Mitchell Richters
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41bbbd9df5
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- Remove all remaining uses of fixedhoriz::asbuild() .
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2022-10-25 07:06:55 +02:00 |
|
Christoph Oelckers
|
05117f9f5d
|
- first part of final bsin replacement.
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2022-10-22 12:09:54 +02:00 |
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Christoph Oelckers
|
5f44dcc262
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- refactor animatesprites API
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2022-10-22 12:09:54 +02:00 |
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Christoph Oelckers
|
eae2e638aa
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- floatified all getangle calls.
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2022-10-22 11:33:16 +02:00 |
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Christoph Oelckers
|
4dfba60d99
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- eliminated all ldist calls outside the weapon code.
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2022-10-21 00:00:08 +02:00 |
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Christoph Oelckers
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ada4af8fb7
|
-consolidated sprite rotation formula in 2 inline functions.
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2022-10-21 00:00:03 +02:00 |
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Mitchell Richters
|
ea3ca4a4ea
|
- Duke: Tidy up old multiplayer variables to modern standards.
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2022-10-16 10:59:04 +02:00 |
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Mitchell Richters
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45d4d3e41a
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- Eliminate __interpvalue() and clean up Q16.16 smoothratio values where it made sense to do so.
* Also eliminates a now empty header.
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2022-10-15 13:32:02 +02:00 |
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Mitchell Richters
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f02035b15a
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- Eliminate __interpvaluef() and clean up Q16.16 smoothratio values where it made sense to do so.
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2022-10-15 13:32:01 +02:00 |
|
Mitchell Richters
|
2c8cb8f052
|
- Rename DCoreActor method interpolatedvec3() to interpolatedpos() .
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2022-10-15 13:32:01 +02:00 |
|
Mitchell Richters
|
74167e1a7c
|
- Remove interpolators for TVector and TAngle objects, replacing with single generic version.
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2022-10-15 13:32:01 +02:00 |
|
Mitchell Richters
|
06e772b44b
|
- Rename interpolatedvalue() in preparation for replacement.
|
2022-10-15 13:32:01 +02:00 |
|
Mitchell Richters
|
8fd6452baf
|
- Rename interpolatedvaluef() in preparation for replacement.
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2022-10-15 13:32:01 +02:00 |
|
Christoph Oelckers
|
e5219382f2
|
- added some Sector Effector symbolic names.
|
2022-10-15 12:42:30 +02:00 |
|
Mitchell Richters
|
7d5040f560
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- Fix all calls to interpolatedangle() that didn't revert smoothratio back to a float.
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2022-10-15 12:16:53 +02:00 |
|
Christoph Oelckers
|
9ba03ac53f
|
- renamed yvel to yint in Duke.
It's never used as velocity, but as an auxiliary parameter so name it appropriately.
|
2022-10-14 23:17:45 +02:00 |
|
Christoph Oelckers
|
9621cd08d2
|
- use PlayerIndex plus a bit of cleanup.
|
2022-10-14 23:17:45 +02:00 |
|
Christoph Oelckers
|
0740ccbef1
|
- use PlayerIndex where appropriate.
|
2022-10-14 23:02:11 +02:00 |
|
Mitchell Richters
|
5407de6924
|
- Use MaxSmoothRatio everywhere so refactoring is easier later on.
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2022-10-14 18:19:03 +02:00 |
|
Christoph Oelckers
|
cceecb4ab6
|
- use ToVector where appropriate
|
2022-10-13 20:41:54 +02:00 |
|
Mitchell Richters
|
e970ed0f27
|
- Migrate spritetypebase::interpolatedvec3() to backend solution.
* Also eliminate unused `interpolatedvec2() method from class.
|
2022-10-13 00:59:03 +02:00 |
|
Mitchell Richters
|
d133839e2e
|
- Fix a few uses of interpolatedvalue() with floating point numbers.
|
2022-10-13 00:59:03 +02:00 |
|
Christoph Oelckers
|
d700b11887
|
- getangle in animatesprites
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2022-10-13 00:59:00 +02:00 |
|
Christoph Oelckers
|
f13d9892dc
|
- trivial wrapper replacements in Duke
|
2022-10-09 08:21:53 +02:00 |
|
Christoph Oelckers
|
b32c4444c4
|
- replaced all add_int_z calls with constants.
|
2022-10-08 19:28:57 +02:00 |
|
Mitchell Richters
|
d28d6cd4cf
|
- Utilise actor sprite's full precision in instances where angle was converted to Build and back again.
|
2022-10-05 00:36:30 +02:00 |
|
Christoph Oelckers
|
6aaee85875
|
- leftover binangle uses from the coordinate refactoring.
|
2022-10-05 00:36:29 +02:00 |
|
Christoph Oelckers
|
6bdfa09dd1
|
- the remaining angle stuff.
|
2022-10-05 00:36:21 +02:00 |
|
Christoph Oelckers
|
f54e4b8a9a
|
- more int_ang()
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2022-10-04 23:56:43 +02:00 |
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Christoph Oelckers
|
33d5b54ce0
|
- use int_ang().
|
2022-10-04 23:56:43 +02:00 |
|
Christoph Oelckers
|
735b9a8fed
|
- renamed ang to __int_angle
|
2022-10-04 23:56:42 +02:00 |
|
Christoph Oelckers
|
022f22cd10
|
-replaced tspritetype::set_int_x/y.
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2022-10-04 18:44:16 +02:00 |
|
Christoph Oelckers
|
b327f7f03a
|
- some simple replacements.
|
2022-10-04 18:44:15 +02:00 |
|
Christoph Oelckers
|
95bc8a173f
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- animatesprites clear of player_int_pos.
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2022-10-04 18:44:15 +02:00 |
|
Christoph Oelckers
|
312ee075d2
|
- use wrapper functions for pos/opos where possible.
|
2022-10-02 20:46:58 +02:00 |
|
Christoph Oelckers
|
591dcc995a
|
- added a float version of gs.playerheight.
|
2022-10-02 20:46:58 +02:00 |
|
Christoph Oelckers
|
1e1188ae73
|
- use gs.playerheight consistently.
There were still several cases using the game specific constants.
|
2022-10-02 20:46:58 +02:00 |
|
Christoph Oelckers
|
564ec9e518
|
- renamed player_struct::opos
|
2022-10-02 20:46:58 +02:00 |
|
Christoph Oelckers
|
5f4c35e9aa
|
- renamed player_struct::pos
|
2022-10-02 20:46:58 +02:00 |
|
Christoph Oelckers
|
8f64518637
|
- Duke: cleanup on z-checks, part 4.
|
2022-10-02 20:46:57 +02:00 |
|
Christoph Oelckers
|
4787bddddd
|
- Duke: replaced most read access to DDukeActor::floorz/ceilingz with a wrapper function.
|
2022-10-02 20:46:56 +02:00 |
|
Christoph Oelckers
|
793e9b7623
|
- renamed DDukeActor::floorz, ceilingz.
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2022-10-02 20:46:56 +02:00 |
|
Christoph Oelckers
|
6816e32d23
|
- call float 'interpolated' functions for setting tsprite's pos.
|
2022-10-02 20:46:56 +02:00 |
|
Christoph Oelckers
|
5df4caa82f
|
- renamed interpolate functions as preparation for floatifying opos.
|
2022-10-02 20:46:56 +02:00 |
|
Christoph Oelckers
|
c84d75b8bf
|
- use inline access functions to read floorz/ceilingz.
|
2022-08-27 09:58:16 +02:00 |
|
Christoph Oelckers
|
0672572e63
|
- renamed sectortype::floorz and ceilingz as preparation for floatification
|
2022-08-27 09:47:48 +02:00 |
|
Christoph Oelckers
|
4c6976baca
|
- looks I missed one last place...
|
2022-08-26 19:53:10 +02:00 |
|
Christoph Oelckers
|
1231f6025d
|
- handle the last remaining uses of __int_pos that can be done with the function interface.
|
2022-08-26 19:53:10 +02:00 |
|
Christoph Oelckers
|
8ccaa0ab8c
|
- more tsprite position stuff
|
2022-08-26 19:53:10 +02:00 |
|
Christoph Oelckers
|
170387ab26
|
- tspritetype::pos access wrappers, part 1.
|
2022-08-26 19:53:10 +02:00 |
|