Mitchell Richters
62c045a14f
- Exhumed: Clean up some underwater checks.
2023-03-24 20:31:07 +11:00
Mitchell Richters
b160d78701
- Exhumed: Tidy up vect variables on the stack.
2023-03-24 20:26:18 +11:00
Mitchell Richters
4cdced60b1
- Exhumed: Tidy up some pos/sect variables on the stack.
2023-03-24 19:52:38 +11:00
Mitchell Richters
d976a6da01
- Exhumed: Tidy up zVal
on player ticker stack.
2023-03-24 19:52:37 +11:00
Mitchell Richters
5463b14b26
- Exhumed: Split out player ramses code.
2023-03-24 19:52:36 +11:00
Mitchell Richters
0271a49030
- Exhumed: Move moving block check code back into player ticker for now.
...
* Reverts 52b2d1cd7d
* Upon closer inspection, the original code here used `zz` on the player stack, which was re-obtained again using the actor's Z vel, however the actor's Z vel gets modified along the way which could break how this code is meant to work.
* Should be split again but requires holistic thought.
2023-03-24 19:50:27 +11:00
Mitchell Richters
e2d3c4dceb
- Exhumed: Get rid of GetAngleToSprite()
in favour of backend utility.
2023-03-24 19:50:27 +11:00
Mitchell Richters
eaa58e6687
- Exhumed: Get rid of GetWallNormal()
in favour of backend utility.
2023-03-24 19:50:26 +11:00
Mitchell Richters
9906586569
- Make walltype::normalAngle()
normalise the returned value.
2023-03-24 19:50:26 +11:00
Mitchell Richters
7fe82690a7
- Exhumed: Fix moving block sound setup to match PowerslaveGDX.
...
* Setup we had looked wrong by comparison, and it eliminates the last goto in the player tick code!
2023-03-24 19:50:26 +11:00
Mitchell Richters
62de240c27
- Exhumed: Reduce branch depth in CheckMovingBlocks()
to make next change more visible.
2023-03-24 19:50:26 +11:00
Mitchell Richters
0e39dbfc95
- Exhumed: Make CheckMovingBlocks()
work on player pointer.
2023-03-24 19:50:26 +11:00
Mitchell Richters
e256ac06e9
- Exhumed: Split out player death pitch code.
2023-03-24 19:50:25 +11:00
Mitchell Richters
8812831c73
- Exhumed: Split out player yaw code.
...
* Consider where this is executed. Should it come after the Ramses check, or be performed along-side player's pitch?
2023-03-24 19:50:25 +11:00
Mitchell Richters
9b3c726458
- Exhumed: Split out player pitch code.
2023-03-24 19:50:25 +11:00
Mitchell Richters
806dca975a
- Exhumed: Remove goto out of updatePlayerAction()
.
...
* Doesn't really make sense and PowerslaveGDX doesn't do any jumping like this here.
2023-03-24 19:50:25 +11:00
Mitchell Richters
4c8b7e6804
- Exhumed: Initial cleanup of updatePlayerAction()
.
2023-03-24 19:50:25 +11:00
Mitchell Richters
791504b5eb
- Remove some pointless weapon functions.
2023-03-24 19:38:10 +11:00
Mitchell Richters
7fe6befef8
- Exhumed: Split out player actions code.
2023-03-24 19:36:43 +11:00
Mitchell Richters
a6cec3d4f1
- Exhumed: Just use pPlayer->nAction
in player code, don't store on the stack.
2023-03-24 15:14:07 +11:00
Mitchell Richters
0842ea3c14
- Exhumed: Clean out some stale goto calls that were commented out.
...
* Only two remaining gotos to handle now.
2023-03-24 15:11:32 +11:00
Mitchell Richters
611d7bae98
- Exhumed: Bring player neartag()
call to branch where it's needed.
2023-03-24 15:11:32 +11:00
Mitchell Richters
ed2c557297
- Exhumed: Remove ClearSpaceBar()
and just directly clear the input bit.
...
* Also fix issue where `SB_OPEN` bit never seemed to be cleared properly.
* Also just directly test/use the player's input actions to minimise stack variables during this cleanup process.
2023-03-24 15:11:32 +11:00
Mitchell Richters
7293a1f5d1
- Exhumed: Pass player pointer through to updatePlayerTarget()
.
2023-03-24 11:59:34 +11:00
Mitchell Richters
cdffb61cc7
- Exhumed: Remove prototype POSIX targets didn't like.
2023-03-23 21:25:49 +11:00
Mitchell Richters
f80b98fe92
- Fix CMakeLists.txt.
...
* Didn't know these were in there... 🤦♂️ .
2023-03-23 21:16:04 +11:00
Mitchell Richters
5d6744836f
- Exhumed: Have feebtag()
return an actor pointer instead.
2023-03-23 21:00:35 +11:00
Mitchell Richters
22e135afeb
- Exhumed: Rename pickup actor in pickup code.
2023-03-23 20:52:04 +11:00
Mitchell Richters
757d7b3660
- Exhumed: Split out player pickup code to separate file.
...
* Want to work on this in isolation.
* Can likely optimise this out to a lookup array of function pointers.
2023-03-23 20:50:08 +11:00
Mitchell Richters
f68c168ae4
- Blood: Delete empty file that got missed.
2023-03-23 20:36:37 +11:00
Mitchell Richters
764ec032c1
- Exhumed: Split out player current item code.
2023-03-23 19:48:27 +11:00
Mitchell Richters
f7433234b2
- Exhumed: Split out player quake code.
2023-03-23 19:48:26 +11:00
Mitchell Richters
04ab6f4640
- Exhumed: Split out player invincibility code.
2023-03-23 19:47:41 +11:00
Mitchell Richters
1a8dcda5b6
- Exhumed: Split out player invisibility code.
2023-03-23 19:47:11 +11:00
Mitchell Richters
374f0bb295
- Exhumed: Split out player double code.
2023-03-23 19:46:45 +11:00
Mitchell Richters
b51623b415
- Exhumed: Split out player torch code.
2023-03-23 19:46:18 +11:00
Mitchell Richters
8f21a89abc
- Exhumed: Remove some duplicated code already covered in InitPlayers()
.
2023-03-23 19:14:57 +11:00
Mitchell Richters
27144c0bc3
- Exhumed: Store the player's index within the player's struct.
2023-03-23 19:14:26 +11:00
Mitchell Richters
645d75ba0b
- Exhumed: Use pointers to access player in AIPlayer::Tick()
.
2023-03-23 18:50:30 +11:00
Mitchell Richters
75de294560
- Exhumed: Clean out the rest of input.cpp
.
2023-03-23 17:41:01 +11:00
Mitchell Richters
fb9ff7d105
- Exhumed: Increase quake precision in SetQuake()
.
2023-03-23 17:38:18 +11:00
Mitchell Richters
bd30e31b8d
- Exhumed: Move nQuake[]
array into Player
struct.
2023-03-23 17:38:18 +11:00
Mitchell Richters
05fd2911a4
- Exhumed: Move dVertPan[]
array into Player
struct.
2023-03-23 17:38:18 +11:00
Mitchell Richters
095b33fa67
- Exhumed: Clean out the rest of enginesubs.cpp
.
2023-03-23 17:38:16 +11:00
Mitchell Richters
e85162df97
- Removed unused lastTic
global.
2023-03-23 17:38:01 +11:00
Mitchell Richters
e5f3f5f149
- Make setForcedSyncInput()
require a player index.
...
* This should only ever apply to the console player.
2023-03-23 17:09:02 +11:00
Mitchell Richters
7da3b097fb
- Remove the extern status for gamesetinput
.
...
* We don't need to save this variable, we reset it at the start of every tic anyway.
2023-03-23 17:03:43 +11:00
Mitchell Richters
183ad0c61c
- Adjust a few setForcedSyncInput()
calls.
2023-03-23 16:34:33 +11:00
Mitchell Richters
fa5490b834
- Exhumed: Just move analyzesprites()
into gi->processSprites()
.
2023-03-23 15:55:00 +11:00
Mitchell Richters
0ac7af6cd7
- Exhumed: Avoid unnecessarily iterating through tsprites twice.
2023-03-23 15:54:59 +11:00