d52f7393
|
- replaced all occurences of gDudeExtra and moved that struct into DBloodActor.
# Conflicts:
# source/games/blood/src/ai.cpp
|
2021-08-23 19:13:28 +02:00 |
|
Christoph Oelckers
|
c4fa99c891
|
- ProcessTouchObjects
|
2021-06-02 20:44:55 +02:00 |
|
Christoph Oelckers
|
a7572bca0a
|
- actImpactMissile.
|
2021-06-02 20:43:14 +02:00 |
|
Christoph Oelckers
|
c6991add46
|
- Blood: fixed null pointer crash in actBurnSprite.
|
2021-05-11 00:02:26 +02:00 |
|
Christoph Oelckers
|
fc11f9327a
|
- refactored actDamageSprite
|
2021-05-10 20:13:28 +02:00 |
|
Christoph Oelckers
|
965939957e
|
- split up actKillSprite into several smaller functions.
The biggest problem in here was tracking the lifetime of local variables.
|
2021-05-10 20:13:28 +02:00 |
|
Christoph Oelckers
|
9a5a32c826
|
- Blood: split out the 'modern dude' part of actKillDude.
|
2021-05-08 14:43:09 +02:00 |
|
Christoph Oelckers
|
34b7bfc10b
|
- handled the actDrop* functions.
|
2021-05-08 14:43:08 +02:00 |
|
Christoph Oelckers
|
23df336ebe
|
- complete cleanup of sub_2A620, now renamed to actRadiusDamage.
|
2021-05-08 14:43:08 +02:00 |
|
Christoph Oelckers
|
d42ce0ee7e
|
- WIP
|
2021-03-20 23:01:16 +01:00 |
|
Christoph Oelckers
|
fc11f537f7
|
- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
|
2021-01-10 20:31:32 +01:00 |
|