Christoph Oelckers
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212b3ae0f9
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- Exhumed: fixed map startuo
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2020-08-23 12:59:01 +02:00 |
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Christoph Oelckers
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5c7b613aa7
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- reworked the main loop.
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2020-08-23 12:26:52 +02:00 |
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Christoph Oelckers
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3a3ba43985
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- Exhumed: moved the input code out of the main loop
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2020-08-23 07:41:29 +02:00 |
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Christoph Oelckers
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6b1d6a44d7
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- exported the item pickup messages to the string table and use the global 'nomonsters' flag.
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2020-08-22 20:14:00 +02:00 |
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Christoph Oelckers
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bddd196539
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- ported the credits screen.
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2020-08-22 19:50:04 +02:00 |
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Christoph Oelckers
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d94077f833
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- exported cinema texts to the string table as well.
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2020-08-22 18:30:48 +02:00 |
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Christoph Oelckers
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0843f5f04a
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- ported the final level's text screen and exported its text to the string table.
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2020-08-22 18:12:19 +02:00 |
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Christoph Oelckers
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6f039164a3
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- set up the computer font as SmallFont2.
Unlike the sheet font, this one is needed.
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2020-08-22 16:24:42 +02:00 |
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Christoph Oelckers
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7e7f9670c1
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- transitioned the text intermission screen to use DScreenJob and interpolate the scrolling text display.
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2020-08-22 11:56:54 +02:00 |
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Christoph Oelckers
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ca943317e7
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- ported Exhumed's map to the ScreenJob interface.
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2020-08-21 22:30:51 +02:00 |
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Christoph Oelckers
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a4d0e47389
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- Exhumed: Play sound on Lobotomy logo
Fixes #224.
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2020-08-21 19:40:18 +02:00 |
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Christoph Oelckers
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33dcb413d8
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- final cleanup on Exhumed's intro sequence.
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2020-08-21 00:49:07 +02:00 |
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Christoph Oelckers
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80055b97e8
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- fixed the title screen
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2020-08-21 00:30:46 +02:00 |
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Christoph Oelckers
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6947b9cf98
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- title screen WIP
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2020-08-20 23:45:52 +02:00 |
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Christoph Oelckers
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31e792223a
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- converted Exhumed intro to use the ScreenJob framework.
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2020-08-20 21:05:14 +02:00 |
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