- convert one sound call

This commit is contained in:
Christoph Oelckers 2022-09-16 18:47:27 +02:00
parent e682e1bd85
commit 775ac0564c

View file

@ -1245,7 +1245,7 @@ bool PickupItem(PLAYER* pPlayer, DBloodActor* itemactor)
return 1;
}
sfxPlay3DSound(plActor->int_pos().X, plActor->int_pos().Y, plActor->int_pos().Z, pickupSnd, plActor->sector());
sfxPlay3DSound(plActor->spr.pos, pickupSnd, plActor->sector());
return 1;
}