Commit graph

17758 commits

Author SHA1 Message Date
Christoph Oelckers
ea04f5f800 - more vector stuff in Blood AI
all the same pattern
2022-10-12 22:18:11 +02:00
Christoph Oelckers
67d0e51919 - migrate Blood AI to floating point vectors, part 1
Velocity is still left untouched.
2022-10-12 22:18:11 +02:00
Christoph Oelckers
2f896b859b - made the code mostly signed-char safe.
This eliminates all char function parameters that are not really ASCII characters and casts all char argument to the ctype is... functions.
2022-10-12 22:12:30 +02:00
Christoph Oelckers
dc1c6976e2 - removed OSD_StripColors.
This was handling color control sequences in EDuke32 format which are totally irrelevant for Raze.
2022-10-12 22:10:37 +02:00
Christoph Oelckers
e26d6aec14 - 3* EGS->CreateActor 2022-10-12 22:10:37 +02:00
Christoph Oelckers
97e93004b1 - quick’n easy replacements 2022-10-12 22:10:37 +02:00
Christoph Oelckers
f269ceff64 slope functions with position vectors 2022-10-12 22:10:37 +02:00
Christoph Oelckers
0499be0c26 - getting rid of some int_pos calls. 2022-10-12 22:10:37 +02:00
Christoph Oelckers
18a445aee5 - added ZeroVelocity function to DBloodActor. 2022-10-12 22:10:36 +02:00
Christoph Oelckers
a5a3669238 - eliminated the SetActor/Z function receiving a vec3_t pointer.
The only one left is the one with a DVector3 now.
2022-10-12 22:10:36 +02:00
Christoph Oelckers
f002425aee - use floats for internal SetActor(Z) functions. 2022-10-12 22:10:36 +02:00
Christoph Oelckers
00436bfdac - eliminated one UpdateActor pverload. 2022-10-12 22:10:36 +02:00
Christoph Oelckers
f750ea8a70 - twq more SpawnActor calls. 2022-10-12 22:10:36 +02:00
Christoph Oelckers
9af2045dee - code cleanup in Exhumed's Lion AI. 2022-10-12 22:10:36 +02:00
Christoph Oelckers
12b238b2bf - the remaining SpawnActor calls. 2022-10-12 22:10:36 +02:00
Christoph Oelckers
80f019c429 - next batch of SpawnActor calls. 2022-10-12 22:10:35 +02:00
Christoph Oelckers
c7437da255 - more SpawnActors 2022-10-12 22:10:35 +02:00
Christoph Oelckers
da6e8e9341 - several SpawnActor and getangle calls. 2022-10-12 22:10:35 +02:00
Christoph Oelckers
8a86cc26b6 - floatified Recon. 2022-10-12 22:10:35 +02:00
Christoph Oelckers
9275c14c9c - floatify SE18 handler.
To store floars in temp_data without relying on map format conventions, the FixedTo functions were extended to allow custom precision.
2022-10-12 22:10:35 +02:00
Christoph Oelckers
1131eeb443 - setfloorz and setceilingz must be called for changing sector planes 2022-10-12 22:10:35 +02:00
Christoph Oelckers
fe42de1fcb - the one add_int_floorz/add_int_ceilingz calls each in SW. 2022-10-12 22:10:35 +02:00
Christoph Oelckers
f0769048ed - yet another bunch of SpawnActor calls in weapon.cpp 2022-10-12 22:10:35 +02:00
Christoph Oelckers
5e28b2cca3 - lots of SpawnActor calls in weapon.cpp 2022-10-12 22:10:34 +02:00
Christoph Oelckers
446407cafe - more SpawnActor calls 2022-10-12 22:10:34 +02:00
Christoph Oelckers
d8c7054751 - many SpawnActor calls 2022-10-12 22:10:34 +02:00
Christoph Oelckers
2a8dd6b955 - improved RANDOM_P2F interface. 2022-10-12 22:10:34 +02:00
Christoph Oelckers
f77ecbed32 - several HitBreakWall calls 2022-10-12 22:10:34 +02:00
Christoph Oelckers
3a0eec76ad - some getangle and SpawnActor calls 2022-10-12 22:10:34 +02:00
Christoph Oelckers
a0c0894e41 - aiSetTarget calls 2022-10-12 22:10:34 +02:00
Christoph Oelckers
97223af592 - silenced a few conversion truncation warnings. 2022-10-12 15:49:07 +02:00
Christoph Oelckers
f35c610328 - the remaining cansee calls 2022-10-11 18:09:48 +02:00
Christoph Oelckers
db0ce36143 - use engine's updatesector in Blood instead of the limited homegrown FindSector variant. 2022-10-11 18:09:48 +02:00
Christoph Oelckers
72187a7f3b - mummy’s cansee and FindPlayer 2022-10-11 18:09:05 +02:00
Mitchell Richters
b804d7fe15 - Duke: Fix bad setups when calling cansee(). Fixes issues with pigcop on kerb in E2L1. 2022-10-11 18:07:40 +02:00
Christoph Oelckers
113980ca8e - cansee in Duke 2022-10-11 18:05:15 +02:00
Christoph Oelckers
085839af32 - CheckPickUp floatification 2022-10-10 17:37:20 +02:00
Christoph Oelckers
a808f04415 - cansee refactoring part 4 2022-10-10 17:37:20 +02:00
Christoph Oelckers
3da68ab038 - cansee refactoring, part 3 2022-10-10 17:37:20 +02:00
Christoph Oelckers
80412bdc51 - cansee refactoring, part 2 2022-10-10 17:37:20 +02:00
Christoph Oelckers
781ffc9a43 - cansee refactoring, part 1. 2022-10-10 17:37:20 +02:00
Christoph Oelckers
d8f379c8fa - SetActorZ vectors 2022-10-10 17:37:20 +02:00
Christoph Oelckers
e76dfa5d3c - GetActor pos replacement 2022-10-10 17:37:19 +02:00
Christoph Oelckers
1c154a984d - floatified XSPRITE::TargetPos 2022-10-10 17:37:19 +02:00
Christoph Oelckers
d26a4e70c3 - wrapped XSPRITE::TargetPos 2022-10-10 17:37:19 +02:00
Christoph Oelckers
4888b363e8 - added vector variant of gFX.fxSpawnActor 2022-10-10 17:37:19 +02:00
Christoph Oelckers
e20b2ab872 - don't use labs. 2022-10-10 17:37:19 +02:00
Christoph Oelckers
139969d017 - FindSector variants with vectors 2022-10-10 17:37:19 +02:00
Christoph Oelckers
f41c78d622 - actDropObject 2022-10-10 17:37:19 +02:00
Christoph Oelckers
e7ec2c072a - floatified Blood’s startpos 2022-10-10 17:37:19 +02:00