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https://github.com/ZDoom/Raze.git
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ebfb0b1ad6
not prompt you for shader paths, collapsed into a single file and to avoid transforming normals. This might break for rotations, but I don't think such transforms should happen with a straight import from ASE -> export to MD3. git-svn-id: https://svn.eduke32.com/eduke32@1839 1a8010ca-5511-0410-912e-c29ae57300e0 |
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.. | ||
ase_import.py | ||
bin2c.cpp | ||
cacheinfo.c | ||
generateicon.c | ||
highpalookupmaker.py | ||
kextract.c | ||
kgroup.c | ||
kmd2tool.c | ||
md2tool.c | ||
md3_export.py | ||
prhighpal.py | ||
transpal.c | ||
vgafont.cpp | ||
wad2art.c | ||
wad2map.c |