Mitchell Richters
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95d270fbdd
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- Exhumed: Clean up local functions variables to prevent redefinition conflicts.
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2021-12-30 09:57:31 +01:00 |
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Christoph Oelckers
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1d01a6cff7
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- Exhumed: pActor->s() in init.cpp + lighting.cpp
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2021-12-30 09:57:24 +01:00 |
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Christoph Oelckers
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a2fc415b30
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- fixed Exhumed panning setup.
Converted it to floating point and removed the nonsensical & with the texture size that was clearing significant bits.
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2021-12-30 09:57:09 +01:00 |
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Mitchell Richters
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cecb8dc48e
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- Replace spritetypebase y with pos.Y calls.
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2021-12-30 09:57:05 +01:00 |
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Mitchell Richters
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33ca55023f
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- Replace spritetypebase x with pos.X calls.
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2021-12-30 09:57:05 +01:00 |
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Mitchell Richters
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118ceb18ca
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- Capitalise vec2_t y variable.
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2021-12-30 09:57:02 +01:00 |
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Mitchell Richters
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3c9cd926ba
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- Capitalise vec2_t x variable.
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2021-12-30 09:57:02 +01:00 |
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Christoph Oelckers
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d0a06ae961
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- deal with most of CSTAT_SECTOR_SKY and CSTAT_SECTOR_SLOPE
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2021-12-30 09:56:45 +01:00 |
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Christoph Oelckers
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1d371b8cbf
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- clear some data on init.
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2021-12-26 23:09:59 +01:00 |
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Christoph Oelckers
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8dde6a3074
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- Added GC support to Exhumed
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2021-12-26 23:09:59 +01:00 |
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Christoph Oelckers
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44639faabb
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- Flickers
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2021-12-25 21:28:59 +01:00 |
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Christoph Oelckers
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e90d1266ae
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- Glows.
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2021-12-25 21:28:59 +01:00 |
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Christoph Oelckers
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dfbb5192fb
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- addFlash at.al.
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2021-12-25 21:28:59 +01:00 |
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Christoph Oelckers
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20891f276d
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- use pointers in runlist_ProcessWallTag and all its subfunctions.
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2021-12-25 21:28:58 +01:00 |
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Christoph Oelckers
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2d937891ac
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- 3x twoSided
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2021-12-25 21:28:58 +01:00 |
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Christoph Oelckers
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61d5680950
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more wall loops
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2021-12-25 21:28:58 +01:00 |
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Christoph Oelckers
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d73c7aa543
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- short review and disasm variable renaming
(down to 200 shorts)
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2021-12-25 21:28:52 +01:00 |
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Christoph Oelckers
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033a73bce0
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- Exhumed short review, part 2.
Down to 350.
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2021-12-25 21:28:52 +01:00 |
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Christoph Oelckers
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d5c27e6239
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- unlimited the bit arrays for the automap and the bunch drawer, removed some leftover constants/declarations.
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2021-12-25 21:28:50 +01:00 |
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Christoph Oelckers
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999ec3c95a
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use validSectorIndex checks where appropriate.
Let’s hope that this sloppiness doesn’t have negative effects with broken maps.
# Conflicts:
# source/games/sw/src/sprite.cpp
# Conflicts:
# source/games/duke/src/prediction.cpp
# source/games/duke/src/render.cpp
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2021-12-25 21:28:37 +01:00 |
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Christoph Oelckers
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7b1345d3e5
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- Exhumed: wall stuff in AddFlash
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2021-11-29 00:56:24 +01:00 |
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Christoph Oelckers
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d63b6cda37
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- exhumed: made all nAngle variables full ints
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2021-11-29 00:55:42 +01:00 |
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Christoph Oelckers
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baa3e531d4
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- Exhumed: more ints for shorts
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2021-11-09 17:32:50 +01:00 |
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Christoph Oelckers
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9b52b3b451
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- made all nSector variables full ints.
This already takes care of most sector[] accesses in Exhumed
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2021-11-09 17:27:54 +01:00 |
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Christoph Oelckers
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ef241acda2
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- Exhumed: some quick sector[] substitution
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2021-11-09 00:12:18 +01:00 |
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Christoph Oelckers
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73d415369d
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- AddFlow API cleanup.
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2021-10-27 20:56:42 +02:00 |
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Christoph Oelckers
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6bf6ac5b34
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- Flashes
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2021-10-27 20:56:42 +02:00 |
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Christoph Oelckers
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a4306d9bab
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- renamed some fields.
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2021-10-27 20:56:42 +02:00 |
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Christoph Oelckers
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345667f945
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- handle the remaining old-style iterators.
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2021-10-27 00:18:23 +02:00 |
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Christoph Oelckers
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51ee9cf6c6
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- fixed bad interpolation setup in AddFlow, plus some variable renaming.
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2021-10-22 21:55:51 +02:00 |
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Christoph Oelckers
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6e919f2364
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- Exhumed: fixed handling of torch messages for localization
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2021-10-19 21:49:02 +02:00 |
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Christoph Oelckers
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6f8a5ee2d2
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- Exhumed: replaced a large amount of sprite array accesses with pointers.
No logic changes, this is mainly search & replace.
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2021-10-10 11:47:18 +02:00 |
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Christoph Oelckers
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694066c4ec
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- fixed all warnings in Exhumed.
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2021-05-12 21:50:01 +02:00 |
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Christoph Oelckers
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c342594691
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- Exhumed: fixed wall scrollers.
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2021-01-14 23:55:45 +01:00 |
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Christoph Oelckers
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fc11f537f7
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- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
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2021-01-10 20:31:32 +01:00 |
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