Christoph Oelckers
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381e15a9b2
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- renamed playerdata_t::input back to sync and made it a static array again.
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2020-07-15 13:10:18 +02:00 |
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Christoph Oelckers
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4598cf13d7
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- reverted the frags array to its original form, moved InitRRRASkies to zz_common.cpp and deleted zz_premap.cpp.
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2020-07-14 21:42:46 +02:00 |
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Christoph Oelckers
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f4e763e252
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- input code cleanup.
The input queues are mostly abstracted now and some EDuke specific handling that isn't needed anymore was removed.
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2020-07-06 10:34:31 +02:00 |
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Christoph Oelckers
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9300c0bdeb
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- stripped down the main menu loop to the minimum needed to be able to run it.
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2020-07-06 08:55:56 +02:00 |
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Christoph Oelckers
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c6b619214f
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- cleanup of viewborder code.
The view border will now only be rendered in one place - inside displayrooms. None of the 2D content still depends on what it is set to.
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2020-07-06 00:15:22 +02:00 |
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Christoph Oelckers
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51ac1019d2
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- ported RR's noise.c.
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2020-06-30 17:30:48 +02:00 |
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Christoph Oelckers
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17a548fc00
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- cleanup
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2020-06-22 00:27:11 +02:00 |
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Christoph Oelckers
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e1c76e4c26
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- safety commit.
# Conflicts:
# source/games/duke/src/zz_sbar.cpp
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2020-06-21 23:07:42 +02:00 |
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Christoph Oelckers
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05360e14b5
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- game startup, include and moving formerly global variables back to global.
# Conflicts:
# source/games/duke/src/zz_gamedef.cpp
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2020-06-21 22:56:36 +02:00 |
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Christoph Oelckers
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9c3189475a
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- renamed unprocessed files and added missing WT firefly effect.
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2020-06-21 22:38:05 +02:00 |
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