Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
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terminx 2313e3d374 Rename "autosaves" to "checkpoints" in menu
git-svn-id: https://svn.eduke32.com/eduke32@7790 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:10:18 +02:00
package/common - more uselessness eliminated 2019-09-17 20:28:28 +02:00
platform Support separate .glsl shaders in Windows MSVC builds 2019-09-20 15:10:07 +02:00
source Rename "autosaves" to "checkpoints" in menu 2019-09-20 15:10:18 +02:00
.gitignore Separate out polymost1Frag and polymost1Vert shaders from polymost.cpp and add rules for building in the GNUmakefile. 2019-09-20 14:57:42 +02:00
_clang-format Set AllowShortCaseLabelsOnASingleLine to false and AlignAfterOpenBracket to Align in _clang-format 2018-12-15 01:37:24 +00:00
Android.mk Rename net.* to network.* 2019-09-19 12:20:45 +02:00
Common.mak Fix sequential GNUmakefile build 2019-09-20 15:10:09 +02:00
GNUmakefile Fix sequential GNUmakefile build 2019-09-20 15:10:09 +02:00