Commit graph

13162 commits

Author SHA1 Message Date
Christoph Oelckers
deef1b5936 - World Tour commentary stubs.
# Conflicts:
#	source/core/gamecontrol.cpp
2020-06-21 22:54:22 +02:00
Christoph Oelckers
0dacfb0049 - fixed compile 2020-06-21 22:53:08 +02:00
Christoph Oelckers
4c47361132 - added null check to findplayer. 2020-06-21 22:40:13 +02:00
Christoph Oelckers
577a800843 - the rest of sector.cpp, except for the input function. 2020-06-21 22:40:12 +02:00
Christoph Oelckers
92f5236b24 - more sector stuff. 2020-06-21 22:40:12 +02:00
Christoph Oelckers
c9a47d2e44 checkhitswitch
intentionally not merged because this is too messy.
2020-06-21 22:40:11 +02:00
Christoph Oelckers
536e3c886c 20% of sector.cpp
# Conflicts:
#	source/games/duke/src/zz_sector.cpp
2020-06-21 22:40:11 +02:00
Christoph Oelckers
c8cb0e4efd - the beginning of sector.cpp
The math backend functions have been moved out of Build because they originally have a good license.

# Conflicts:
#	source/build/src/mdsprite.cpp
#	source/build/src/polymost.cpp
2020-06-21 22:39:05 +02:00
Christoph Oelckers
9c3189475a - renamed unprocessed files and added missing WT firefly effect. 2020-06-21 22:38:05 +02:00
Christoph Oelckers
8cc273955d - moveeffectors, actors.c complete. 2020-06-21 22:38:04 +02:00
Christoph Oelckers
4c99eae4f6 - moveexplosions 2020-06-21 22:38:04 +02:00
Christoph Oelckers
242f78de13 - make moveactors work and RR weapon name cleanup.
# Conflicts:
#	source/games/duke/src/sbar.cpp
2020-06-21 22:38:04 +02:00
Christoph Oelckers
7b75a0683a moveactors plus backing code. 2020-06-21 22:37:29 +02:00
Christoph Oelckers
ca0af4bd7c - fixed compile. 2020-06-21 22:36:11 +02:00
Christoph Oelckers
cfead10cc2 - movetransports. 2020-06-21 22:36:11 +02:00
Christoph Oelckers
d396df057f - deleted old moveweapons function. 2020-06-21 22:36:11 +02:00
Christoph Oelckers
63f45f57d8 - separated Duke and RR implementations because the more complex functions would become too messy otherwise. 2020-06-21 22:36:11 +02:00
Christoph Oelckers
bda3374f9b - reshuffling stuff. 2020-06-21 22:36:10 +02:00
Christoph Oelckers
37b496b971 - moveweapons. 2020-06-21 22:36:10 +02:00
Christoph Oelckers
4d89c076f3 - removed old movestandables version. 2020-06-21 22:36:10 +02:00
Christoph Oelckers
9104fda1a0 - movestandables - old code not removed yet. Plus some World Tour handling. 2020-06-21 22:36:10 +02:00
Christoph Oelckers
8d42055dd7 - moveplayer 2020-06-21 22:36:09 +02:00
Christoph Oelckers
4b235c0771 - ifhitbyweapon and shorter game checks with inline functions. 2020-06-21 22:36:09 +02:00
Christoph Oelckers
89e555761d - guts and moves 2020-06-21 22:36:09 +02:00
Christoph Oelckers
754c8bd9c1 - lotsofstuff 2020-06-21 22:36:09 +02:00
Christoph Oelckers
c11963b41a - movesprite 2020-06-21 22:36:08 +02:00
Christoph Oelckers
68de42075e - delete the old one. 2020-06-21 22:36:08 +02:00
Christoph Oelckers
b29351f3bc - hitradius.
This one was really messy...
2020-06-21 22:36:08 +02:00
Christoph Oelckers
51d4853375 - checkavailweapon 2020-06-21 22:36:08 +02:00
Christoph Oelckers
2cc4176ed8 - addweapon. 2020-06-21 22:36:07 +02:00
Christoph Oelckers
294a7e4c9c - reinstated RR code after seeing that the weapon array can be shared without problems. 2020-06-21 22:36:07 +02:00
Christoph Oelckers
7493956613 - removed the dynamic weapon map indirection. 2020-06-21 22:36:07 +02:00
Christoph Oelckers
cb54a03d60 - wip
# Conflicts:
#	source/games/duke/src/sbar.cpp
2020-06-21 22:36:07 +02:00
Christoph Oelckers
cde100598c - two more functions reverted. 2020-06-21 22:36:06 +02:00
Christoph Oelckers
bb3d14c0c4 - original tile name definitions. 2020-06-21 22:36:06 +02:00
Christoph Oelckers
30cf62d9c2 - renamed all tile variables so that the engine can be reverted to the old constant setup instead of the mostly useless tile remapping feature.
If this is supposed to be made customizable it has to be done very differently.

# Conflicts:
#	source/games/duke/src/game.cpp
#	source/games/duke/src/sbar.cpp
2020-06-21 22:36:06 +02:00
Christoph Oelckers
27c313d74e - moved interpolation code to its own file.
Mainly to get it out of the way. This needs to be redone later in a more serialization-friendly way.
2020-06-21 22:36:05 +02:00
Christoph Oelckers
bd6047a097 - started porting functions - using a simple one as the first case. 2020-06-21 22:36:05 +02:00
Christoph Oelckers
e72869c947 - renamed file to allow getting the right thing into its place. 2020-06-21 22:36:05 +02:00
Christoph Oelckers
92c2ab50d3 - statusbar.cpp 2020-06-21 22:35:41 +02:00
Christoph Oelckers
0596078978 - prepared folder for merging. 2020-06-21 22:18:12 +02:00
Christoph Oelckers
99958342a9 - prepare the branch for adding new commits
# Conflicts:
#	source/core/gamecontrol.cpp
2020-06-21 20:59:16 +02:00
Christoph Oelckers
b8b38e075d - moving to the right place. 2020-06-21 20:59:08 +02:00
Christoph Oelckers
e9925eee0f - preparation work.
# Conflicts:
#	source/core/gamecontrol.cpp
2020-06-21 20:59:07 +02:00
Mitchell Richters
d80a32d379 - fix render visibility calculation following changes in 0bd460d9e3.
* Output from PrintVis() in 9dfd3ddd02 showed resulting global visibility as 0.078125.
* Following 0bd460d9e3, resulting global visibility shown as 0.041667.
* Scaling g_visibility by (8.f / 15.f) (0.533333) restores resulting global visibility to 0.078125.
2020-06-21 10:12:54 +02:00
Mitchell Richters
3325ef272e - make r_ambientlight work globally for all games by performing adjustment engine-side. 2020-06-21 10:12:54 +02:00
Christoph Oelckers
1bb7da173a - removed a few more dependencies on Build includes. 2020-06-20 18:17:49 +02:00
Christoph Oelckers
83a760874b - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
Christoph Oelckers
686999381b - moved non-Build definitions out of baselayer.h. 2020-06-20 17:52:10 +02:00
Christoph Oelckers
5b805af4e7 - removed all dirty headers from third party code.
This code should be project independent and remain project independent
2020-06-20 13:03:05 +02:00