Commit graph

221 commits

Author SHA1 Message Date
Christoph Oelckers
cab00d05dc - got rid of the int version of playerFireMissile 2022-10-25 07:07:11 +02:00
Christoph Oelckers
312b96fedc - floatified aim and relAim 2022-10-25 07:07:10 +02:00
Christoph Oelckers
bd011c69a6 - wrapped most of aim 2022-10-25 07:07:10 +02:00
Christoph Oelckers
f286565abc - floatifying player::slope, part 2 2022-10-25 07:07:09 +02:00
Christoph Oelckers
1a03c56eec - floatifying player::slope, part 1 2022-10-25 07:07:09 +02:00
Christoph Oelckers
8ac5884232 - the first HitScan_ variant is gone. 2022-10-25 07:07:08 +02:00
Christoph Oelckers
580bbccdf5 - handle angles in voodooTarget 2022-10-25 07:07:08 +02:00
Christoph Oelckers
d99ed7676b - reroute player firing functions directly to the floating point variants of the actor versions. 2022-10-25 07:07:06 +02:00
Christoph Oelckers
a4ec938526 - renamed HitScan to HitScan_ as a refactoring aid. 2022-10-25 07:06:56 +02:00
Mitchell Richters
8d3f3c6025 - Cut over to DAngle from fixedhoriz and remove the latter. 2022-10-25 07:06:55 +02:00
Mitchell Richters
8697e5f054 - Replace all q16horiz(0) calls. 2022-10-25 07:06:54 +02:00
Mitchell Richters
22a9f89b64 - Remove all uses of fixedhoriz::asq16(). 2022-10-25 07:06:54 +02:00
Mitchell Richters
5851c0f2c6 - Clean up some q16horiz usage and how the view pitch is clamped. 2022-10-25 07:06:53 +02:00
Christoph Oelckers
a070342f0c - floatified actFireThing 2022-10-25 07:06:48 +02:00
Christoph Oelckers
6c6fdaf332 - floatified actSpawnDude and removed its unused last parameter.
All callers left it at 0.
2022-10-22 20:41:26 +02:00
Mitchell Richters
633fb01487 - Blood: Rename some weapon function variables to give us half a chance of refactoring it. 2022-10-22 19:45:10 +02:00
Mitchell Richters
cea0e74299 - Blood: Floatified remaining bits of playerProcess(). 2022-10-22 19:45:10 +02:00
Mitchell Richters
32c784cd0f - Blood: Floatified remaining bits of ProcessInput(). 2022-10-22 19:45:10 +02:00
Mitchell Richters
ef03e64025 - Blood: Floatified ActionScan(). 2022-10-22 12:17:04 +02:00
Mitchell Richters
b8b5fe9162 - Blood: Floatified playerStart() and ZONE::ang. 2022-10-22 12:17:04 +02:00
Mitchell Richters
95cd74bdc0 - renamed slope functions so that the int versions get a special name. 2022-10-22 12:17:02 +02:00
Mitchell Richters
f2be65777b - Blood: Floatify remaining gib interfaces. 2022-10-22 12:16:58 +02:00
Christoph Oelckers
7804e23ad0 - 8x set_int_ang 2022-10-22 12:16:54 +02:00
Christoph Oelckers
775ac0564c - convert one sound call 2022-10-22 12:16:54 +02:00
Mitchell Richters
8bfcb8c939 - Floatify InputPacket::fvel and InputPacket::svel.
* Since all velocities are floated, we can now take each game's keymove scaling into its ticker and use a consistent keymove size, making non-mouselook and controller input truly identical across the games without having to try and fudge any values.
2022-10-20 00:48:09 +02:00
Mitchell Richters
def2b9d483 - Flip svel around in the input code so we can use proper anti-clockwise vector math. 2022-10-20 00:48:09 +02:00
Mitchell Richters
1eaab2f531 - Blood: Floatify POSTURE::xOffset and POSTURE::zOffset.
* POSTURE struct is now completely handled.
2022-10-20 00:48:09 +02:00
Mitchell Richters
6fa3e3fc23 - Blood: Swap around POSTURE::xOffset and POSTURE::zOffset given how they're used. 2022-10-20 00:48:09 +02:00
Mitchell Richters
3b5f4b9222 - Blood: Floatify POSTURE accel values. 2022-10-20 00:48:08 +02:00
Mitchell Richters
bbb0cf73f2 - Blood: Floatify POSTURE::normalJumpZ and POSTURE::pwupJumpZ. 2022-10-20 00:48:08 +02:00
Mitchell Richters
b127c37939 - Blood: Floatify all the bobbing/swaying code. 2022-10-18 19:52:02 +02:00
Christoph Oelckers
eaf8a8ccca - some minor random changes. 2022-10-18 19:31:11 +02:00
Mitchell Richters
8f0e020e21 - Blood: Floatify POSTURE::eyeAboveZ and POSTURE::weaponAboveZ. 2022-10-18 18:30:38 +02:00
Mitchell Richters
954b394baa - Blood: Floatify PLAYER::zWeaponVel. 2022-10-18 18:30:38 +02:00
Mitchell Richters
0019b5ee02 - Blood: Floatify PLAYER::zWeapon. 2022-10-18 18:30:38 +02:00
Mitchell Richters
2d98c532eb - Blood: Floatify PLAYER::zViewVel. 2022-10-18 18:30:38 +02:00
Mitchell Richters
f35fffdf3d - Blood: Floatify PLAYER::zView. 2022-10-18 18:30:37 +02:00
Mitchell Richters
dd23b60810 - Blood: Clean up as much Q16.16 smoothratio usage as possible. 2022-10-18 18:29:09 +02:00
Mitchell Richters
59bee2f9f6 - Blood: Eliminate gView extern'd pointer. 2022-10-18 18:29:09 +02:00
Christoph Oelckers
560bf3e8df - add missing null pointer checks 2022-10-18 18:29:08 +02:00
Mitchell Richters
6356aeafc2 - Blood: Eliminate gMe extern'd pointer. 2022-10-18 18:29:08 +02:00
Mitchell Richters
fc71b39d22 - Blood: Eliminate VIEW::viewz. 2022-10-18 18:29:07 +02:00
Mitchell Richters
06d0d9b5fd - Blood: Floatify player inertia correction code. 2022-10-18 18:29:06 +02:00
Christoph Oelckers
1ba20c7dce - wrapped most clipdist assignments 2022-10-17 17:03:53 +02:00
Christoph Oelckers
3e36b5627b - wrap clipdist << 2 2022-10-17 17:03:52 +02:00
Christoph Oelckers
cd4d3ee2d2 - a handful more calls cleaned up 2022-10-15 18:22:09 +02:00
Mitchell Richters
45d4d3e41a - Eliminate __interpvalue() and clean up Q16.16 smoothratio values where it made sense to do so.
* Also eliminates a now empty header.
2022-10-15 13:32:02 +02:00
Mitchell Richters
06e772b44b - Rename interpolatedvalue() in preparation for replacement. 2022-10-15 13:32:01 +02:00
Christoph Oelckers
994cb47d36 - set_int_bvel_z 2022-10-14 23:52:44 +02:00
Christoph Oelckers
9cbffc998e - set_int_bvel_y 2022-10-14 23:52:44 +02:00