Christoph Oelckers
|
b327f7f03a
|
- some simple replacements.
|
2022-10-04 18:44:15 +02:00 |
|
Christoph Oelckers
|
1ab1852af8
|
- do not use ovel to store a sound index.
|
2022-10-04 18:44:15 +02:00 |
|
Christoph Oelckers
|
05d8cee911
|
- more cleanup.
|
2022-10-04 18:44:15 +02:00 |
|
Christoph Oelckers
|
9d4e467268
|
- did some more.
|
2022-10-04 18:44:15 +02:00 |
|
Christoph Oelckers
|
95bc8a173f
|
- animatesprites clear of player_int_pos.
|
2022-10-04 18:44:15 +02:00 |
|
Christoph Oelckers
|
0bf60d53ee
|
- another batch
|
2022-10-04 18:43:40 +02:00 |
|
Christoph Oelckers
|
3b66cd4047
|
- more floatification cleanup.
|
2022-10-02 20:47:01 +02:00 |
|
Christoph Oelckers
|
8bba3b24b5
|
- floatification access method cleanup in actors_d.cpp.
|
2022-10-02 20:47:01 +02:00 |
|
Christoph Oelckers
|
f5abeb97e4
|
- floatification access method cleanup in actors.cpp.
|
2022-10-02 20:47:01 +02:00 |
|
Christoph Oelckers
|
3c4e89185d
|
- position cleanup in actor.cpp (mainly queball and recon)
|
2022-10-02 20:47:01 +02:00 |
|
Christoph Oelckers
|
29ae7f7a02
|
- floatified bobpos.
|
2022-10-02 20:47:00 +02:00 |
|
Christoph Oelckers
|
b8eb66cccf
|
- Duke: floatified the sector rotation code.
This gives a *massive* improvement to the precision of rotating sectors, most notably the main part of E2L10 "Spin Circle".
|
2022-10-02 20:47:00 +02:00 |
|
Christoph Oelckers
|
494653a724
|
- floatified rotation in handle_se00
|
2022-10-02 20:47:00 +02:00 |
|
Christoph Oelckers
|
1f49f62d75
|
- cleanup, part 3.
|
2022-10-02 20:47:00 +02:00 |
|
Christoph Oelckers
|
dd7544c7a6
|
- cleanup, part 2.
|
2022-10-02 20:47:00 +02:00 |
|
Christoph Oelckers
|
66acab2ca0
|
- cleanup, part 1.
|
2022-10-02 20:47:00 +02:00 |
|
Christoph Oelckers
|
e878ecb511
|
- floatified player_struct::pos.
|
2022-10-02 20:47:00 +02:00 |
|
Christoph Oelckers
|
86076b2871
|
- use player_add_int_xy and player_set_int_xy.
|
2022-10-02 20:47:00 +02:00 |
|
Christoph Oelckers
|
44dc2a692f
|
- wrapped player::pos z-assignments.
|
2022-10-02 20:46:59 +02:00 |
|
Christoph Oelckers
|
9cd57f4510
|
- pushmove wrapper and a few other replacements.
|
2022-10-02 20:46:59 +02:00 |
|
Christoph Oelckers
|
8482e66caa
|
- __int_opos is gone.
|
2022-10-02 20:46:59 +02:00 |
|
Christoph Oelckers
|
d6523c30f2
|
- one more
|
2022-10-02 20:46:59 +02:00 |
|
Christoph Oelckers
|
c5fb88e203
|
- another batch of utility use
|
2022-10-02 20:46:59 +02:00 |
|
Christoph Oelckers
|
8ba7cb0ddb
|
- use the player position utilities in actor*.cpp
|
2022-10-02 20:46:59 +02:00 |
|
Christoph Oelckers
|
3f33719c36
|
- added position utilities to player_struct.
|
2022-10-02 20:46:59 +02:00 |
|
Christoph Oelckers
|
fb4da6bbd4
|
- added some utilities.
This also had to use explicit types in a few places to clear ambiguities.
|
2022-10-02 20:46:58 +02:00 |
|
Christoph Oelckers
|
312ee075d2
|
- use wrapper functions for pos/opos where possible.
|
2022-10-02 20:46:58 +02:00 |
|
Christoph Oelckers
|
591dcc995a
|
- added a float version of gs.playerheight.
|
2022-10-02 20:46:58 +02:00 |
|
Christoph Oelckers
|
1e1188ae73
|
- use gs.playerheight consistently.
There were still several cases using the game specific constants.
|
2022-10-02 20:46:58 +02:00 |
|
Christoph Oelckers
|
564ec9e518
|
- renamed player_struct::opos
|
2022-10-02 20:46:58 +02:00 |
|
Christoph Oelckers
|
5f4c35e9aa
|
- renamed player_struct::pos
|
2022-10-02 20:46:58 +02:00 |
|
Christoph Oelckers
|
6bd854da88
|
- floatified player_struct::truecz/truefz.
|
2022-10-02 20:46:58 +02:00 |
|
Christoph Oelckers
|
7fce0ed7ae
|
- renamed truefz and truecz
|
2022-10-02 20:46:57 +02:00 |
|
Christoph Oelckers
|
8f64518637
|
- Duke: cleanup on z-checks, part 4.
|
2022-10-02 20:46:57 +02:00 |
|
Christoph Oelckers
|
665ee69eba
|
- Duke: cleanup on z-checks, part 3.
|
2022-10-02 20:46:57 +02:00 |
|
Christoph Oelckers
|
6eabe4e152
|
- Duke: cleanup on z-checks, part 2.
|
2022-10-02 20:46:57 +02:00 |
|
Christoph Oelckers
|
b853e9caa0
|
- Duke: cleanup on z-checks, part 1.
|
2022-10-02 20:46:57 +02:00 |
|
Christoph Oelckers
|
4506b5cb08
|
- cleaned up the remaining uses of the integer floorz/ceilingz variables.
This concerns two particularly ugly blocks of code in the move functions - these were fully redone with pure floating point math.
|
2022-10-02 20:46:57 +02:00 |
|
Christoph Oelckers
|
89c0e4234c
|
- remapped all copy assignments to DDukeActor::ceilingz/floorz.
This commit does not work! It was split for clarity.
|
2022-10-02 20:46:57 +02:00 |
|
Christoph Oelckers
|
e3d5397d7e
|
- floating point getslope functions.
# Conflicts:
# source/build/include/build.h
|
2022-10-02 20:46:57 +02:00 |
|
Christoph Oelckers
|
4787bddddd
|
- Duke: replaced most read access to DDukeActor::floorz/ceilingz with a wrapper function.
|
2022-10-02 20:46:56 +02:00 |
|
Christoph Oelckers
|
793e9b7623
|
- renamed DDukeActor::floorz, ceilingz.
|
2022-10-02 20:46:56 +02:00 |
|
Christoph Oelckers
|
4c80a19458
|
- removed unused __interpolatedvec3 function.
|
2022-10-02 20:46:56 +02:00 |
|
Christoph Oelckers
|
6816e32d23
|
- call float 'interpolated' functions for setting tsprite's pos.
|
2022-10-02 20:46:56 +02:00 |
|
Christoph Oelckers
|
7745701d4b
|
- floatified opos.
|
2022-10-02 20:46:56 +02:00 |
|
Christoph Oelckers
|
5df4caa82f
|
- renamed interpolate functions as preparation for floatifying opos.
|
2022-10-02 20:46:56 +02:00 |
|
Christoph Oelckers
|
403e1ad3b3
|
- Blood: floatified baseFloor and baseCeil.
|
2022-10-02 20:46:56 +02:00 |
|
Christoph Oelckers
|
41ba829665
|
- fixed compile
|
2022-10-02 20:45:53 +02:00 |
|
Christoph Oelckers
|
c1d603e1e9
|
- backend update from GZDoom.
|
2022-10-02 20:33:18 +02:00 |
|
Christoph Oelckers
|
5a27390eaf
|
- Blood: don't crash when trying to render from outside a sector.
|
2022-10-02 09:52:13 +02:00 |
|