Christoph Oelckers
|
37b496b971
|
- moveweapons.
|
2020-06-21 22:36:10 +02:00 |
|
Christoph Oelckers
|
9104fda1a0
|
- movestandables - old code not removed yet. Plus some World Tour handling.
|
2020-06-21 22:36:10 +02:00 |
|
Christoph Oelckers
|
8d42055dd7
|
- moveplayer
|
2020-06-21 22:36:09 +02:00 |
|
Christoph Oelckers
|
4b235c0771
|
- ifhitbyweapon and shorter game checks with inline functions.
|
2020-06-21 22:36:09 +02:00 |
|
Christoph Oelckers
|
89e555761d
|
- guts and moves
|
2020-06-21 22:36:09 +02:00 |
|
Christoph Oelckers
|
754c8bd9c1
|
- lotsofstuff
|
2020-06-21 22:36:09 +02:00 |
|
Christoph Oelckers
|
b29351f3bc
|
- hitradius.
This one was really messy...
|
2020-06-21 22:36:08 +02:00 |
|
Christoph Oelckers
|
27c313d74e
|
- moved interpolation code to its own file.
Mainly to get it out of the way. This needs to be redone later in a more serialization-friendly way.
|
2020-06-21 22:36:05 +02:00 |
|
Christoph Oelckers
|
bd6047a097
|
- started porting functions - using a simple one as the first case.
|
2020-06-21 22:36:05 +02:00 |
|
Christoph Oelckers
|
0596078978
|
- prepared folder for merging.
|
2020-06-21 22:18:12 +02:00 |
|
Christoph Oelckers
|
99958342a9
|
- prepare the branch for adding new commits
# Conflicts:
# source/core/gamecontrol.cpp
|
2020-06-21 20:59:16 +02:00 |
|
Christoph Oelckers
|
b8b38e075d
|
- moving to the right place.
|
2020-06-21 20:59:08 +02:00 |
|