Christoph Oelckers
c9bb23ee42
- more gamevar cleanup.
2020-06-21 22:59:10 +02:00
Christoph Oelckers
d01d4bf44c
- preparations for gamevar code replacement - thinning out of code that's to be removed
2020-06-21 22:59:09 +02:00
Christoph Oelckers
c28ea5792a
- copyright
2020-06-21 22:59:09 +02:00
Christoph Oelckers
e625f94e84
- migrated fully away from EDuke's script compiler
...
# Conflicts:
# source/games/duke/src/zz_gamedef.cpp
2020-06-21 22:59:09 +02:00
Christoph Oelckers
6d066d4b7b
- cleaned out the old parser.
...
# Conflicts:
# source/games/duke/src/zz_gamedef.cpp
2020-06-21 22:56:50 +02:00
Christoph Oelckers
a1a19ab630
- transitioned the gamevar instructions, still with the old backend.
...
# Conflicts:
# source/games/duke/src/zz_gamedef.cpp
2020-06-21 22:56:42 +02:00
Christoph Oelckers
05360e14b5
- game startup, include and moving formerly global variables back to global.
...
# Conflicts:
# source/games/duke/src/zz_gamedef.cpp
2020-06-21 22:56:36 +02:00
Christoph Oelckers
3a95664b0b
- fixing the ifelse check, consolidating the tail code for 'if' instructions.
2020-06-21 22:56:28 +02:00
Christoph Oelckers
2f9d62a40a
- the last simple ones.
2020-06-21 22:56:28 +02:00
Christoph Oelckers
422faa99e1
- a lot more commands transitioned
...
# Conflicts:
# source/games/duke/src/zz_gamedef.cpp
2020-06-21 22:56:28 +02:00
Christoph Oelckers
79c7748e90
- most 'if's.
...
# Conflicts:
# source/games/duke/src/zz_gamedef.cpp
2020-06-21 22:55:30 +02:00
Christoph Oelckers
72514b0a1d
- more instructions,
2020-06-21 22:55:24 +02:00
Christoph Oelckers
11255cbf6a
- hack for buggy scripts in production code.
2020-06-21 22:55:24 +02:00
Christoph Oelckers
248e0503d8
- safety commit
2020-06-21 22:55:24 +02:00
Christoph Oelckers
56975d3ee2
- progress
...
# Conflicts:
# source/games/duke/src/zz_gamedef.cpp
2020-06-21 22:55:23 +02:00
Christoph Oelckers
49e7fa20e8
- #2
2020-06-21 22:55:17 +02:00
Christoph Oelckers
6a6bbbe71a
- the first command in the parser is done.
2020-06-21 22:55:17 +02:00
Christoph Oelckers
1cedacb7f4
- removed the hash table for the labels.
...
Again, the old code doesn't have it and it'd complicate porting over the code.
2020-06-21 22:55:16 +02:00
Christoph Oelckers
4a5953adb4
- some more preparations on the parser code.
2020-06-21 22:55:16 +02:00
Christoph Oelckers
53e4b8bf19
- deactivated the label type checks because the original code doesn't have them and they'd get in the way of testing.
2020-06-21 22:55:16 +02:00
Christoph Oelckers
3ab19a2f0d
- hooked up the original CON parser for instruction-by-instruction substitution.
...
# Conflicts:
# source/games/duke/src/zz_gamedef.cpp
2020-06-21 22:55:15 +02:00
Christoph Oelckers
358d1a460f
- tabification of new sources and replacement of the CON instruction symbols.
...
# Conflicts:
# source/games/duke/src/zz_gamedef.cpp
2020-06-21 22:55:09 +02:00
Christoph Oelckers
deef1b5936
- World Tour commentary stubs.
...
# Conflicts:
# source/core/gamecontrol.cpp
2020-06-21 22:54:22 +02:00
Christoph Oelckers
0dacfb0049
- fixed compile
2020-06-21 22:53:08 +02:00
Christoph Oelckers
4c47361132
- added null check to findplayer.
2020-06-21 22:40:13 +02:00
Christoph Oelckers
577a800843
- the rest of sector.cpp, except for the input function.
2020-06-21 22:40:12 +02:00
Christoph Oelckers
92f5236b24
- more sector stuff.
2020-06-21 22:40:12 +02:00
Christoph Oelckers
c9a47d2e44
checkhitswitch
...
intentionally not merged because this is too messy.
2020-06-21 22:40:11 +02:00
Christoph Oelckers
536e3c886c
20% of sector.cpp
...
# Conflicts:
# source/games/duke/src/zz_sector.cpp
2020-06-21 22:40:11 +02:00
Christoph Oelckers
c8cb0e4efd
- the beginning of sector.cpp
...
The math backend functions have been moved out of Build because they originally have a good license.
# Conflicts:
# source/build/src/mdsprite.cpp
# source/build/src/polymost.cpp
2020-06-21 22:39:05 +02:00
Christoph Oelckers
9c3189475a
- renamed unprocessed files and added missing WT firefly effect.
2020-06-21 22:38:05 +02:00
Christoph Oelckers
8cc273955d
- moveeffectors, actors.c complete.
2020-06-21 22:38:04 +02:00
Christoph Oelckers
4c99eae4f6
- moveexplosions
2020-06-21 22:38:04 +02:00
Christoph Oelckers
242f78de13
- make moveactors work and RR weapon name cleanup.
...
# Conflicts:
# source/games/duke/src/sbar.cpp
2020-06-21 22:38:04 +02:00
Christoph Oelckers
7b75a0683a
moveactors plus backing code.
2020-06-21 22:37:29 +02:00
Christoph Oelckers
ca0af4bd7c
- fixed compile.
2020-06-21 22:36:11 +02:00
Christoph Oelckers
cfead10cc2
- movetransports.
2020-06-21 22:36:11 +02:00
Christoph Oelckers
d396df057f
- deleted old moveweapons function.
2020-06-21 22:36:11 +02:00
Christoph Oelckers
63f45f57d8
- separated Duke and RR implementations because the more complex functions would become too messy otherwise.
2020-06-21 22:36:11 +02:00
Christoph Oelckers
bda3374f9b
- reshuffling stuff.
2020-06-21 22:36:10 +02:00
Christoph Oelckers
37b496b971
- moveweapons.
2020-06-21 22:36:10 +02:00
Christoph Oelckers
4d89c076f3
- removed old movestandables version.
2020-06-21 22:36:10 +02:00
Christoph Oelckers
9104fda1a0
- movestandables - old code not removed yet. Plus some World Tour handling.
2020-06-21 22:36:10 +02:00
Christoph Oelckers
8d42055dd7
- moveplayer
2020-06-21 22:36:09 +02:00
Christoph Oelckers
4b235c0771
- ifhitbyweapon and shorter game checks with inline functions.
2020-06-21 22:36:09 +02:00
Christoph Oelckers
89e555761d
- guts and moves
2020-06-21 22:36:09 +02:00
Christoph Oelckers
754c8bd9c1
- lotsofstuff
2020-06-21 22:36:09 +02:00
Christoph Oelckers
c11963b41a
- movesprite
2020-06-21 22:36:08 +02:00
Christoph Oelckers
68de42075e
- delete the old one.
2020-06-21 22:36:08 +02:00
Christoph Oelckers
b29351f3bc
- hitradius.
...
This one was really messy...
2020-06-21 22:36:08 +02:00