Commit graph

10245 commits

Author SHA1 Message Date
terminx
dc7ec3b2fe Fix additional clipmove() issue
git-svn-id: https://svn.eduke32.com/eduke32@7832 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:23:33 +02:00
terminx
1da1331299 Clean up raytrace() and rename it to cliptrace()
git-svn-id: https://svn.eduke32.com/eduke32@7831 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:23:31 +02:00
terminx
490b7249a2 Allow reading vec3_whatever_t as vec2 directly
It's a union in a struct in a union in a struct. Oh god, what have I done.

git-svn-id: https://svn.eduke32.com/eduke32@7830 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:23:28 +02:00
terminx
52db0e37f7 Additional clipmove() reworks
This fixes a LOT of clipping errors but needs thorough testing.

git-svn-id: https://svn.eduke32.com/eduke32@7829 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:23:25 +02:00
terminx
17d3c302a3 Switch a few iterators in clipmove() from int to native_t
git-svn-id: https://svn.eduke32.com/eduke32@7828 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:23:23 +02:00
terminx
417318c271 clipmove() patch from Nuke.YKT:
"In some edge cases posx/y might be 'inside' of neighbor sector. I've added double check for this case"

git-svn-id: https://svn.eduke32.com/eduke32@7827 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:23:20 +02:00
terminx
df28860bad Add divscale64()
git-svn-id: https://svn.eduke32.com/eduke32@7826 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:23:18 +02:00
terminx
dc0130625a Minor pushmove() cleanup
git-svn-id: https://svn.eduke32.com/eduke32@7825 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:23:15 +02:00
terminx
ed457895f1 Replace check_floor_curb() with cliptestsector()
git-svn-id: https://svn.eduke32.com/eduke32@7824 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:23:12 +02:00
terminx
0fb77f8af3 Use corrected slope heights in getzrange() and pushmove()
git-svn-id: https://svn.eduke32.com/eduke32@7823 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:23:10 +02:00
terminx
2482cddbb5 Add getcorrectzsofslope()
git-svn-id: https://svn.eduke32.com/eduke32@7822 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:23:08 +02:00
terminx
2bb93967e1 Fix an issue where looping sound effects would play at full volume for a tic after playback began, regardless of distance to the sound
git-svn-id: https://svn.eduke32.com/eduke32@7821 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:23:05 +02:00
terminx
e6b700cf9b Promote divisor argument to tabledivide64 to int64_t and replace a couple of 64-bit divides in rintersect() and inflineintersect()
git-svn-id: https://svn.eduke32.com/eduke32@7820 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/build.cpp
2019-09-20 15:23:03 +02:00
terminx
d4a5d94d5b Minor _clang-format tweaks
git-svn-id: https://svn.eduke32.com/eduke32@7819 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:22:42 +02:00
hendricks266
dc87150f2a update esv exts
git-svn-id: https://svn.eduke32.com/eduke32@7817 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:18:01 +02:00
hendricks266
3a1e4a445f new special purpose gamevar flag
git-svn-id: https://svn.eduke32.com/eduke32@7816 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:17:57 +02:00
hendricks266
66032defbb Don't lock out cheats in skill 4 if FURY
git-svn-id: https://svn.eduke32.com/eduke32@7815 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:17:53 +02:00
hendricks266
36bde42d8c This may be my worst commit ever.
git-svn-id: https://svn.eduke32.com/eduke32@7814 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:17:49 +02:00
hendricks266
e49e8f4cd6 Fix warnings in sjson
git-svn-id: https://svn.eduke32.com/eduke32@7813 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:17:45 +02:00
hendricks266
0cd74a6782 Add sjson to project
git-svn-id: https://svn.eduke32.com/eduke32@7812 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:17:43 +02:00
terminx
165b320f64 Amend r7805
'Murica.

git-svn-id: https://svn.eduke32.com/eduke32@7811 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:17:40 +02:00
terminx
763b4b8d7f Throw a warning when attempting to use CON_DEFINESOUND with a sound index that has already been defined
git-svn-id: https://svn.eduke32.com/eduke32@7810 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:17:37 +02:00
terminx
67dc0cb5f8 Fix mirrors in Polymer
git-svn-id: https://svn.eduke32.com/eduke32@7809 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:17:34 +02:00
terminx
48f602ae68 Rename IONMAIDEN -> FURY
git-svn-id: https://svn.eduke32.com/eduke32@7808 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:17:31 +02:00
terminx
43f263fc65 Try walldist + 8 instead of walldist << 1 in clipupdatesector()
git-svn-id: https://svn.eduke32.com/eduke32@7807 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:17:28 +02:00
terminx
97390c1ff4 Fix another bunch of improperly sized bitmap arrays
git-svn-id: https://svn.eduke32.com/eduke32@7806 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/build.cpp
2019-09-20 15:17:25 +02:00
pogokeen
3d63d1b720 Add updatesectorneighbour() and updatesectorneighbourz() and make them accessible to CON to allow searching for nearby neighbouring sectors from a known sector.
These updatesector counterparts are more performant for tasks that require determining whether nearby sectors exist at a point as they will not exhaustively search the map.
This also leads to more correct behaviour when sectors are disjoint, as queries will breadth-first search neighbouring sectors rather than risk accidentally stumbling first across accomodating disjoint sectors.

git-svn-id: https://svn.eduke32.com/eduke32@7805 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/include/build.h
2019-09-20 15:16:47 +02:00
hendricks266
844ec0bd63 Expose the current episode and skill selection in ud.m_volume_number and ud.m_player_skill while in their respective menus
git-svn-id: https://svn.eduke32.com/eduke32@7804 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:14:33 +02:00
pogokeen
1ec5547a9c Fix edge case where mirrors & TROR could interact and render over skyboxes in the classic software renderer
git-svn-id: https://svn.eduke32.com/eduke32@7803 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:14:31 +02:00
hendricks266
83e1a6902d Implement "usermap" music definition slot
git-svn-id: https://svn.eduke32.com/eduke32@7802 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:14:29 +02:00
hendricks266
ba7c266f89 CON_MUSIC: Accept "." as meaning "do nothing to this slot"
git-svn-id: https://svn.eduke32.com/eduke32@7801 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:14:27 +02:00
hendricks266
6a06a74886 Print extern declaration when generating .cpp from .glsl
git-svn-id: https://svn.eduke32.com/eduke32@7800 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:14:25 +02:00
hendricks266
d1b43acc06 Use std::numeric_limits instead of float.h
git-svn-id: https://svn.eduke32.com/eduke32@7799 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:14:23 +02:00
hendricks266
5f1ec28913 Tweak build process messages when building objects from .glsl files
git-svn-id: https://svn.eduke32.com/eduke32@7797 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:11:05 +02:00
hendricks266
48b2cfef59 Fix compilation of linklist.h in C++11 mode with clang
git-svn-id: https://svn.eduke32.com/eduke32@7796 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:11:03 +02:00
hendricks266
6b4d64bde5 Tweak previous commit so clipmove takes precedence over getzrange
git-svn-id: https://svn.eduke32.com/eduke32@7795 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:11:01 +02:00
hendricks266
df609ccfbc Fix an OG Duke bug where projectiles would bounce off the tops of sprites instead of registering a hit
git-svn-id: https://svn.eduke32.com/eduke32@7794 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:10:59 +02:00
pogokeen
12ce6a78fe Fix parallel build by switching to generating .obj files from .glsl files and treat the shader source as an externed global resolved at link time.
Additionally, remove the no longer necessary shader generated headers folder from .gitignore

git-svn-id: https://svn.eduke32.com/eduke32@7793 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	.gitignore
#	source/build/src/polymost.cpp
2019-09-20 15:10:56 +02:00
terminx
9fde5434f8 Fix translucent masked wall sorting issue in Polymost
git-svn-id: https://svn.eduke32.com/eduke32@7792 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:10:23 +02:00
terminx
fe4245dfc3 Voxel fix
git-svn-id: https://svn.eduke32.com/eduke32@7791 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:10:21 +02:00
terminx
2313e3d374 Rename "autosaves" to "checkpoints" in menu
git-svn-id: https://svn.eduke32.com/eduke32@7790 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:10:18 +02:00
terminx
b4d3a76793 Fix stupid bug with sprite shadows in Polymost
git-svn-id: https://svn.eduke32.com/eduke32@7789 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:10:16 +02:00
terminx
f46db45970 Voxel fixes from Nuke
git-svn-id: https://svn.eduke32.com/eduke32@7788 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:10:14 +02:00
hendricks266
4e04e4a096 Fix issue with shader compilation
git-svn-id: https://svn.eduke32.com/eduke32@7787 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:10:12 +02:00
hendricks266
616b0c2347 Fix sequential GNUmakefile build
git-svn-id: https://svn.eduke32.com/eduke32@7786 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:10:09 +02:00
pogokeen
4a0071d3ef Support separate .glsl shaders in Windows MSVC builds
git-svn-id: https://svn.eduke32.com/eduke32@7785 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:10:07 +02:00
pogokeen
07df3ffc42 osdfuncs.cpp: fix OSD background sometimes not rendering with the correct gl state
git-svn-id: https://svn.eduke32.com/eduke32@7784 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:10:05 +02:00
pogokeen
1664310159 Support clamping in polymost1Frag.glsl and use it for sprites
git-svn-id: https://svn.eduke32.com/eduke32@7783 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/include/polymost.h
#	source/build/src/polymost1Frag.glsl
#	source/build/src/voxmodel.cpp
2019-09-20 15:10:02 +02:00
Christoph Oelckers
a55e19ed83 - fixed the shader. 2019-09-20 15:02:49 +02:00
pogokeen
f6993940e5 Separate out polymost1Frag and polymost1Vert shaders from polymost.cpp and add rules for building in the GNUmakefile.
Additionally, git ignore the shader's generated headers folder.

git-svn-id: https://svn.eduke32.com/eduke32@7782 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	.gitignore
#	source/build/src/polymost.cpp
2019-09-20 14:57:42 +02:00