Commit graph

17755 commits

Author SHA1 Message Date
Mitchell Richters
36fc6ede8e - Blood: Repair actor variable collision in GetZRange() causing all kinds of weirdness. 2021-12-30 09:57:31 +01:00
Mitchell Richters
a1900253e5 - Fix GCC warning warning: "/*" within comment [-Wcomment]. 2021-12-30 09:57:31 +01:00
Mitchell Richters
e15c887f90 - Duke: Fix bad setup in initcrane() following actor sprite pointer cleanups. 2021-12-30 09:57:31 +01:00
Christoph Oelckers
0ebd7532b8 - don't use s() in other getters. 2021-12-30 09:57:30 +01:00
Christoph Oelckers
395a269feb - globally replaced ->u()->. 2021-12-30 09:57:30 +01:00
Christoph Oelckers
82b883e461 - SW: replaced u() in ai.cpp. 2021-12-30 09:57:30 +01:00
Christoph Oelckers
b55e46ec6d - ai.cpp cleanup. 2021-12-30 09:57:30 +01:00
Christoph Oelckers
ed8b4100f6 - SW: replace s() in ai.cpp.
Also a bit of inline cleanup to make it compile again.
2021-12-30 09:57:30 +01:00
Christoph Oelckers
8d5bffc280 - SW: some inline cleanup. 2021-12-30 09:57:29 +01:00
Christoph Oelckers
810ab29898 - SW: non 'actor' cases of s() in ai.cpp. 2021-12-30 09:57:29 +01:00
Christoph Oelckers
6c97912220 - SW: replace all u()'s in actor.cpp 2021-12-30 09:57:29 +01:00
Christoph Oelckers
fd78cb57c1 - fixed some bad flag replacements.
0x7fff is not ~CSTAT_SPRITE_BLOCK but ~CSTAT_SPRITE_INVISIBLE.
2021-12-30 09:57:29 +01:00
Christoph Oelckers
d84556d829 - fixed broken getzrange setup.
When adding support for slope sprites an assignment to daz2 got lost.
2021-12-30 09:57:29 +01:00
Christoph Oelckers
3992dfae84 - fixed: When merging clip nodes the redundant one needs to be deleted with RemoveRange.
Calling Free is not enough.
2021-12-30 09:57:29 +01:00
Christoph Oelckers
b00f197be3 - fixed: RemoveClipRange did not shorten the range if it had to split it up. 2021-12-30 09:57:29 +01:00
Christoph Oelckers
c9628e2034 - partial cleanup of SW's macro mess.
Renamed some functions to give them better names and converted more macros into functions or constants
2021-12-30 09:57:28 +01:00
Christoph Oelckers
394f06baa0 - SW: converted 1/3 of the #defines in names2.h into enums. 2021-12-30 09:57:28 +01:00
Christoph Oelckers
92f2182e6e - SW: all s() in actor.cpp 2021-12-30 09:57:28 +01:00
Christoph Oelckers
2718b3a5e3 - remaining s() in Exhumed 2021-12-30 09:57:28 +01:00
Christoph Oelckers
d4c01ce957 - remaining s() in queen.cpp. 2021-12-30 09:57:28 +01:00
Christoph Oelckers
4610fc6e99 - remaining s() in player.cpp. 2021-12-30 09:57:27 +01:00
Christoph Oelckers
d40da386a4 - remaining s() in object.cpp. 2021-12-30 09:57:27 +01:00
Christoph Oelckers
301350ef8c - remaining s() in move.cpp 2021-12-30 09:57:27 +01:00
Christoph Oelckers
7eaf669295 - remaining s() in bullet.cpp, grenade.cpp and gun.cpp. 2021-12-30 09:57:27 +01:00
Christoph Oelckers
cd6bb5305e - second batch of Exhumed's s(). 2021-12-30 09:57:27 +01:00
Christoph Oelckers
6f0e7e3784 - Exhumed: batch of several s(). 2021-12-30 09:57:27 +01:00
Christoph Oelckers
56bd9e7e27 - Exhumed: pActor->s() in spider.cpp 2021-12-30 09:57:26 +01:00
Christoph Oelckers
05d2b90418 - Exhumed: pActor->s() in anubis.cpp 2021-12-30 09:57:26 +01:00
Christoph Oelckers
046ff607dc - Exhumed: pActor->s() in wasp.cpp 2021-12-30 09:57:26 +01:00
Christoph Oelckers
eda75a38d2 - Exhumed: pActor->s() in snake.cpp 2021-12-30 09:57:26 +01:00
Christoph Oelckers
0fb92e3928 - Exhumed: pActor->s() in set.cpp 2021-12-30 09:57:26 +01:00
Christoph Oelckers
b34a4af15e - Exhumed: pActor->s() in scorp.cpp 2021-12-30 09:57:26 +01:00
Christoph Oelckers
013cf05042 - Exhumed: pActor->s() in runlist.cpp 2021-12-30 09:57:26 +01:00
Christoph Oelckers
318678b5a1 - Exhumed: pActor->s() in roach.cpp 2021-12-30 09:57:25 +01:00
Christoph Oelckers
a6c592b12c - Exhumed: pActor->s() in rex.cpp 2021-12-30 09:57:25 +01:00
Christoph Oelckers
b02feec2e8 - Exhumed: pActor->s() in rat.cpp 2021-12-30 09:57:25 +01:00
Christoph Oelckers
430a0263d5 - Exhumed: pActor->s() in ra.cpp 2021-12-30 09:57:25 +01:00
Christoph Oelckers
d162c36113 - Exhumed: pActor->s() in queen.cpp 2021-12-30 09:57:25 +01:00
Christoph Oelckers
b641da3959 - Exhumed: pActor->s() in player.cpp and view.cpp. 2021-12-30 09:57:25 +01:00
Christoph Oelckers
b6d04ffec0 - Exhumed: pActor->s() in object.cpp 2021-12-30 09:57:24 +01:00
Christoph Oelckers
dca478d284 - Exhumed: pActor->s() in mummy.cpp 2021-12-30 09:57:24 +01:00
Christoph Oelckers
23f274120c - Exhumed: pActor->s() in move.cpp 2021-12-30 09:57:24 +01:00
Christoph Oelckers
ca88e241e1 - Exhumed: pActor->s() in lion.cpp 2021-12-30 09:57:24 +01:00
Christoph Oelckers
5700b8ade6 - Exhumed: pActor->s() in lavadude.cpp 2021-12-30 09:57:24 +01:00
Christoph Oelckers
33918ac554 - Exhumed: pActor->s() in items.cpp 2021-12-30 09:57:24 +01:00
Christoph Oelckers
1d01a6cff7 - Exhumed: pActor->s() in init.cpp + lighting.cpp 2021-12-30 09:57:24 +01:00
Christoph Oelckers
613dd67578 - Exhumed: pActor->s() in grenade.cpp 2021-12-30 09:57:23 +01:00
Christoph Oelckers
79e6412ad5 - Exhumed: pActor->s() in fish.cpp 2021-12-30 09:57:23 +01:00
Christoph Oelckers
a7cebcafbb - Exhumed: pActor->s() in bullet.cpp 2021-12-30 09:57:23 +01:00
Christoph Oelckers
03759ef73b - Exhumed: pActor->s() in bubbles.cpp 2021-12-30 09:57:23 +01:00