Christoph Oelckers
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1d6b5e621d
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- sp cleanup in jweapon.cpp.
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2021-12-30 09:57:36 +01:00 |
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Christoph Oelckers
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b3b6001248
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- sp-> replacements in jweapon.cpp
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2021-12-30 09:57:36 +01:00 |
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Christoph Oelckers
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aeed726b59
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- deleted sp assignments in processed files.
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2021-12-30 09:57:35 +01:00 |
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Christoph Oelckers
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aac44b27b1
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- sp cleanup in bunny.cpp.
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2021-12-30 09:57:35 +01:00 |
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Christoph Oelckers
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1d76336045
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- handle bp in break.cpp
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2021-12-30 09:57:35 +01:00 |
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Christoph Oelckers
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47b51efdc6
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- turning TEST_BOOL into overloaded functions.
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2021-12-30 09:57:35 +01:00 |
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Christoph Oelckers
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5290939cbc
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- break.cpp sp cleanup.
Also a few needed renamings.
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2021-12-30 09:57:35 +01:00 |
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Christoph Oelckers
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06d33b8276
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- partial conversion of SP_TAG3 to actors.
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2021-12-30 09:57:35 +01:00 |
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Christoph Oelckers
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627a69570f
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- turned all SP_TAGx macros into functions so that they can be overloaded with actor variants.
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2021-12-30 09:57:34 +01:00 |
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Christoph Oelckers
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397d9b0d84
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- made SP_TAG2 a function with an actor parameter.
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2021-12-30 09:57:34 +01:00 |
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Christoph Oelckers
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5be1bc4de7
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- made SP_TAG1 a function with an actor parameter.
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2021-12-30 09:57:34 +01:00 |
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Christoph Oelckers
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40050f5008
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- replaced sp-> in several files.
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2021-12-30 09:57:34 +01:00 |
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Christoph Oelckers
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42a525692d
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- fixed check on wrong actor in DoChemBomb.
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2021-12-30 09:57:34 +01:00 |
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Christoph Oelckers
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514c3ffb10
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- cameraactor in _polymost.cpp
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2021-12-30 09:57:33 +01:00 |
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Christoph Oelckers
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4caee272ef
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- some non 'actor' sp replacements in weapon.cpp.
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2021-12-30 09:57:33 +01:00 |
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Christoph Oelckers
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76809965ad
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- some sp replacements as preparation for replacing most of 'actor->s()'.
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2021-12-30 09:57:33 +01:00 |
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Christoph Oelckers
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ca14c809f9
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- cleaned up some random crap with loops and bad variable types I just randomly found.
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2021-12-30 09:57:33 +01:00 |
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Christoph Oelckers
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7bbd4343a8
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- renamed all shadowing variables in Duke.
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2021-12-30 09:57:33 +01:00 |
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Christoph Oelckers
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032c597fa5
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- renamed shadowing variables in Blood.
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2021-12-30 09:57:32 +01:00 |
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Christoph Oelckers
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9e14b168bb
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- addressed more shadowed variables in common code.
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2021-12-30 09:57:32 +01:00 |
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Mitchell Richters
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0bb4ec7c33
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- SW: Ensure pp in analyzesprites() is always initiated as the console player.
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2021-12-30 09:57:32 +01:00 |
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Christoph Oelckers
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ca9d73ffee
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- renamed some shadowing variables in common code.
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2021-12-30 09:57:32 +01:00 |
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Mitchell Richters
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95d270fbdd
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- Exhumed: Clean up local functions variables to prevent redefinition conflicts.
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2021-12-30 09:57:31 +01:00 |
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Mitchell Richters
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c26b5d2303
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- SW: Clean up local functions variables to prevent redefinition conflicts.
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2021-12-30 09:57:31 +01:00 |
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Mitchell Richters
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a611fdb152
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- Allow variable redefinition warnings for entire project.
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2021-12-30 09:57:31 +01:00 |
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Mitchell Richters
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36fc6ede8e
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- Blood: Repair actor variable collision in GetZRange() causing all kinds of weirdness.
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2021-12-30 09:57:31 +01:00 |
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Mitchell Richters
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a1900253e5
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- Fix GCC warning warning: "/*" within comment [-Wcomment] .
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2021-12-30 09:57:31 +01:00 |
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Mitchell Richters
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e15c887f90
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- Duke: Fix bad setup in initcrane() following actor sprite pointer cleanups.
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2021-12-30 09:57:31 +01:00 |
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Christoph Oelckers
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0ebd7532b8
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- don't use s() in other getters.
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2021-12-30 09:57:30 +01:00 |
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Christoph Oelckers
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395a269feb
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- globally replaced ->u()->.
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2021-12-30 09:57:30 +01:00 |
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Christoph Oelckers
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82b883e461
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- SW: replaced u() in ai.cpp.
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2021-12-30 09:57:30 +01:00 |
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Christoph Oelckers
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b55e46ec6d
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- ai.cpp cleanup.
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2021-12-30 09:57:30 +01:00 |
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Christoph Oelckers
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ed8b4100f6
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- SW: replace s() in ai.cpp.
Also a bit of inline cleanup to make it compile again.
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2021-12-30 09:57:30 +01:00 |
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Christoph Oelckers
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8d5bffc280
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- SW: some inline cleanup.
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2021-12-30 09:57:29 +01:00 |
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Christoph Oelckers
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810ab29898
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- SW: non 'actor' cases of s() in ai.cpp.
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2021-12-30 09:57:29 +01:00 |
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Christoph Oelckers
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6c97912220
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- SW: replace all u()'s in actor.cpp
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2021-12-30 09:57:29 +01:00 |
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Christoph Oelckers
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fd78cb57c1
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- fixed some bad flag replacements.
0x7fff is not ~CSTAT_SPRITE_BLOCK but ~CSTAT_SPRITE_INVISIBLE.
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2021-12-30 09:57:29 +01:00 |
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Christoph Oelckers
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d84556d829
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- fixed broken getzrange setup.
When adding support for slope sprites an assignment to daz2 got lost.
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2021-12-30 09:57:29 +01:00 |
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Christoph Oelckers
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3992dfae84
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- fixed: When merging clip nodes the redundant one needs to be deleted with RemoveRange.
Calling Free is not enough.
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2021-12-30 09:57:29 +01:00 |
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Christoph Oelckers
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b00f197be3
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- fixed: RemoveClipRange did not shorten the range if it had to split it up.
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2021-12-30 09:57:29 +01:00 |
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Christoph Oelckers
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c9628e2034
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- partial cleanup of SW's macro mess.
Renamed some functions to give them better names and converted more macros into functions or constants
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2021-12-30 09:57:28 +01:00 |
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Christoph Oelckers
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394f06baa0
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- SW: converted 1/3 of the #defines in names2.h into enums.
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2021-12-30 09:57:28 +01:00 |
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Christoph Oelckers
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92f2182e6e
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- SW: all s() in actor.cpp
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2021-12-30 09:57:28 +01:00 |
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Christoph Oelckers
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2718b3a5e3
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- remaining s() in Exhumed
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2021-12-30 09:57:28 +01:00 |
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Christoph Oelckers
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d4c01ce957
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- remaining s() in queen.cpp.
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2021-12-30 09:57:28 +01:00 |
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Christoph Oelckers
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4610fc6e99
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- remaining s() in player.cpp.
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2021-12-30 09:57:27 +01:00 |
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Christoph Oelckers
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d40da386a4
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- remaining s() in object.cpp.
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2021-12-30 09:57:27 +01:00 |
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Christoph Oelckers
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301350ef8c
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- remaining s() in move.cpp
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2021-12-30 09:57:27 +01:00 |
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Christoph Oelckers
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7eaf669295
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- remaining s() in bullet.cpp, grenade.cpp and gun.cpp.
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2021-12-30 09:57:27 +01:00 |
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Christoph Oelckers
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cd6bb5305e
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- second batch of Exhumed's s().
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2021-12-30 09:57:27 +01:00 |
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