Christoph Oelckers
|
003f4a035e
|
- backend update from GZDoom
menu enhancements, IQM indices and an important fix in the sound system.
|
2022-11-25 11:14:38 +01:00 |
|
Christoph Oelckers
|
41fc5660e5
|
- Backend update from GZDoom
* IQM enhancements
* config storage in Users
* moving of savegame filename generation to the backend
|
2022-11-06 11:46:26 +01:00 |
|
Christoph Oelckers
|
a4dd5bb4ce
|
- rewrote the model storage code.
Using proper C++ containers now.
|
2022-10-27 16:55:54 +02:00 |
|
Christoph Oelckers
|
5eb9af1e00
|
- Backend update from GZDoom
IQM model support and a few bugfixes.
|
2022-10-20 22:24:25 +02:00 |
|
Christoph Oelckers
|
8aa96777b0
|
- allow FModel::FindFrame to not pick a default.
|
2022-08-07 10:42:07 +02:00 |
|
Christoph Oelckers
|
6591b3b090
|
- Backend update from GZDoom.
Mainly new features for 2D drawer and model renderer.
|
2022-07-23 12:05:27 +02:00 |
|
Christoph Oelckers
|
ee5950e7ad
|
- backend update from GZDoom.
|
2021-03-07 13:21:15 +01:00 |
|
Christoph Oelckers
|
edb2cb31ee
|
- backend update with GZDoom model code.
|
2020-05-31 08:55:00 +02:00 |
|