Christoph Oelckers
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13e14553eb
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- renamed all nu-> outside weapon.cpp.
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2021-12-30 09:57:52 +01:00 |
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Christoph Oelckers
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38224f05b7
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- all nu not referring to actorNew->u()
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2021-12-30 09:57:52 +01:00 |
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Christoph Oelckers
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b49e3201ae
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- several uses of tu and bu - almost all very minor stuff.
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2021-12-30 09:57:52 +01:00 |
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Christoph Oelckers
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1ec6743f20
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- replaced tu in bunny.cpp and draw.cpp
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2021-12-30 09:57:52 +01:00 |
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Christoph Oelckers
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6dcc8761fe
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- replaced the last remaining s() calls in Blood's interface and deleted the method.
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2021-12-30 09:57:51 +01:00 |
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Christoph Oelckers
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4dad58e557
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- the final s() in SW.
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2021-12-30 09:57:51 +01:00 |
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Christoph Oelckers
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6729dbd684
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- almost done with s().
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2021-12-30 09:57:51 +01:00 |
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Christoph Oelckers
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11a59055a4
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- 15 more s() from weapon.cpp.
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2021-12-30 09:57:51 +01:00 |
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Christoph Oelckers
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f02c402036
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- 12 more from weapon.cpp
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2021-12-30 09:57:51 +01:00 |
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Christoph Oelckers
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bd3aaea3b2
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- big macro mess cleanup.
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2021-12-30 09:57:51 +01:00 |
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Christoph Oelckers
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297921204f
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- rename STD_RANDOM_RANGE
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2021-12-30 09:57:50 +01:00 |
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Christoph Oelckers
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d957540258
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- targeting stuff in weapon.cpp
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2021-12-30 09:57:50 +01:00 |
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Christoph Oelckers
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85a814d379
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- all of track.cpp and vis.cpp
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2021-12-30 09:57:50 +01:00 |
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Christoph Oelckers
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dcb375a3c6
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- all of sprite.cpp
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2021-12-30 09:57:50 +01:00 |
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Christoph Oelckers
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b7c4ac55d1
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- replaced all remaining sp = &actor->s().
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2021-12-30 09:57:50 +01:00 |
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Christoph Oelckers
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5643f9b7f7
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- deleted dead sp variables.
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2021-12-30 09:57:50 +01:00 |
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Christoph Oelckers
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8a2908bc30
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- eliminated the remaining SP_* spritetype function variants.
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2021-12-30 09:57:49 +01:00 |
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Christoph Oelckers
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8ffc87134d
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- track stuff
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2021-12-30 09:57:49 +01:00 |
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Christoph Oelckers
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e782cc1c28
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- deleted unused spritetype inlines.
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2021-12-30 09:57:49 +01:00 |
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Christoph Oelckers
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7f07be0d6d
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- - sector, sound, track, rotator
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2021-12-30 09:57:49 +01:00 |
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Christoph Oelckers
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d62a65b6e3
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- do not use sprite pointers in sound code.
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2021-12-30 09:57:49 +01:00 |
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Christoph Oelckers
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6df8f8a537
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- handle all fsp = &actor->s();
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2021-12-30 09:57:48 +01:00 |
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Christoph Oelckers
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822c88c135
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- handle all auto psp = &pp->Actor()->s();
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2021-12-30 09:57:48 +01:00 |
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Christoph Oelckers
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8b5955d3dd
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- the remaining s() in player.cpp
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2021-12-30 09:57:48 +01:00 |
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Christoph Oelckers
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c7b80b80d8
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- player warp functions.
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2021-12-30 09:57:48 +01:00 |
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Christoph Oelckers
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188af0dbb3
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- half of what's left of s() in player.cpp
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2021-12-30 09:57:48 +01:00 |
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Christoph Oelckers
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959147c656
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- smaller stuff
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2021-12-30 09:57:48 +01:00 |
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Christoph Oelckers
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6d7337e41b
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- the rest of light.cpp
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2021-12-30 09:57:47 +01:00 |
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Christoph Oelckers
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2aba992d63
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- most of lights.cpp, including turning the helper macros into functions.
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2021-12-30 09:57:47 +01:00 |
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Christoph Oelckers
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eba5d222c0
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- the remaining s()'s in jweapon.cpp
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2021-12-30 09:57:47 +01:00 |
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Christoph Oelckers
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571dccda76
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- jsector.cpp
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2021-12-30 09:57:47 +01:00 |
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Christoph Oelckers
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ce7465869f
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- vator.cpp cleanup.
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2021-12-30 09:57:47 +01:00 |
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Christoph Oelckers
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35b4db39d7
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- sp-> in vator.cpp
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2021-12-30 09:57:47 +01:00 |
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Christoph Oelckers
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77308356ed
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- sprite.cpp
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2021-12-30 09:57:47 +01:00 |
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Christoph Oelckers
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843239d085
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- SpriteSetup and related functions.
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2021-12-30 09:57:46 +01:00 |
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Christoph Oelckers
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0c48b4b2c2
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- over/under stuff in weapon.cpp
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2021-12-30 09:57:46 +01:00 |
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Christoph Oelckers
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47b4c55a5c
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- parts of sprite.cpp.
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2021-12-30 09:57:46 +01:00 |
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Christoph Oelckers
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83a7b3ef1c
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- parts of jsector.cpp
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2021-12-30 09:57:46 +01:00 |
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Christoph Oelckers
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967385a87c
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- rotator.cpp, slidor.cpp and a few single ones elsewhere.
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2021-12-30 09:57:46 +01:00 |
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Christoph Oelckers
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8e8f59caa1
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- refactored GetSpriteZOfMiddle (and all s() close by)
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2021-12-30 09:57:45 +01:00 |
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Christoph Oelckers
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123e19e355
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- the rest of draw.cpp
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2021-12-30 09:57:45 +01:00 |
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Christoph Oelckers
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9cdf4db648
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- the remaining sp-> in draw.cpp
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2021-12-30 09:57:45 +01:00 |
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Christoph Oelckers
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3b26c634db
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- parts of draw.cpp.
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2021-12-30 09:57:45 +01:00 |
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Christoph Oelckers
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c61e4de409
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- WarpCopySprite
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2021-12-30 09:57:45 +01:00 |
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Christoph Oelckers
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dce8531c48
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- all sp in player.cpp
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2021-12-30 09:57:45 +01:00 |
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Christoph Oelckers
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c5af361564
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- renamed sp-> in player.cpp.
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2021-12-30 09:57:44 +01:00 |
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Christoph Oelckers
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f488b9220c
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- deal with sp in player.cpp that do not use &actor->s()
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2021-12-30 09:57:44 +01:00 |
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Christoph Oelckers
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ffb97eb261
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- all s() from bunny.cpp + copysect.cpp.
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2021-12-30 09:57:44 +01:00 |
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Christoph Oelckers
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9ad23631f5
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- several s().
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2021-12-30 09:57:44 +01:00 |
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Christoph Oelckers
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1e938e2b44
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- deleted redundant sprite inlines.
All calls have been transitioned to actors.
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2021-12-30 09:57:44 +01:00 |
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