helixhorned
d37ef521fb
A couple of small tweaks:
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- fix arg checking in checkdefs.sh
- some tilenum and quote ID validation in the CON interpreter
- G_DrawDigiNum and friends: eliminate redundant strlen calls
git-svn-id: https://svn.eduke32.com/eduke32@2086 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-30 19:46:51 +00:00
helixhorned
f938e0bc11
Bash helper script to find wrongly-cased file names in DEFs and
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maybe replace them with the proper names.
Usage:
checkdefs.sh <some.def> [[<some_dir>] -patch]
<some_dir> is taken to be the base directory of the search path.
-patch uses 'sed -i' to replace the offending findings
git-svn-id: https://svn.eduke32.com/eduke32@2081 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-27 13:13:22 +00:00
helixhorned
eba8de3007
kextract <groupfile> (without further filenames) lists all files in the GRP.
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git-svn-id: https://svn.eduke32.com/eduke32@2065 1a8010ca-5511-0410-912e-c29ae57300e0
2011-10-02 22:37:51 +00:00
plagman
ebfb0b1ad6
MD3 export script for Blender, based off the XReal hosted one and modified to
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not prompt you for shader paths, collapsed into a single file and to avoid
transforming normals. This might break for rotations, but I don't think such
transforms should happen with a straight import from ASE -> export to MD3.
git-svn-id: https://svn.eduke32.com/eduke32@1839 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-11 08:01:43 +00:00
plagman
f1c2dcaef8
Blender ASE: fix animation import.
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git-svn-id: https://svn.eduke32.com/eduke32@1838 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-11 04:55:02 +00:00
plagman
c4f613e021
Add animation support to the ASE import script.
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git-svn-id: https://svn.eduke32.com/eduke32@1835 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-08 06:54:48 +00:00
plagman
7034f78413
Checking in ASE import script for Blender, improved with vertex normal support.
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git-svn-id: https://svn.eduke32.com/eduke32@1834 1a8010ca-5511-0410-912e-c29ae57300e0
2011-03-08 05:46:33 +00:00
helixhorned
e24a1058f5
print 'cached tile' messages only from 5 ms up so as not to flood the OSD/log; quit on out of mem in one more place; new tool md2tool to query MD2 model info or change the scale/translate fields so that desired bounds are produced
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git-svn-id: https://svn.eduke32.com/eduke32@1784 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-30 11:02:28 +00:00
helixhorned
4bc5ed0e83
have gltexcompr option in mapster32; fix prhighpal.py script
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git-svn-id: https://svn.eduke32.com/eduke32@1755 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-09 22:49:50 +00:00
helixhorned
e66bec5e31
Make mapster32 know r_downsize parameter. For best caching performance, this and glusetexcache should be the same as for the game. Highpalookup script can now generate maps equivalent to the current PHRP tint defs.
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git-svn-id: https://svn.eduke32.com/eduke32@1754 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-09 18:53:06 +00:00
plagman
69feee634b
Move the highpalookup python helper scripts somewhere that makes sense and
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that's packaged by synthesis source snapshots (zebioman request).
git-svn-id: https://svn.eduke32.com/eduke32@1753 1a8010ca-5511-0410-912e-c29ae57300e0
2011-01-07 01:50:23 +00:00
terminx
a9c8d071a6
Couple weeks worth of random bs changes
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git-svn-id: https://svn.eduke32.com/eduke32@1490 1a8010ca-5511-0410-912e-c29ae57300e0
2009-08-28 23:08:00 +00:00
terminx
d9867cfaaf
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
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git-svn-id: https://svn.eduke32.com/eduke32@1105 1a8010ca-5511-0410-912e-c29ae57300e0
2008-10-20 03:09:19 +00:00