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Tiny performance cleanup in G_ShowView
git-svn-id: https://svn.eduke32.com/eduke32@7491 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 7 additions and 7 deletions
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@ -1170,7 +1170,7 @@ static int G_StartTrackSlotWrap(int const volumeNum, int const levelNum)
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int G_StartTrack(int const levelNum) { return G_StartTrackSlot(ud.volume_number, levelNum); }
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#endif
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LUNATIC_EXTERN void G_ShowView(vec3_t vec, fix16_t a, fix16_t horiz, int sect, int x1, int y1, int x2, int y2, bool unbiasedp)
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LUNATIC_EXTERN void G_ShowView(vec3_t vec, fix16_t a, fix16_t horiz, int sect, int ix1, int iy1, int ix2, int iy2, bool unbiasedp)
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{
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if (g_screenCapture)
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return;
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@ -1181,10 +1181,10 @@ LUNATIC_EXTERN void G_ShowView(vec3_t vec, fix16_t a, fix16_t horiz, int sect, i
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return;
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}
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if (x1 > x2)
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swaplong(&x1, &x2);
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if (y1 > y2)
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swaplong(&y1, &y2);
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int x1 = min(ix1, ix2);
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int x2 = max(ix1, ix2);
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int y1 = min(iy1, iy2);
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int y2 = max(iy1, iy2);
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if (!unbiasedp)
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{
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@ -123,8 +123,8 @@ static FORCE_INLINE int32_t VM_OnEventWithReturn(int nEventID, int spriteNum, in
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void G_GetTimeDate(int32_t * pValues);
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int G_StartTrack(int levelNum);
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#ifdef LUNATIC
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void G_ShowView(vec3_t vec, fix16_t a, fix16_t horiz, int32_t sect,
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int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t unbiasedp);
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void G_ShowView(vec3_t vec, fix16_t a, fix16_t horiz, int sect,
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int ix1, int iy1, int ix2, int iy2, bool unbiasedp);
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void P_AddWeaponMaybeSwitchI(int32_t snum, int32_t weap);
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void VM_FallSprite(int32_t i);
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int32_t VM_ResetPlayer2(int32_t snum, int32_t flags);
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