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https://github.com/ZDoom/Raze.git
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- hitradius.
This one was really messy...
This commit is contained in:
parent
51d4853375
commit
b29351f3bc
10 changed files with 360 additions and 10 deletions
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@ -329,6 +329,297 @@ void checkavailweapon(struct player_struct* p)
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else p->weapon_pos = -1;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void clearcamera(player_struct* ps)
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{
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ps->newowner = -1;
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ps->posx = ps->oposx;
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ps->posy = ps->oposy;
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ps->posz = ps->oposz;
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ps->q16ang = ps->oq16ang;
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updatesector(ps->posx, ps->posy, &ps->cursectnum);
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setpal(ps);
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int k = headspritestat[1];
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while (k >= 0)
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{
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if (sprite[k].picnum == CAMERA1)
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sprite[k].yvel = 0;
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k = nextspritestat[k];
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void hitradius(short i, int r, int hp1, int hp2, int hp3, int hp4)
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{
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spritetype* s, * sj;
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walltype* wal;
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int d, q, x1, y1;
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int sectcnt, sectend, dasect, startwall, endwall, nextsect;
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short j, p, x, nextj, sect;
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static const uint8_t statlist[] = { STAT_DEFAULT, STAT_ACTOR, STAT_STANDABLE, STAT_PLAYER, STAT_FALLER, STAT_ZOMBIEACTOR, STAT_MISC };
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short tempshort[MAXSECTORS]; // originally hijacked a global buffer which is bad. Q: How many do we really need? RedNukem says 64.
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s = &sprite[i];
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if (s->xrepeat < 11)
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{
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if (!(g_gameType & GAMEFLAG_RRALL))
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{
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if (s->picnum == RPG) goto SKIPWALLCHECK;
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}
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else
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{
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if (s->picnum == RR_CROSSBOW || ((g_gameType & GAMEFLAG_RRRA) && s->picnum == RR_CHIKENCROSSBOW)) goto SKIPWALLCHECK;
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}
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}
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if ((g_gameType & GAMEFLAG_RRALL) || s->picnum != SHRINKSPARK)
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{
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tempshort[0] = s->sectnum;
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dasect = s->sectnum;
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sectcnt = 0; sectend = 1;
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do
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{
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dasect = tempshort[sectcnt++];
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if (((sector[dasect].ceilingz - s->z) >> 8) < r)
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{
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d = abs(wall[sector[dasect].wallptr].x - s->x) + abs(wall[sector[dasect].wallptr].y - s->y);
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if (d < r)
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checkhitceiling(dasect);
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else
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{
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// ouch...
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d = abs(wall[wall[wall[sector[dasect].wallptr].point2].point2].x - s->x) + abs(wall[wall[wall[sector[dasect].wallptr].point2].point2].y - s->y);
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if (d < r)
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checkhitceiling(dasect);
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}
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}
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startwall = sector[dasect].wallptr;
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endwall = startwall + sector[dasect].wallnum;
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for (x = startwall, wal = &wall[startwall]; x < endwall; x++, wal++)
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if ((abs(wal->x - s->x) + abs(wal->y - s->y)) < r)
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{
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nextsect = wal->nextsector;
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if (nextsect >= 0)
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{
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for (dasect = sectend - 1; dasect >= 0; dasect--)
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if (tempshort[dasect] == nextsect) break;
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if (dasect < 0) tempshort[sectend++] = nextsect;
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}
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x1 = (((wal->x + wall[wal->point2].x) >> 1) + s->x) >> 1;
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y1 = (((wal->y + wall[wal->point2].y) >> 1) + s->y) >> 1;
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updatesector(x1, y1, §);
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if (sect >= 0 && cansee(x1, y1, s->z, sect, s->x, s->y, s->z, s->sectnum))
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checkhitwall(i, x, wal->x, wal->y, s->z, s->picnum);
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}
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} while (sectcnt < sectend);
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}
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SKIPWALLCHECK:
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int val = (g_gameType & GAMEFLAG_RRALL) ? 24 : 16;
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q = -(val << 8) + (krand() & ((32 << 8) - 1));
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for (x = 0; x < 7; x++)
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{
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j = headspritestat[statlist[x]];
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while (j >= 0)
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{
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nextj = nextspritestat[j];
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sj = &sprite[j];
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if (x == 0 || x >= 5 || AFLAMABLE(sj->picnum))
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{
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if ((!(g_gameType & GAMEFLAG_RRALL) && s->picnum != SHRINKSPARK) || (sj->cstat & 257))
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if (dist(s, sj) < r)
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{
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if (badguy(sj) && !cansee(sj->x, sj->y, sj->z + q, sj->sectnum, s->x, s->y, s->z + q, s->sectnum))
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goto BOLT;
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checkhitsprite(j, i);
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}
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}
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else if (!(g_gameType & GAMEFLAG_RRALL))
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{
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if (sj->extra >= 0 && sj != s && (sj->picnum == TRIPBOMB || badguy(sj) || sj->picnum == QUEBALL || sj->picnum == STRIPEBALL || (sj->cstat & 257) || sj->picnum == DUKELYINGDEAD))
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{
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if (s->picnum == SHRINKSPARK && sj->picnum != SHARK && (j == s->owner || sj->xrepeat < 24))
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{
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j = nextj;
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continue;
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}
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if (s->picnum == MORTER && j == s->owner)
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{
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j = nextj;
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continue;
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}
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if (sj->picnum == APLAYER) sj->z -= PHEIGHT;
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d = dist(s, sj);
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if (sj->picnum == APLAYER) sj->z += PHEIGHT;
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if (d < r && cansee(sj->x, sj->y, sj->z - (8 << 8), sj->sectnum, s->x, s->y, s->z - (12 << 8), s->sectnum))
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{
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hittype[j].ang = getangle(sj->x - s->x, sj->y - s->y);
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if (s->picnum == RPG && sj->extra > 0)
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hittype[j].picnum = RPG;
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else
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{
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if (s->picnum == SHRINKSPARK)
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hittype[j].picnum = SHRINKSPARK;
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else hittype[j].picnum = RADIUSEXPLOSION;
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}
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if (s->picnum != SHRINKSPARK)
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{
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if (d < r / 3)
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{
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if (hp4 == hp3) hp4++;
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hittype[j].extra = hp3 + (krand() % (hp4 - hp3));
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}
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else if (d < 2 * r / 3)
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{
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if (hp3 == hp2) hp3++;
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hittype[j].extra = hp2 + (krand() % (hp3 - hp2));
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}
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else if (d < r)
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{
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if (hp2 == hp1) hp2++;
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hittype[j].extra = hp1 + (krand() % (hp2 - hp1));
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}
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if (sprite[j].picnum != TANK && sprite[j].picnum != ROTATEGUN && sprite[j].picnum != RECON && sprite[j].picnum != BOSS1 && sprite[j].picnum != BOSS2 && sprite[j].picnum != BOSS3 && sprite[j].picnum != BOSS4)
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{
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if (sj->xvel < 0) sj->xvel = 0;
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sj->xvel += (s->extra << 2);
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}
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if (sj->picnum == PODFEM1 || sj->picnum == FEM1 ||
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sj->picnum == FEM2 || sj->picnum == FEM3 ||
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sj->picnum == FEM4 || sj->picnum == FEM5 ||
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sj->picnum == FEM6 || sj->picnum == FEM7 ||
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sj->picnum == FEM8 || sj->picnum == FEM9 ||
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sj->picnum == FEM10 || sj->picnum == STATUE ||
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sj->picnum == STATUEFLASH || sj->picnum == SPACEMARINE || sj->picnum == QUEBALL || sj->picnum == STRIPEBALL)
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checkhitsprite(j, i);
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}
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else if (s->extra == 0) hittype[j].extra = 0;
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if (sj->picnum != RADIUSEXPLOSION &&
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s->owner >= 0 && sprite[s->owner].statnum < MAXSTATUS)
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{
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if (sj->picnum == APLAYER)
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{
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p = sj->yvel;
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if (ps[p].newowner >= 0)
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{
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clearcamera(&ps[p]);
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}
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}
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hittype[j].owner = s->owner;
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}
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}
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}
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}
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else
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{
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if (sj->extra >= 0 && sj != s && (badguy(sj) || sj->picnum == RR_QUEBALL || sj->picnum == RR_3440 || sj->picnum == RR_STRIPEBALL || (sj->cstat & 257) || sj->picnum == RR_LNRDLYINGDEAD))
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{
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if (s->picnum == RR_MORTER && j == s->owner)
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{
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j = nextj;
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continue;
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}
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if ((g_gameType & GAMEFLAG_RRRA) && s->picnum == RR_CHEERBOMB && j == s->owner)
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{
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j = nextj;
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continue;
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}
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if (sj->picnum == APLAYER) sj->z -= PHEIGHT;
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d = dist(s, sj);
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if (sj->picnum == APLAYER) sj->z += PHEIGHT;
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if (d < r && cansee(sj->x, sj->y, sj->z - (8 << 8), sj->sectnum, s->x, s->y, s->z - (12 << 8), s->sectnum))
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{
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if ((g_gameType & GAMEFLAG_RRRA) && sprite[j].picnum == RR_MINION && sprite[j].pal == 19)
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{
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j = nextj;
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continue;
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}
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hittype[j].ang = getangle(sj->x - s->x, sj->y - s->y);
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if (s->picnum == RR_CROSSBOW && sj->extra > 0)
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hittype[j].picnum = RR_CROSSBOW;
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else if ((g_gameType & GAMEFLAG_RRRA) && s->picnum == RR_CHIKENCROSSBOW && sj->extra > 0)
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hittype[j].picnum = RR_CROSSBOW;
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else
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hittype[j].picnum = RR_RADIUSEXPLOSION;
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if (d < r / 3)
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{
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if (hp4 == hp3) hp4++;
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hittype[j].extra = hp3 + (krand() % (hp4 - hp3));
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}
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else if (d < 2 * r / 3)
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{
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if (hp3 == hp2) hp3++;
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hittype[j].extra = hp2 + (krand() % (hp3 - hp2));
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}
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else if (d < r)
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{
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if (hp2 == hp1) hp2++;
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hittype[j].extra = hp1 + (krand() % (hp2 - hp1));
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}
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int pic = sprite[j].picnum;
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if ((g_gameType & GAMEFLAG_RRRA)?
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(pic != RR_HULK && pic != RR_MAMAJACKOLOPE && pic != RR_GUITARBILLY && pic != RR_BANJOCOOTER && pic != RR_MAMACLOUD) :
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(pic != RR_HULK && pic != RR_SBMOVE))
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{
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if (sprite[j].xvel < 0) sprite[j].xvel = 0;
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sprite[j].xvel += (sprite[j].extra << 2);
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}
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if (sj->picnum == RR_STATUEFLASH || sj->picnum == RR_QUEBALL ||
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sj->picnum == RR_STRIPEBALL || sj->picnum == RR_3440)
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checkhitsprite(j, i);
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if (sprite[j].picnum != RR_RADIUSEXPLOSION &&
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s->owner >= 0 && sprite[s->owner].statnum < MAXSTATUS)
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{
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if (sprite[j].picnum == APLAYER)
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{
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p = sprite[j].yvel;
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if (ps[p].newowner >= 0)
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{
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clearcamera(&ps[p]);
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}
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}
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hittype[j].owner = s->owner;
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}
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}
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}
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}
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BOLT:
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j = nextj;
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}
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}
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}
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//---------------------------------------------------------------------------
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//
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@ -357,7 +648,7 @@ bool ifsquished(int i, int p)
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if (squishme)
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{
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FTA(QUOTE_SQUISHED, ps[p]);
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FTA(QUOTE_SQUISHED, &ps[p]);
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if (badguy(&sprite[i]))
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sprite[i].xvel = 0;
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@ -275,6 +275,7 @@ void A_ResetLanePics(void);
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int G_SetInterpolation(int32_t *posptr);
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void G_AddGameLight(int lightRadius, int spriteNum, int zOffset, int lightRange, int lightColor, int lightPrio);
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void G_ClearCameraView(DukePlayer_t *ps);
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void clearcamera(player_struct* ps);
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void G_DoInterpolations(int smoothRatio);
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void G_MoveWorld(void);
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void G_RefreshLights(void);
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@ -313,9 +313,9 @@ inline int dointerpolations(int smoothratio)
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// Hack struct to allow old code to access the EDuke-style player data without changing it.
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struct psaccess
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{
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DukePlayer_t* operator[](int index)
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DukePlayer_t& operator[](int index)
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{
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return g_player[index].ps;
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return *g_player[index].ps;
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}
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};
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extern psaccess ps;
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@ -24,6 +24,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#define EDUKE32_MACROS_H_
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#include "mmulti.h"
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#include "names.h"
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BEGIN_DUKE_NS
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@ -61,7 +62,14 @@ static FORCE_INLINE int32_t krand2(void)
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#define TEST_SYNC_KEY(bits, sync_num) (!!TEST((bits), BIT(sync_num)))
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#define AFLAMABLE(X) (X==TILE_BOX||X==TILE_TREE1||X==TILE_TREE2||X==TILE_TIRE||X==TILE_CONE)
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inline bool AFLAMABLE(int X)
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{
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if (!(g_gameType & GAMEFLAG_RRALL))
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return (X == BOX || X == TREE1 || X == TREE2 || X == TIRE || X == CONE);
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else
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return (X == RR_AFLAM1191 || X == RR_AFLAM1193 || X == RR_TIRE || X == RR_AFLAM3062);
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}
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#define rnd(X) ((krand2()>>8)>=(255-(X)))
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//
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@ -23,6 +23,9 @@ Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#pragma once
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BEGIN_DUKE_NS
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enum
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{
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@ -209,7 +212,7 @@ enum
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PIPE1B = 617,
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PIPE3 = 618,
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PIPE1 = 619,
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CAMERA1 = 621,
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DUKE_CAMERA1 = 621,
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BRICK = 626,
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SPLINTERWOOD = 630,
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PIPE2B = 633,
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@ -410,7 +413,7 @@ enum
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SCRATCH = 1393,
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FEM7 = 1395,
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APLAYERTOP = 1400,
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APLAYER = 1405,
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DUKE_APLAYER = 1405,
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PLAYERONWATER = 1420,
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DUKELYINGDEAD = 1518,
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DUKETORSO = 1520,
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@ -894,6 +897,8 @@ enum
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RR_QUEBALL = 1184,
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RR_STRIPEBALL = 1185,
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RR_POCKET = 1186,
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RR_AFLAM1191 = 1191,
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RR_AFLAM1193 = 1193,
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RR_NEON1 = 1200,
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RR_NEON2 = 1201,
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RR_BOUNCEMINE = 1204,
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@ -1010,6 +1015,7 @@ enum
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RR_TESLA = 2097,
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RR_HURTRAIL = 2221,
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RR_LOCKSWITCH1 = 2224,
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RR_STATUEFLASH = 2231,
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RR_REACTOR2 = 2239,
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RR_REACTOR2SPARK = 2243,
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RR_REACTOR2BURNT = 2247,
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@ -1027,6 +1033,8 @@ enum
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RR_BUSTAWIN4A = 2898,
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RR_BUSTAWIN4B = 2899,
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RR_FRAMEEFFECT1 = 2999,
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RR_AFLAM3062 = 3062,
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RR_LOAFTILE = 3120,
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RR_NUGGETTILE = 3122,
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@ -1054,6 +1062,8 @@ enum
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RR_FIRELASER = 3420,
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RR_BOWLINGBALL = 3430,
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RR_BOWLINGBALLSPRITE = 3437,
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RR_3440,
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RR_CHEERBOMB = -3464,
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RR_OWHIP = 3471,
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RR_UWHIP = 3475,
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RR_BACKGROUND = 3822,
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@ -1164,6 +1174,11 @@ enum
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RR_JACKOLOPE = 7280,
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RR_BANJOCOOTER = 7030,
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RR_GUITARBILLY = 7035,
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RR_MAMACLOUD = 8663,
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RR_MAMAJACKOLOPE = 8705,
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};
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extern int APLAYER;
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extern int CAMERA1;
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END_DUKE_NS
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|
|
@ -2920,12 +2920,17 @@ void freehashnames(void)
|
|||
}
|
||||
#endif
|
||||
|
||||
int APLAYER, CAMERA1;
|
||||
|
||||
// This is run after all CON define's have been processed to set up the
|
||||
// dynamic->static tile mapping.
|
||||
void G_InitDynamicTiles(void)
|
||||
{
|
||||
int32_t i;
|
||||
|
||||
APLAYER = (g_gameType & GAMEFLAG_RRALL) ? RR_APLAYER : DUKE_APLAYER;
|
||||
CAMERA1 = (g_gameType & GAMEFLAG_RRALL) ? RR_CAMERA1 : DUKE_CAMERA1;
|
||||
|
||||
Bmemset(DynamicTileMap, 0, sizeof(DynamicTileMap));
|
||||
|
||||
if (RR)
|
||||
|
|
|
@ -3075,7 +3075,7 @@ void Net_ReceivePlayerIndex(uint8_t *pbuf, int32_t packbufleng)
|
|||
|
||||
void Net_SendClientInfo(void)
|
||||
{
|
||||
int32_t i,l;
|
||||
int32_t l;
|
||||
|
||||
strncpy(g_player[myconnectindex].user_name, playername, 32);
|
||||
|
||||
|
@ -3118,7 +3118,7 @@ void Net_SendClientInfo(void)
|
|||
|
||||
void Net_ReceiveClientInfo(uint8_t *pbuf, int32_t packbufleng, int32_t fromserver)
|
||||
{
|
||||
uint32_t i, j;
|
||||
uint32_t i;
|
||||
int32_t other = pbuf[packbufleng];
|
||||
|
||||
for (i=1; pbuf[i]; i++)
|
||||
|
|
|
@ -135,7 +135,19 @@ typedef struct {
|
|||
// TODO: rearrange this if the opportunity arises!
|
||||
// KEEPINSYNC lunatic/_defs_game.lua
|
||||
typedef struct player_struct {
|
||||
vec3_t pos, opos, vel, npos;
|
||||
union
|
||||
{
|
||||
vec3_t pos;
|
||||
struct { int32_t posx, posy, posz; };
|
||||
};
|
||||
union
|
||||
{
|
||||
vec3_t opos;
|
||||
struct { int32_t oposx, oposy, oposz; };
|
||||
};
|
||||
|
||||
vec3_t vel;
|
||||
vec3_t npos;
|
||||
vec2_t bobpos, fric;
|
||||
|
||||
fix16_t q16horiz, q16horizoff, oq16horiz, oq16horizoff;
|
||||
|
@ -359,6 +371,11 @@ void P_DHProcessInput(int playerNum);
|
|||
void P_QuickKill(DukePlayer_t *pPlayer);
|
||||
void P_SelectNextInvItem(DukePlayer_t *pPlayer);
|
||||
void P_UpdateScreenPal(DukePlayer_t *pPlayer);
|
||||
inline void setpal(DukePlayer_t* pPlayer)
|
||||
{
|
||||
P_UpdateScreenPal(pPlayer);
|
||||
}
|
||||
|
||||
void P_EndLevel(void);
|
||||
void P_CheckWeaponI(int playerNum);
|
||||
int P_GetHudPal(const DukePlayer_t *pPlayer);
|
||||
|
|
|
@ -109,7 +109,16 @@ void A_CallSound2(int soundNum, int playerNum);
|
|||
int A_CallSound(int sectNum,int spriteNum);
|
||||
int A_CheckHitSprite(int spriteNum,int16_t *hitSprite);
|
||||
void A_DamageObject(int spriteNum,int dmgSrc);
|
||||
inline void checkhitsprite(int s, int d)
|
||||
{
|
||||
A_DamageObject(s, d);
|
||||
}
|
||||
void A_DamageWall(int spr,int dawallnum,const vec3_t *pos,int weaponNum);
|
||||
inline void checkhitwall(int spr, int wal, int x, int y, int z, int w)
|
||||
{
|
||||
vec3_t vec{ x, y, z };
|
||||
A_DamageWall(spr, wal, &vec, w);
|
||||
}
|
||||
int __fastcall A_FindPlayer(const spritetype *pSprite,int32_t *dist);
|
||||
void G_AlignWarpElevators(void);
|
||||
int CheckDoorTile(int tileNum);
|
||||
|
@ -131,6 +140,7 @@ int isanunderoperator(int lotag);
|
|||
int P_ActivateSwitch(int playerNum, int wallOrSprite, int nSwitchType);
|
||||
void P_CheckSectors(int playerNum);
|
||||
void Sect_DamageCeiling(int sectNum);
|
||||
inline void checkhitceiling(int sec) { Sect_DamageCeiling(sec); }
|
||||
int SetAnimation(int sectNum,int32_t *animPtr,int goalVal,int animVel);
|
||||
void G_DoFurniture(int wallNum, int sectNum, int playerNum);
|
||||
void G_DoTorch(void);
|
||||
|
|
|
@ -61,7 +61,10 @@ static FORCE_INLINE int32_t krand2(void)
|
|||
|
||||
#define TEST_SYNC_KEY(bits, sync_num) (!!TEST((bits), BIT(sync_num)))
|
||||
|
||||
#define AFLAMABLE(X) (X==BOX||X==TREE1||X==TREE2||X==TIRE||X==CONE)
|
||||
inline bool AFLAMABLE(int X)
|
||||
{
|
||||
return (X == BOX || X == TREE1 || X == TREE2 || X == TIRE || X == CONE);
|
||||
}
|
||||
#define rnd(X) ((krand2()>>8)>=(255-(X)))
|
||||
|
||||
//
|
||||
|
|
Loading…
Reference in a new issue