Christoph Oelckers
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82057bcd5a
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- Backend update from GZDoom-
This compiles but doesn't run.
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2023-08-23 20:36:19 +02:00 |
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Christoph Oelckers
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905a9bfeae
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- backend update from GZDoom.
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2023-01-07 19:30:49 +01:00 |
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Christoph Oelckers
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5eb9af1e00
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- Backend update from GZDoom
IQM model support and a few bugfixes.
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2022-10-20 22:24:25 +02:00 |
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Christoph Oelckers
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8aa96777b0
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- allow FModel::FindFrame to not pick a default.
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2022-08-07 10:42:07 +02:00 |
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Christoph Oelckers
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6591b3b090
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- Backend update from GZDoom.
Mainly new features for 2D drawer and model renderer.
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2022-07-23 12:05:27 +02:00 |
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Mitchell Richters
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9bbb54fe2e
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
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Christoph Oelckers
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4f8f85c634
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- backend update from GZDoom.
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2021-12-30 09:58:46 +01:00 |
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Christoph Oelckers
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9e14b168bb
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- addressed more shadowed variables in common code.
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2021-12-30 09:57:32 +01:00 |
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Christoph Oelckers
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01abe7b2ac
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- addressed most unused/uninitialized variable warnings from MSVC.
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2021-11-29 00:55:30 +01:00 |
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Christoph Oelckers
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46d2c52b19
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- use correct math to access a texel's center for rendering voxels.
No idea if this was causing problem, but it surely wasn't 100% correct.
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2021-10-13 00:12:58 +02:00 |
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Christoph Oelckers
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bbd5c0ac8b
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- transitioned voxel rendering to use the backend's implementation.
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2021-03-02 17:10:34 +01:00 |
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Christoph Oelckers
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edb2cb31ee
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- backend update with GZDoom model code.
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2020-05-31 08:55:00 +02:00 |
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