terminx
c3f7c26708
Sanitize A_GetFurthestAngle() return value
...
git-svn-id: https://svn.eduke32.com/eduke32@7669 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 10:01:46 +02:00
terminx
509febe25a
Fix actor z position update bug
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git-svn-id: https://svn.eduke32.com/eduke32@7667 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 10:01:42 +02:00
terminx
efa3022d07
CON VM maintenance
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git-svn-id: https://svn.eduke32.com/eduke32@7658 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 10:01:22 +02:00
terminx
7659e816fa
CON_USE_COMPUTED_GOTO eval macro micro-optimization
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This is almost as fast as ditching the bounds check here entirely.
git-svn-id: https://svn.eduke32.com/eduke32@7657 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 10:01:19 +02:00
terminx
9ba2a3b719
Fix old issue with VM_CONDITIONAL macro
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git-svn-id: https://svn.eduke32.com/eduke32@7655 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 09:38:46 +02:00
terminx
e69fb3934e
Rename Gv_GetArrayCountFromFile() to Gv_GetArrayCountForAllocSize()
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git-svn-id: https://svn.eduke32.com/eduke32@7654 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 09:38:43 +02:00
terminx
52dde4ef32
Rename Gv_SetVarX() to Gv_SetVar() (overloaded)
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git-svn-id: https://svn.eduke32.com/eduke32@7653 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 09:38:41 +02:00
terminx
0ff1188b59
Rename Gv_GetVarX() to Gv_GetVar() (overloaded)
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git-svn-id: https://svn.eduke32.com/eduke32@7652 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 09:38:38 +02:00
terminx
6db4ac3b01
const correctness that I didn't have another commit to squash into
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git-svn-id: https://svn.eduke32.com/eduke32@7648 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 09:27:31 +02:00
terminx
0cbb1df2d1
Rename "loopcnt" to "vm_execution_depth" and CON_DIRECT_THREADING_DISPATCH to CON_USE_COMPUTED_GOTO
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Also removes a redundant "break" statement in builds not using CON_USE_COMPUTED_GOTO.
git-svn-id: https://svn.eduke32.com/eduke32@7647 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 09:27:29 +02:00
terminx
058c1a8060
Simplify the beginning of VM_Execute()
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This also moves the loop control stuff into #ifndef CON_DIRECT_THREADING_DISPATCH blocks, since we don't actually need a loop anymore when using the computed goto stuff.
git-svn-id: https://svn.eduke32.com/eduke32@7646 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 09:27:26 +02:00
terminx
9ac1ce04d6
Simplify CON_FINDNEARACTOR family of functions and restore the original behavior of returning the nearest sprite instead of any sprite that satisfies the condition
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git-svn-id: https://svn.eduke32.com/eduke32@7641 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 09:21:48 +02:00
terminx
271cdeaf5d
Fix errant "continue" found remaining in the CON_FINDNEARACTOR family of functions
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git-svn-id: https://svn.eduke32.com/eduke32@7640 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 09:21:46 +02:00
terminx
6a458273a0
Replace a handful of accesses to sprite[vm.spriteNum] with accesses to vm.pSprite
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It looks like these were simply missed when vm.pSprite was initially added.
git-svn-id: https://svn.eduke32.com/eduke32@7639 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 09:21:44 +02:00
terminx
d1af530b01
Add VM_ASSERT() macro for handling VM error conditions
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This is for errors that simply check a condition (surrounded with EDUKE32_PREDICT_FALSE) and bail out with CON_ERRPRINTF() and abort_after_error(). Not everything that fits this description has been transitioned to use the new macro yet.
git-svn-id: https://svn.eduke32.com/eduke32@7638 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 09:21:41 +02:00
terminx
f8fba45117
Tweak inlined VM_OnEvent() internals, biggest change being the removal of two instances of EDUKE32_PREDICT_FALSE
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git-svn-id: https://svn.eduke32.com/eduke32@7637 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 09:21:39 +02:00
terminx
562e6f419c
Use function overloading to clean up some of the CON event execution function names
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git-svn-id: https://svn.eduke32.com/eduke32@7636 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 09:21:37 +02:00
terminx
078ef9b871
Optimize A_Execute() control flow
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git-svn-id: https://svn.eduke32.com/eduke32@7635 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 09:21:35 +02:00
terminx
de695f22bc
Better VM_DummySprite()
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git-svn-id: https://svn.eduke32.com/eduke32@7634 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 09:21:33 +02:00
terminx
3577d8a032
Clean up Lunatic stuff in VM_AlterAng()/VM_Move()/VM_UpdateAnim()/A_Execute()
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git-svn-id: https://svn.eduke32.com/eduke32@7633 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 09:21:30 +02:00
terminx
e2f43a59a7
Add EDUKE32_PREDICT_FALSE to EVENT_ANIMATESPRITES check in G_SaveMapState() and G_RestoreMapState()
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git-svn-id: https://svn.eduke32.com/eduke32@7632 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 09:21:28 +02:00
terminx
92174a0cf9
Minor VM_Execute() maintenance
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git-svn-id: https://svn.eduke32.com/eduke32@7631 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 09:21:26 +02:00
terminx
e25a197f3e
Piddly fart bullshit changes that don't really do anything
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git-svn-id: https://svn.eduke32.com/eduke32@7606 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 14:52:31 +02:00
terminx
301ac48ccd
Utilize the types added in the previous commit
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This patch is a bit large.
git-svn-id: https://svn.eduke32.com/eduke32@7603 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/include/mdsprite.h
# source/build/src/build.cpp
# source/build/src/polymer.cpp
# source/build/src/polymost.cpp
# source/build/src/voxmodel.cpp
2019-09-19 14:46:31 +02:00
terminx
e5c979c997
CON_UPDATESECTOR/CON_UPDATESECTORZ: only use sprite[vm.spriteNum].sectnum if the initial value of the input/output parameter is outside the range of 0 - MAXSECTORS-1
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git-svn-id: https://svn.eduke32.com/eduke32@7579 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 14:26:34 +02:00
hendricks266
23ba7b1550
Tiny performance cleanup in G_ShowView
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git-svn-id: https://svn.eduke32.com/eduke32@7491 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:56:37 +02:00
terminx
d48ca24079
This should fix most of the remaining issues with projectiles colliding with ledges they shouldn't be hitting
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git-svn-id: https://svn.eduke32.com/eduke32@7436 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:14:26 +02:00
terminx
bafc3b45a2
Fix "findnearactor" family of CON functions
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git-svn-id: https://svn.eduke32.com/eduke32@7423 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 11:49:00 +02:00
terminx
21217585c9
Fix crash when starting E2L1
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git-svn-id: https://svn.eduke32.com/eduke32@7440 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-13 00:51:02 +02:00
terminx
ac87b8c945
I forgot to remove this comment in r7376
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git-svn-id: https://svn.eduke32.com/eduke32@7384 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-03 11:15:12 +00:00
terminx
3c0a38d47a
Rename "INCOMPLETE_STRUCT_ACCESS" to CON_DISCRETE_VAR_ACCESS as it was neither incomplete nor anything to do with access to structs
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However, it's remaining disabled because even with the new dispatch method it still doesn't improve performance any.
git-svn-id: https://svn.eduke32.com/eduke32@7382 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-03 11:15:01 +00:00
terminx
e61831ad5d
Fix CON issues introduced in r7357 and r7358
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git-svn-id: https://svn.eduke32.com/eduke32@7378 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:22:08 +00:00
terminx
dbcd3968ee
Am I missing something here?
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git-svn-id: https://svn.eduke32.com/eduke32@7377 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:22:04 +00:00
terminx
8b7d099cbd
Remove reference pointing to vm.pPlayer because it seems incompatible with the new dispatch method
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git-svn-id: https://svn.eduke32.com/eduke32@7376 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:22:00 +00:00
terminx
0de543ca2b
This was slightly faster here
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git-svn-id: https://svn.eduke32.com/eduke32@7363 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:21:09 +00:00
hendricks266
7414f29348
Add buildvfs, abstraction layer for file I/O.
...
Currently it passes calls through to the system libraries as before.
Also adds an incomplete implementation on PhysFS.
git-svn-id: https://svn.eduke32.com/eduke32@7359 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-01 08:51:50 +00:00
hendricks266
5c9b921285
CON: Implement a new VM dispatch method using an explicit jump table
...
Most of this patch is by pogokeen.
git-svn-id: https://svn.eduke32.com/eduke32@7358 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-28 07:21:49 +00:00
hendricks266
12bfbd5a06
CON: Macro-ize CON keyword tokens in gamedef.h and gameexec.cpp
...
Most of this patch is by pogokeen.
git-svn-id: https://svn.eduke32.com/eduke32@7357 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-28 07:21:43 +00:00
hendricks266
328e771636
CON: #ifdef out deactivated stuff that should not be half-in, half-out
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git-svn-id: https://svn.eduke32.com/eduke32@7355 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-28 07:21:37 +00:00
terminx
766fb93191
Fix a crash when accessing SECTOR_WALLPTR with CON_SETSECTOR
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git-svn-id: https://svn.eduke32.com/eduke32@7351 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-22 20:26:38 +00:00
terminx
4b1d268908
Use existing viewingrange and yxaspect for showview so it matches that of the main view
...
This fixes fov when using showview in EVENT_DISPLAYROOMS to do layered rendering, but it might not be right for uses of showview that simply display picture-in-picture stuff on screen.
git-svn-id: https://svn.eduke32.com/eduke32@7350 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-22 18:35:37 +00:00
terminx
06ac4f88b9
This fixes S_CheckSoundPlaying() and makes CON_IFSOUND work correctly in scripts that run during menus. These changes together fix the exchange between Duke and Lani at the end of episode 3 of Duke3D.
...
git-svn-id: https://svn.eduke32.com/eduke32@7279 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:39:25 +00:00
terminx
cad5a5b8c5
Move the debug_break() call in the default case of VM_Execute() to after the call to VM_ScriptInfo().
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git-svn-id: https://svn.eduke32.com/eduke32@7273 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:53 +00:00
terminx
8f7e842beb
After some refactoring, several CON error checks done at runtime stood out as things that could be determined at script compile time. They have been moved.
...
git-svn-id: https://svn.eduke32.com/eduke32@7271 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:43 +00:00
terminx
d2f16606c5
Comment out actor and player versions of gamevar manipulation opcodes as they aren't performant with our current switch-based method of processing instructions. This also tweaks the beginning of VM_Execute() to gain a little more performance.
...
git-svn-id: https://svn.eduke32.com/eduke32@7268 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:27 +00:00
terminx
cf95da82e9
Implement individual opcodes for all the gamevar if checks and the functions that do math on vars
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git-svn-id: https://svn.eduke32.com/eduke32@7266 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:16 +00:00
terminx
ace77922b1
Global var opcodes for common conditional statements. Decent performance gain!
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git-svn-id: https://svn.eduke32.com/eduke32@7265 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:10 +00:00
terminx
dbdf662790
Use separate instructions in the bytecode for manipulating global variables versus more complex variable types. The optimization that transforms CON_DIVVAR and CON_MULVAR into CON_SHIFTVARR and CON_SHIFTVARL plus CON_INV has been disabled for now until I can debug a problem with it.
...
git-svn-id: https://svn.eduke32.com/eduke32@7263 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:00 +00:00
terminx
702d30f2b5
Replace pointer with reference in VM_Execute()
...
git-svn-id: https://svn.eduke32.com/eduke32@7262 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:37:54 +00:00
terminx
72d80890e2
CON cleanup/tweaks. This improves the game update time by about 5% in some of my test scenarios.
...
git-svn-id: https://svn.eduke32.com/eduke32@7261 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:37:49 +00:00