Mitchell Richters
b99dac1e56
- SW: Pitch-adjusted velocity for InitUzi()
.
2022-11-30 10:03:49 +01:00
Mitchell Richters
319c1533b3
- SW: Pitch-adjusted velocity for InitTracerTurret()
.
2022-11-30 10:03:49 +01:00
Mitchell Richters
25e0b9a073
- SW: Pitch-adjusted velocity for InitTracerUzi()
.
2022-11-30 10:03:49 +01:00
Mitchell Richters
7ae21a27cc
- SW: Pitch-adjusted velocity for InitMicro()
.
2022-11-30 10:03:48 +01:00
Mitchell Richters
7658d8772d
- SW: Pitch-adjusted velocity for InitNuke()
.
2022-11-30 10:03:48 +01:00
Mitchell Richters
393553780b
- SW: Pitch-adjusted velocity for InitBunnyRocket()
.
2022-11-30 10:03:48 +01:00
Mitchell Richters
26460bc6aa
- SW: Pitch-adjusted velocity for InitRocket()
.
2022-11-30 10:03:48 +01:00
Mitchell Richters
8da5b096c0
- SW: Pitch-adjusted velocity for InitRail()
.
2022-11-30 10:03:47 +01:00
Mitchell Richters
283f8d208a
- SW: Pitch-adjusted velocity for InitLaser()
.
2022-11-30 10:03:47 +01:00
Mitchell Richters
51c0fbcca1
- SW: Pitch-adjusted velocity for InitShotgun()
.
2022-11-30 10:03:47 +01:00
Mitchell Richters
3fd397e384
- SW: Pitch-adjusted velocity for InitHeartAttack()
.
2022-11-30 10:03:47 +01:00
Mitchell Richters
a27e5a0ed2
- SW: Pitch-adjusted velocity for InitStar()
.
2022-11-30 10:03:47 +01:00
Mitchell Richters
bcf09c3037
- SW: Pitch-adjusted velocity for InitFistAttack()
.
2022-11-30 10:03:46 +01:00
Mitchell Richters
2577ea21f2
- SW: Pitch-adjusted velocity for InitSwordAttack()
.
2022-11-30 10:03:46 +01:00
Mitchell Richters
2b4149b70e
- SW: Pitch-adjusted velocity for InitSpellMirv()
.
2022-11-30 10:03:46 +01:00
Mitchell Richters
b7a1e699f6
- SW: Pitch-adjusted velocity for InitSpellNapalm()
.
2022-11-30 10:03:46 +01:00
Christoph Oelckers
1d39e1edc1
- fixed bouncing of freezer's projectile.
2022-11-30 09:57:27 +01:00
Mitchell Richters
098542de69
- Duke: Call movetransports()
before processing any player movement.
...
* This simply works much better. In addition to being able to revert commits like `- Duke: Maintain x/y/z velocity when falling through a portal, such as E1L1's air duct.`, transitioning from above water to underwater and vice-versa is interpolated, smooth and seamless, something that I was unable to hack in without this change.
2022-11-30 09:53:51 +01:00
Mitchell Richters
641b22addf
Revert "- Duke: Maintain x/y/z velocity when falling through a portal, such as E1L1's air duct."
...
This reverts commit 1cb57a813948a494197e7df67dd6f58ae987b7db.
2022-11-30 09:53:51 +01:00
Mitchell Richters
2c966e35ae
- Add Kevin Caccamo (Talon1024) to Raze QA credits.
...
We really appreciate all your continued bug reports! 🤘
2022-11-30 18:11:10 +11:00
Mitchell Richters
ec16fd9310
- Duke: Soften the blood splats in Duke when the timer is at the end.
2022-11-29 21:08:49 +11:00
Mitchell Richters
5a698fbc2b
- Use DAngle::fromRad()
method in maphoriz()
.
2022-11-29 21:01:42 +11:00
Mitchell Richters
537e9df6ec
- Duke: Repair Z height when dead.
2022-11-29 20:59:35 +11:00
Rachael Alexanderson
e8b31d3c08
- complete transfer of vk_hdr fix from gzdoom (was missing the shader component)
2022-11-28 18:52:10 -05:00
Christoph Oelckers
c9a94a4899
- fixed bad angle use in move_d.
2022-11-27 11:56:27 +01:00
Christoph Oelckers
ec48b91730
- fixed the last remaining z/inttoworld mismatches.
...
The one in clipmove was critical, the other ones not so much.
2022-11-27 10:21:47 +01:00
Christoph Oelckers
dc60c643c9
- Duke: added an ammo check to the chaingun firing loop
...
With weapon switching disabled it would not stop firing.
2022-11-26 17:59:22 +01:00
Christoph Oelckers
aa3df50f9b
- fixed locked activator setup.
...
This broke all locked doors.
2022-11-26 17:26:45 +01:00
Christoph Oelckers
229ee3dbe4
Revert "- did a few checks with the compatibility optioned slope adjustment and decided to enable it unconditionally."
...
This reverts commit 6636064d1f
.
As it turned out this is not a benign change. It breaks accessibility to a key in RR-Route 66's slaughtr.map - and it's reasonable to assume if it breaks one map it may break others as well.
2022-11-26 16:47:02 +01:00
Christoph Oelckers
0e1121ed51
- reinstated original distance math for SE20.
...
This one's a catastrophic combination of a bad algorithm depending on equally bad math to calculate distance.
It simply does not do what one would expect - it should have calculated the distance to a wall's center to be robust.
2022-11-26 15:58:55 +01:00
Christoph Oelckers
adc2b884cd
- Nam and WW2GI also need Duke's spawnclasses table.
2022-11-26 09:05:25 +01:00
alexey.lysiuk
829e06d97d
- fixed continuous integration of Windows targets
2022-11-26 09:48:33 +02:00
Christoph Oelckers
b5ad3b9f3b
- imported two fixes from GZDoom
2022-11-25 12:33:52 +01:00
Christoph Oelckers
4aad87cf83
- fixed Exhumed sound indices.
2022-11-25 11:26:24 +01:00
Christoph Oelckers
003f4a035e
- backend update from GZDoom
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menu enhancements, IQM indices and an important fix in the sound system.
2022-11-25 11:14:38 +01:00
Christoph Oelckers
d710407b08
- another backend uodate from GZDoom to fix a memory leak in ZScript backend.
2022-11-25 00:04:05 +01:00
Rachael Alexanderson
b4e19ec6a0
- move posix I_GetGogPaths() stub to program specific code
2022-11-24 17:46:33 -05:00
Christoph Oelckers
d43ebd22ae
- fixed merge errors from backend update.
2022-11-24 18:05:47 +01:00
Christoph Oelckers
9219d24535
- removed unneeded WantEscape function from backend interface.
2022-11-24 17:57:40 +01:00
Christoph Oelckers
ed4f49ac86
- fixed sound code for backend update.
2022-11-24 17:46:39 +01:00
Christoph Oelckers
2ffdf3d0e1
- backend update from GZDoom.
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Mainly quaternion math and sound system cleanup.
2022-11-24 16:56:46 +01:00
Mitchell Richters
f1bfaac301
- Duke: Minor fixes to some angle checks.
2022-11-24 23:08:28 +11:00
Mitchell Richters
4f59e8a3d1
- Duke: Fix delta angle setup in alterang()
.
2022-11-24 22:03:47 +11:00
Mitchell Richters
fb74ece44b
- Duke/RR: Fix up 2x missed Z changes.
2022-11-24 19:41:58 +11:00
Christoph Oelckers
4d6920e80b
- fixed failiure to initialize the ambient tags array.
...
Also adding range checks to all places where it gets used. This is from CON code so proper values are never guaranteed.
2022-11-24 09:01:44 +01:00
Christoph Oelckers
13e19bad36
- fixed handling of bad class assignment to map picnums.
2022-11-24 08:12:18 +01:00
Mitchell Richters
a7ba843eb5
- Remove some leftover console debug prints.
2022-11-24 13:41:15 +11:00
Christoph Oelckers
6cb3e2f457
- Duke: fixed operator precedence in scrap spawning code.
2022-11-21 10:48:47 +01:00
Christoph Oelckers
ae37461feb
- one more stat constant.
2022-11-21 10:24:42 +01:00
Christoph Oelckers
8735e24d99
- don't print negative ammo numbers on the Duke HUD.
2022-11-21 10:01:44 +01:00