Commit graph

1785 commits

Author SHA1 Message Date
Christoph Oelckers
df2fc596f9 - spawn.cpp 2021-12-30 09:56:59 +01:00
Christoph Oelckers
45a2b9766e - sectors_r.cpp 2021-12-30 09:56:59 +01:00
Christoph Oelckers
d532c496f1 - sectors_d.cpp 2021-12-30 09:56:59 +01:00
Christoph Oelckers
f816f2fb22 - ->s in non-gameplay files. 2021-12-30 09:56:59 +01:00
Christoph Oelckers
edf3fd0f82 - premap_r.cpp + dependencies. 2021-12-30 09:56:59 +01:00
Christoph Oelckers
1f40dfa411 - premap.cpp + premap_d.cpp 2021-12-30 09:56:59 +01:00
Christoph Oelckers
e76e28cdea - the rest of player_r.cpp 2021-12-30 09:56:58 +01:00
Christoph Oelckers
0768c9e8b6 - non 'actor' parts of player_r.cpp 2021-12-30 09:56:58 +01:00
Christoph Oelckers
de22c8ca26 - 's->' in player_d.cpp 2021-12-30 09:56:58 +01:00
Christoph Oelckers
6b675cc849 - non 'actor' parts of player_d.cpp 2021-12-30 09:56:58 +01:00
Christoph Oelckers
b55e04d455 - game_misc.cpp + gameexec.cpp. 2021-12-30 09:56:58 +01:00
Christoph Oelckers
a982c7e590 - player.cpp + noise.cpp. 2021-12-30 09:56:58 +01:00
Christoph Oelckers
c0ea208ba3 - animatesprites_d.cpp and animatesprites_r.cpp. 2021-12-30 09:56:57 +01:00
Christoph Oelckers
9eb7c536ab - the rest of actors_r.cpp 2021-12-30 09:56:57 +01:00
Christoph Oelckers
7d5cf6e631 - first third of actors_r.cpp 2021-12-30 09:56:57 +01:00
Christoph Oelckers
8ff53eae7d - second half of actors_d.cpp 2021-12-30 09:56:57 +01:00
Christoph Oelckers
f1e608685e - more parts of actor_d.cpp 2021-12-30 09:56:57 +01:00
Christoph Oelckers
b7a4c484e9 - large block of s = actor->s; in actors_d.cpp 2021-12-30 09:56:57 +01:00
Christoph Oelckers
44895411b9 - a large block of 'act->s' in actors_r.cpp. 2021-12-30 09:56:56 +01:00
Christoph Oelckers
8dcc128697 - deal with 'spri = actor->s;' 2021-12-30 09:56:56 +01:00
Christoph Oelckers
0df97f00ec - the remaining 's's in actor.cpp. 2021-12-30 09:56:56 +01:00
Christoph Oelckers
f5151e31a5 - globally replaced all 's->' with 'actor->spr.' in duke/src/actors.cpp. 2021-12-30 09:56:56 +01:00
Christoph Oelckers
55cb5aaac6 - global search & replace of ->s-> with ->spr.
This is the largest part of uses of DDukeActor's 's' pointer.
2021-12-30 09:56:56 +01:00
Christoph Oelckers
0284ec1cb0 - replacement of DDukeActor::s and pointers to DCoreActor::spr, part 3. 2021-12-30 09:56:56 +01:00
Christoph Oelckers
0f7024e70e - replacement of DDukeActor::s and pointers to DCoreActor::spr, part 2. 2021-12-30 09:56:55 +01:00
Christoph Oelckers
997c12f67a - replacement of DDukeActor::s and pointers to DCoreActor::spr. 2021-12-30 09:56:55 +01:00
Christoph Oelckers
6fd4d6d550 - ported slope sorite support from NBlood.
For Polymost only so far.
2021-12-30 09:56:54 +01:00
Christoph Oelckers
df0c577cf4 - replaced most of numsectors, too. 2021-12-30 09:56:54 +01:00
Christoph Oelckers
f1c0298825 - replaced numwalls with wall.Size in several places. 2021-12-30 09:56:54 +01:00
Christoph Oelckers
65bc6e6aef - removed the now redundant wall() and sector() interator helper functions.
With both wall and sector now being TArrays they are not needed anymore.
2021-12-30 09:56:53 +01:00
Christoph Oelckers
986fccfddc - use symbolic constants for all places where globalorientation is checked for the alignment bits. 2021-12-30 09:56:51 +01:00
Christoph Oelckers
5ff36f491e - fixed the remaining places where the compiler complained about cstat. 2021-12-30 09:56:51 +01:00
Christoph Oelckers
8b427e35c2 - stuff that needs FromInt 2021-12-30 09:56:51 +01:00
Christoph Oelckers
2d648924e8 - the final Duke flags. 2021-12-30 09:56:49 +01:00
Christoph Oelckers
e02f4d8fd1 - randomFlip stuff.
To avoid casting from int to flags.
2021-12-30 09:56:49 +01:00
Christoph Oelckers
8f0f0e8816 - manual sprite flag replacements in Duke. 2021-12-30 09:56:49 +01:00
Christoph Oelckers
8e0b9f7ce6 - some automatic, some manual sprite flag replacements 2021-12-30 09:56:49 +01:00
Christoph Oelckers
ace01d02bc - alignment flags and a few leftovers. 2021-12-30 09:56:48 +01:00
Christoph Oelckers
82fb03e399 - another batch of search&replace, with smaller results. 2021-12-30 09:56:48 +01:00
Christoph Oelckers
c5ae454207 - another big batch of automatic replacements. 2021-12-30 09:56:48 +01:00
Christoph Oelckers
5b65e214e0 - global search & replace of the more frequent sprite flag patterns. 2021-12-30 09:56:48 +01:00
Christoph Oelckers
8f012d1beb - made wall flags type safe 2021-12-30 09:56:47 +01:00
Christoph Oelckers
adbf5177a7 - flag combo stuff. 2021-12-30 09:56:46 +01:00
Christoph Oelckers
b263c3ac6b - wall and sprite flags in Duke, just simple cases. 2021-12-30 09:56:46 +01:00
Christoph Oelckers
6e32832428 - made sector ceiling/floor flags type safe.
- made sector flags type safe.
2021-12-30 09:56:46 +01:00
Christoph Oelckers
b0e3c6b5ec - some remaining sector flag stuff 2021-12-30 09:56:45 +01:00
Christoph Oelckers
d0a06ae961 - deal with most of CSTAT_SECTOR_SKY and CSTAT_SECTOR_SLOPE 2021-12-30 09:56:45 +01:00
Christoph Oelckers
98f0886b3d -Duke/RR: Automatic replacement for CSTAT_SPRITE_INVISIBLE and CSTAT_SPRITE_BLOCK_ALL 2021-12-30 09:56:45 +01:00
Christoph Oelckers
8d0013128e - Exhumed: use symbolic constant CSTAT_SPRITE_INVISIBLE 2021-12-30 09:56:45 +01:00
Christoph Oelckers
1edccf1423 - added slope setter methods to sectortype.
To make sure that setting the slope flags is always done properly. (Why are the flags even needed?)
As a nice side effect, this, plus use of other inlines made the align*slope functions implode into virtually nothing.
2021-12-30 09:53:56 +01:00