Christoph Oelckers
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39640a4870
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- handle most sp function parameters.
Also de-macrofied ANG2SPRITE and ANG2PLAYER.
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2021-12-30 09:57:40 +01:00 |
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Christoph Oelckers
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d8b0cbd031
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- renamed all sp-> in weapons.cpp.
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2021-12-30 09:57:40 +01:00 |
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Christoph Oelckers
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17810bc6cd
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- the ones I missed.
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2021-12-30 09:57:39 +01:00 |
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Christoph Oelckers
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a8d0e29a3b
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- handle parts of weapon.cpp where sp is not used for actor->s()
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2021-12-30 09:57:39 +01:00 |
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Christoph Oelckers
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b2fd05d182
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- stuff in InitSwordAttack + InitHeartAttack
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2021-12-30 09:57:39 +01:00 |
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Christoph Oelckers
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270afb5d49
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- sp-> renaming and cleanup in rooms.cpp
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2021-12-30 09:57:39 +01:00 |
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Christoph Oelckers
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49cc2b3cad
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- quake.cpp plus SP_TAG13/14 cleanup
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2021-12-30 09:57:39 +01:00 |
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Christoph Oelckers
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9aaaadefc3
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- SpawnQuake
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2021-12-30 09:57:39 +01:00 |
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Christoph Oelckers
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2b8b4f3fcc
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- QuakeViewChange
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2021-12-30 09:57:38 +01:00 |
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Christoph Oelckers
|
7419c2e65b
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- sp cleanup in sector.cpp
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2021-12-30 09:57:38 +01:00 |
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Christoph Oelckers
|
79a9278ff3
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- rename sp-> in sector.cpp
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2021-12-30 09:57:38 +01:00 |
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Christoph Oelckers
|
212f07f7ff
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- sp cleanup in skull.cpp, sumo.cpp, zilla.cpp, zombie.cpp
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2021-12-30 09:57:38 +01:00 |
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Christoph Oelckers
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926b4f8ba9
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- sp cleanup of ripper.cpp, ripper2.cpp, serp.cpp, skel.cpp.
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2021-12-30 09:57:38 +01:00 |
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Christoph Oelckers
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639613297d
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- globally replaced sp-> in several files.
No further cleanup yet.
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2021-12-30 09:57:38 +01:00 |
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Christoph Oelckers
|
dc7fecccd0
|
- globally replaced sp-> in spike.cpp
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2021-12-30 09:57:37 +01:00 |
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Christoph Oelckers
|
f58d4e2604
|
- globally replaced sp-> in skull.cpp
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2021-12-30 09:57:37 +01:00 |
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Christoph Oelckers
|
0d0d5366b1
|
- globally replaced sp-> in skel.cpp
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2021-12-30 09:57:37 +01:00 |
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Christoph Oelckers
|
bb4c0be15e
|
- globally replaced sp-> in serp.cpp
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2021-12-30 09:57:37 +01:00 |
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Christoph Oelckers
|
f6c32b10d4
|
- globally replaced sp-> in ripper2.cpp
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2021-12-30 09:57:37 +01:00 |
|
Christoph Oelckers
|
67d82f63be
|
- globally replaced sp-> in ripper.cpp
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2021-12-30 09:57:37 +01:00 |
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Christoph Oelckers
|
ce6f6ff5d3
|
- globally replaced sp-> in _polymost.cpp
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2021-12-30 09:57:37 +01:00 |
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Christoph Oelckers
|
63fc668d57
|
- don't use auto when making local copies of TObjPtr.
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2021-12-30 09:57:36 +01:00 |
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Christoph Oelckers
|
1b1a81e2bc
|
- sp in ninja.cpp.
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2021-12-30 09:57:36 +01:00 |
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Christoph Oelckers
|
a3b539da28
|
- sp cleanup in miscactr.cpp.
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2021-12-30 09:57:36 +01:00 |
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Christoph Oelckers
|
5f187a3efb
|
- sp-> replacement in miscactr.cpp.
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2021-12-30 09:57:36 +01:00 |
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Christoph Oelckers
|
1d6b5e621d
|
- sp cleanup in jweapon.cpp.
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2021-12-30 09:57:36 +01:00 |
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Christoph Oelckers
|
b3b6001248
|
- sp-> replacements in jweapon.cpp
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2021-12-30 09:57:36 +01:00 |
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Christoph Oelckers
|
aeed726b59
|
- deleted sp assignments in processed files.
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2021-12-30 09:57:35 +01:00 |
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Christoph Oelckers
|
aac44b27b1
|
- sp cleanup in bunny.cpp.
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2021-12-30 09:57:35 +01:00 |
|
Christoph Oelckers
|
1d76336045
|
- handle bp in break.cpp
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2021-12-30 09:57:35 +01:00 |
|
Christoph Oelckers
|
47b51efdc6
|
- turning TEST_BOOL into overloaded functions.
|
2021-12-30 09:57:35 +01:00 |
|
Christoph Oelckers
|
5290939cbc
|
- break.cpp sp cleanup.
Also a few needed renamings.
|
2021-12-30 09:57:35 +01:00 |
|
Christoph Oelckers
|
06d33b8276
|
- partial conversion of SP_TAG3 to actors.
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2021-12-30 09:57:35 +01:00 |
|
Christoph Oelckers
|
627a69570f
|
- turned all SP_TAGx macros into functions so that they can be overloaded with actor variants.
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2021-12-30 09:57:34 +01:00 |
|
Christoph Oelckers
|
397d9b0d84
|
- made SP_TAG2 a function with an actor parameter.
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2021-12-30 09:57:34 +01:00 |
|
Christoph Oelckers
|
5be1bc4de7
|
- made SP_TAG1 a function with an actor parameter.
|
2021-12-30 09:57:34 +01:00 |
|
Christoph Oelckers
|
40050f5008
|
- replaced sp-> in several files.
|
2021-12-30 09:57:34 +01:00 |
|
Christoph Oelckers
|
42a525692d
|
- fixed check on wrong actor in DoChemBomb.
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2021-12-30 09:57:34 +01:00 |
|
Christoph Oelckers
|
514c3ffb10
|
- cameraactor in _polymost.cpp
|
2021-12-30 09:57:33 +01:00 |
|
Christoph Oelckers
|
4caee272ef
|
- some non 'actor' sp replacements in weapon.cpp.
|
2021-12-30 09:57:33 +01:00 |
|
Christoph Oelckers
|
76809965ad
|
- some sp replacements as preparation for replacing most of 'actor->s()'.
|
2021-12-30 09:57:33 +01:00 |
|
Christoph Oelckers
|
ca14c809f9
|
- cleaned up some random crap with loops and bad variable types I just randomly found.
|
2021-12-30 09:57:33 +01:00 |
|
Christoph Oelckers
|
7bbd4343a8
|
- renamed all shadowing variables in Duke.
|
2021-12-30 09:57:33 +01:00 |
|
Christoph Oelckers
|
032c597fa5
|
- renamed shadowing variables in Blood.
|
2021-12-30 09:57:32 +01:00 |
|
Christoph Oelckers
|
9e14b168bb
|
- addressed more shadowed variables in common code.
|
2021-12-30 09:57:32 +01:00 |
|
Mitchell Richters
|
0bb4ec7c33
|
- SW: Ensure pp in analyzesprites() is always initiated as the console player.
|
2021-12-30 09:57:32 +01:00 |
|
Christoph Oelckers
|
ca9d73ffee
|
- renamed some shadowing variables in common code.
|
2021-12-30 09:57:32 +01:00 |
|
Mitchell Richters
|
95d270fbdd
|
- Exhumed: Clean up local functions variables to prevent redefinition conflicts.
|
2021-12-30 09:57:31 +01:00 |
|
Mitchell Richters
|
c26b5d2303
|
- SW: Clean up local functions variables to prevent redefinition conflicts.
|
2021-12-30 09:57:31 +01:00 |
|
Mitchell Richters
|
a611fdb152
|
- Allow variable redefinition warnings for entire project.
|
2021-12-30 09:57:31 +01:00 |
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