Christoph Oelckers
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6f0e7e3784
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- Exhumed: batch of several s().
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2021-12-30 09:57:27 +01:00 |
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Christoph Oelckers
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56bd9e7e27
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- Exhumed: pActor->s() in spider.cpp
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2021-12-30 09:57:26 +01:00 |
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Christoph Oelckers
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05d2b90418
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- Exhumed: pActor->s() in anubis.cpp
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2021-12-30 09:57:26 +01:00 |
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Christoph Oelckers
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046ff607dc
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- Exhumed: pActor->s() in wasp.cpp
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2021-12-30 09:57:26 +01:00 |
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Christoph Oelckers
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eda75a38d2
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- Exhumed: pActor->s() in snake.cpp
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2021-12-30 09:57:26 +01:00 |
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Christoph Oelckers
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0fb92e3928
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- Exhumed: pActor->s() in set.cpp
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2021-12-30 09:57:26 +01:00 |
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Christoph Oelckers
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b34a4af15e
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- Exhumed: pActor->s() in scorp.cpp
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2021-12-30 09:57:26 +01:00 |
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Christoph Oelckers
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013cf05042
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- Exhumed: pActor->s() in runlist.cpp
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2021-12-30 09:57:26 +01:00 |
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Christoph Oelckers
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318678b5a1
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- Exhumed: pActor->s() in roach.cpp
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2021-12-30 09:57:25 +01:00 |
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Christoph Oelckers
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a6c592b12c
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- Exhumed: pActor->s() in rex.cpp
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2021-12-30 09:57:25 +01:00 |
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Christoph Oelckers
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b02feec2e8
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- Exhumed: pActor->s() in rat.cpp
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2021-12-30 09:57:25 +01:00 |
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Christoph Oelckers
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430a0263d5
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- Exhumed: pActor->s() in ra.cpp
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2021-12-30 09:57:25 +01:00 |
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Christoph Oelckers
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d162c36113
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- Exhumed: pActor->s() in queen.cpp
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2021-12-30 09:57:25 +01:00 |
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Christoph Oelckers
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b641da3959
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- Exhumed: pActor->s() in player.cpp and view.cpp.
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2021-12-30 09:57:25 +01:00 |
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Christoph Oelckers
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b6d04ffec0
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- Exhumed: pActor->s() in object.cpp
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2021-12-30 09:57:24 +01:00 |
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Christoph Oelckers
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dca478d284
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- Exhumed: pActor->s() in mummy.cpp
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2021-12-30 09:57:24 +01:00 |
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Christoph Oelckers
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23f274120c
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- Exhumed: pActor->s() in move.cpp
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2021-12-30 09:57:24 +01:00 |
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Christoph Oelckers
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ca88e241e1
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- Exhumed: pActor->s() in lion.cpp
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2021-12-30 09:57:24 +01:00 |
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Christoph Oelckers
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5700b8ade6
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- Exhumed: pActor->s() in lavadude.cpp
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2021-12-30 09:57:24 +01:00 |
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Christoph Oelckers
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33918ac554
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- Exhumed: pActor->s() in items.cpp
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2021-12-30 09:57:24 +01:00 |
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Christoph Oelckers
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1d01a6cff7
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- Exhumed: pActor->s() in init.cpp + lighting.cpp
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2021-12-30 09:57:24 +01:00 |
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Christoph Oelckers
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613dd67578
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- Exhumed: pActor->s() in grenade.cpp
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2021-12-30 09:57:23 +01:00 |
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Christoph Oelckers
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79e6412ad5
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- Exhumed: pActor->s() in fish.cpp
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2021-12-30 09:57:23 +01:00 |
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Christoph Oelckers
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a7cebcafbb
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- Exhumed: pActor->s() in bullet.cpp
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2021-12-30 09:57:23 +01:00 |
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Christoph Oelckers
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03759ef73b
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- Exhumed: pActor->s() in bubbles.cpp
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2021-12-30 09:57:23 +01:00 |
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Christoph Oelckers
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89a1fcdfac
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- Exhumed: pActor->s() in anims.cpp
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2021-12-30 09:57:23 +01:00 |
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Christoph Oelckers
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1bb7f3764d
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- handle all s() cases in Exhumed using pSprite but not pActor->s().
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2021-12-30 09:57:23 +01:00 |
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Christoph Oelckers
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3adbed4826
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- t[] replacement in spawn code.
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2021-12-30 09:57:22 +01:00 |
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Christoph Oelckers
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9b932b2d91
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- t[] replacement in actors_d.cpp and actors_r.cpp.
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2021-12-30 09:57:22 +01:00 |
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Christoph Oelckers
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8c35224fe1
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- Duke: removed all t-pointers to temp_data in actors.cpp.
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2021-12-30 09:57:22 +01:00 |
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Christoph Oelckers
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bd47f56a5c
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- x() is gone entirely.
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2021-12-30 09:57:22 +01:00 |
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Christoph Oelckers
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e940fe1931
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- the rest of nnexts.cpp
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2021-12-30 09:57:22 +01:00 |
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Christoph Oelckers
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4177c31deb
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- next batch of nnexts.cpp
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2021-12-30 09:57:22 +01:00 |
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Christoph Oelckers
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d3e4f591f2
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- third x() batch in nnexts.cpp.
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2021-12-30 09:57:21 +01:00 |
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Christoph Oelckers
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60382d9992
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- all pXCond's.
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2021-12-30 09:57:21 +01:00 |
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Christoph Oelckers
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fd234984f5
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- first batch of x() in nnexts.cpp.
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2021-12-30 09:57:21 +01:00 |
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Christoph Oelckers
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a291364606
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- the big 'pXSprite = &actor->x()' replacement.
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2021-12-30 09:57:21 +01:00 |
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Christoph Oelckers
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8d8e0550df
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- got rid of PLAYER::pXSprite.
Now the player references its actor through ONE pointer only.
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2021-12-30 09:57:21 +01:00 |
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Christoph Oelckers
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b848a9c980
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- some more.
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2021-12-30 09:57:21 +01:00 |
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Christoph Oelckers
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0d5ea0f314
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- handle most of PLAYER::pXSprite
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2021-12-30 09:57:20 +01:00 |
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Christoph Oelckers
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aa3b930a4d
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- several x()'s in nnexts.cpp.
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2021-12-30 09:57:20 +01:00 |
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Christoph Oelckers
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812a4ccd7b
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- handle sourceactor->x() in nnexts.cpp.
Almost exclusively done with search & replace.
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2021-12-30 09:57:20 +01:00 |
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Christoph Oelckers
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5699488bea
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- get rid of spritetype in inactive code. (Search noise removal)
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2021-12-30 09:57:20 +01:00 |
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Christoph Oelckers
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2254dacdf1
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- forgot to save the last change.
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2021-12-30 09:57:20 +01:00 |
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Christoph Oelckers
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5ad43256cc
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- the final s()'s in Blood.
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2021-12-30 09:57:20 +01:00 |
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Christoph Oelckers
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582b83601d
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- targets in weapon.cpp, plus removal of the now redundant spritetype variants of IsTargetTeammate.
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2021-12-30 09:57:19 +01:00 |
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Christoph Oelckers
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bf25428225
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- upper/lower in CheckLink.
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2021-12-30 09:57:19 +01:00 |
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Christoph Oelckers
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c67c6ed3da
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- the rest of triggers.cpp.
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2021-12-30 09:57:19 +01:00 |
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Christoph Oelckers
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06d8db1470
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- deal with the markers in triggers.cpp.
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2021-12-30 09:57:19 +01:00 |
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Christoph Oelckers
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8d66c8468d
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- the remaining s()'s of nnexts.cpp.
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2021-12-30 09:57:19 +01:00 |
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