Christoph Oelckers
|
2ffdf3d0e1
|
- backend update from GZDoom.
Mainly quaternion math and sound system cleanup.
|
2022-11-24 16:56:46 +01:00 |
|
Christoph Oelckers
|
8806fb930b
|
- Backend update from GZDoom
* Vector 4 in zscript
* garbage collector fixes
|
2022-11-12 10:45:39 +01:00 |
|
Christoph Oelckers
|
41fc5660e5
|
- Backend update from GZDoom
* IQM enhancements
* config storage in Users
* moving of savegame filename generation to the backend
|
2022-11-06 11:46:26 +01:00 |
|
Christoph Oelckers
|
479616a80f
|
- got new CVar system from GZDoom.
|
2022-10-22 00:12:17 +02:00 |
|
Christoph Oelckers
|
c1d603e1e9
|
- backend update from GZDoom.
|
2022-10-02 20:33:18 +02:00 |
|
Christoph Oelckers
|
111dbd7a7d
|
- backend update from GZDoom.
mainly TAngle overhaul and needed code adjustments.
|
2022-08-26 18:28:22 +02:00 |
|
Christoph Oelckers
|
3ec8a96ddf
|
- partial backend update from GZDoom.
|
2022-07-02 09:30:37 +02:00 |
|
Christoph Oelckers
|
eb8fae761e
|
- backend update from GZDoom.
|
2022-06-26 09:35:21 +02:00 |
|
Christoph Oelckers
|
c27976b2e5
|
- added script exports for Duke's iterators
|
2022-01-26 00:16:21 +01:00 |
|
Mitchell Richters
|
9bbb54fe2e
|
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
|
2021-12-30 20:30:21 +11:00 |
|
Christoph Oelckers
|
9e14b168bb
|
- addressed more shadowed variables in common code.
|
2021-12-30 09:57:32 +01:00 |
|
Christoph Oelckers
|
01abe7b2ac
|
- addressed most unused/uninitialized variable warnings from MSVC.
|
2021-11-29 00:55:30 +01:00 |
|
Christoph Oelckers
|
6e0fbb2043
|
- removed templates.h includes.
|
2021-10-30 10:51:03 +02:00 |
|
Mitch Richters
|
9894729fc2
|
- Replace MAX() from templates.h with version provided in STL.
# Conflicts:
# source/common/textures/hw_ihwtexture.cpp
# source/common/utility/templates.h
|
2021-10-30 10:36:02 +02:00 |
|
Christoph Oelckers
|
bad2c2e55f
|
- backend update from GZDoom
* replacement of 'long' in string code.
* palette removal in V_GetColor.
* fixes to DShape2D buffer management.
|
2021-08-14 10:04:45 +02:00 |
|
Christoph Oelckers
|
e7ab4cd176
|
- backend update from GZDoom.
|
2021-01-29 13:20:00 +01:00 |
|
alexey.lysiuk
|
555007539d
|
- eliminate dependency on linking order for autosegs registration
This fixes #164
|
2020-11-13 09:41:58 +01:00 |
|
Christoph Oelckers
|
4e6e564e14
|
- silenced message about missing function prototypes for exports.
This is necessary to later separate the games' script content from each other because there'd be lots of unprototyped functions otherwise.
|
2020-11-05 18:59:21 +01:00 |
|
Christoph Oelckers
|
c82d9d2908
|
- backend update from GZDoom.
|
2020-10-24 17:30:47 +02:00 |
|
Christoph Oelckers
|
cb49bcb96d
|
- updated VM from GZDoom.
Just to be up to date.
|
2020-09-27 16:12:50 +02:00 |
|
Christoph Oelckers
|
d4cdb31464
|
- backend update to make the ZScript compiler work.
|
2020-06-14 18:58:30 +02:00 |
|
Christoph Oelckers
|
c4017de12f
|
- updated to GZDoom's new texture management system.
|
2020-05-25 23:59:07 +02:00 |
|
Christoph Oelckers
|
be8813f962
|
- hooked up a few things and re-enabled some code depending on the texture manager.
|
2020-05-24 16:19:44 +02:00 |
|
Christoph Oelckers
|
daf77e55f7
|
- fixed compilation.
Much of this commit will have to be undone later, once the texture manager becomes available.
|
2020-05-23 22:43:04 +02:00 |
|
Christoph Oelckers
|
a6d982ed04
|
- resolve the single Doom specific dependency in the VM by using a callback.
|
2020-05-23 22:43:02 +02:00 |
|
Christoph Oelckers
|
c9b2399cd0
|
- added a first bunch of ZScript code.
# Conflicts:
# source/CMakeLists.txt
# source/common/utility/basics.h
# source/core/serializer.h
|
2020-05-23 22:43:01 +02:00 |
|