Christoph Oelckers
b931a960ed
- Blood: relax range check in AlignSlopes.
...
This now checks the full range of the wall array and if outside just does nothing. E2M6 has a bogus value for this feature that asserted with the old check.
2022-12-17 20:24:12 +01:00
Christoph Oelckers
35ce4dca91
- Blood: fixed blood splats being spawned in the wrong place.
2022-12-17 19:39:16 +01:00
Christoph Oelckers
a1d602b2c7
- Blood: fixed 3 places where 3D distance was used but 2D should have been used.
2022-12-17 19:39:16 +01:00
Christoph Oelckers
197057135d
- bump to 1.6.1
2022-12-17 19:39:16 +01:00
Mitchell Richters
4a94078d9f
- Fix pitch direction for controller input.
2022-12-17 19:39:16 +01:00
Christoph Oelckers
0716f822f8
- added a - sign to FindBestSector' default return.
...
This somehow get lost when the code was moved out of clipmove into a separate utility function.
2022-12-17 19:39:16 +01:00
Christoph Oelckers
5cb41ab79d
- fixed velocity handling in a few enemy swimChase functions.
...
The one for the gill beast was particularly bad.
2022-12-17 19:39:16 +01:00
Christoph Oelckers
9a90bce4eb
- Exhumed: allow Anubis to get out of the walking state if he loses his target.
...
This happened on occasion on the first map
2022-12-17 19:39:16 +01:00
Christoph Oelckers
8445dbf94a
- fix initialization issues with a few serializer functions.
2022-12-17 19:39:15 +01:00
Kevin Caccamo
7faac89288
Attempt to fix #787
2022-12-17 19:39:15 +01:00
Christoph Oelckers
a12da3c415
- fixed bad direction setup for vertically moving SE 0.
...
This also adds missing interpolation for this case.
2022-12-17 19:39:15 +01:00
Christoph Oelckers
ee5832048f
- Duke/RR: fixed floor alignment of flames in sloped sectors
2022-12-17 19:39:15 +01:00
Christoph Oelckers
cfbd782692
- Duke: fixed flames not being floor aligned.
...
The same code was correct in the RR variant, so it just got copied over.
2022-12-17 19:39:15 +01:00
Christoph Oelckers
ac09f7584a
- Exhumed: The ObjectList was not properly garbage collected.
2022-12-17 19:39:15 +01:00
Christoph Oelckers
6a5d548019
- fixed kill counting in Blood.
2022-12-17 19:39:14 +01:00
Christoph Oelckers
5e4dc64fa5
- this is 1.6.0
2022-12-11 16:41:32 +01:00
Christoph Oelckers
fbf5cdc18f
- pulled in the ZScript map fixes from GZDoom.
2022-12-11 16:38:20 +01:00
Christoph Oelckers
e412a34f4e
- bump savegame version.
2022-12-11 16:31:00 +01:00
Kevin Caccamo
b1c0614d93
Attempt to fix #647
...
I'm guessing the `nWalls < -1` is a typo, and it should have been `nWalls <= -1` all along. I decided to write `nWalls < 0` instead.
I don't know if I broke anything with this commit, but hopefully everything else still works as intended.
2022-12-11 16:26:25 +01:00
Mitchell Richters
64e53ffc7e
Revert "- Duke: Invert the horizon offset in displayweapon_d()
as it makes more sense."
...
This reverts commit 2d2f628b95
.
This made sense for things such as cracking knuckles on idle as if you're looking up, the Y should drop down, however the setup of other areas such as `animateknee()` depend on the pitch being inverted like this.
2022-12-11 20:01:41 +11:00
Mitchell Richters
4bf8ea140c
- Fix IWADBoxCallback()
and MENUDEF setup for GLES backend.
2022-12-11 19:45:07 +11:00
Mitchell Richters
36c38dab9a
- Make crosshairscale
slider match GZDoom, including allowing it to slide down to 0 for unscaled.
2022-12-11 19:31:52 +11:00
Mitchell Richters
c762505b02
- Use the game's display name for defaultiwad
, not the filename.
...
* Add-ons don't have a FileName entry, but everything has a display name therefore all bases are covered.
* Fixes #616 .
2022-12-11 17:02:36 +11:00
Mitchell Richters
33975a083f
- Draw crosshair at 1:1 scale when crosshairscale
is 0, just like GZDoom.
...
* Fixes #767 .
2022-12-11 16:16:16 +11:00
Christoph Oelckers
7d82ae28f4
- Duke/RR: fixed: animates array must be cleared on map change.
...
There was also some undefined behavior when an entry was deleted, this seems to originate from the original code.
2022-12-10 10:20:01 +01:00
Mitchell Richters
dc41057984
- In SetupGame()
, test userConfig.DefaultCon
before userConfig.gamegrp
so addons work properly.
2022-12-10 10:48:34 +11:00
Mitchell Richters
25460e8e98
- Fix change to constant in last commit.
...
* How did that little `3` not make it in...
2022-12-09 20:00:37 +11:00
Mitchell Richters
2a82ef85b8
- Minor optimisation to the return to centre code.
2022-12-09 18:00:56 +11:00
Mitchell Richters
92bf00d3e9
- Fix incorrect sector usage in calcviewpitch()
.
2022-12-09 17:48:26 +11:00
Mitchell Richters
1772238653
- Fix incorrect value for PITCH_HORIZOFFSPEED
input constant.
2022-12-07 15:21:52 +11:00
Mitchell Richters
df63e5411b
- Fix incorrect sign for PITCH_HORIZOFFCLIMB
input constant.
2022-12-07 13:11:59 +11:00
Christoph Oelckers
ff8863833a
- fixed GC::FullGC not collecting everything anymore.
...
With the delayed handling of internal references of destroyed objects the function now returned without making sure that it really got everything.
Repeating until it cannot delete anything new anymore makes it work again as intended.
2022-12-05 12:29:18 +01:00
Christoph Oelckers
f163c328d4
- text update.
2022-12-04 17:23:36 +01:00
Christoph Oelckers
1061e3e2ca
- backend update from GZDoom.
2022-12-04 16:51:44 +01:00
Christoph Oelckers
4666c4a4b5
- RR: initialize the bowling lane displays after loading a savegame.
2022-12-02 15:45:19 +01:00
Christoph Oelckers
a0c7be9138
- try to address some occasional crash with chickens on the bowling lane.
...
Since this frequently swaps out some actors, it may be advisable to delay destruction by one frame to avoid actor chain consistency issues by writing into the just destroyed object.
2022-12-02 12:46:11 +01:00
Mitchell Richters
a580e9d884
- Duke: Increase the precision of the angle in handle_se00()
.
2022-12-01 08:56:12 +01:00
Christoph Oelckers
f30abffa82
- uncommented line in savegame code that was disabled for testing and missed afterward.
2022-12-01 08:48:28 +01:00
Mitchell Richters
2d2f628b95
- Duke: Invert the horizon offset in displayweapon_d()
as it makes more sense.
2022-11-30 10:03:58 +01:00
Mitchell Richters
a5e6e80c24
- Duke: Fix RPG from excess recoiling.
2022-11-30 10:03:58 +01:00
Mitchell Richters
3233a25e3a
- Duke: Move WW2GI pistol aplWeapon*() calls to the stored ones.
2022-11-30 10:03:58 +01:00
Mitchell Richters
73705801e4
- Duke: Move 3x WW2GI aplWeaponTotalTime() calls to the stored one.
2022-11-30 10:03:57 +01:00
Mitchell Richters
7a3e4de913
- Duke: Move WW2GI handbomb aplWeapon*() calls to the stored ones.
2022-11-30 10:03:57 +01:00
Mitchell Richters
c48e95a710
- Duke: Store some repeated aplWeapon*() calls.
2022-11-30 10:03:57 +01:00
Mitchell Richters
59bafd6a37
- Duke: Clean up the addition/subtractions to the offsets vector in displayweapon_d()
.
2022-11-30 10:03:57 +01:00
Mitchell Richters
33af8130b1
- Duke: General tidy-up of displayweapon_d()
.
2022-11-30 10:03:57 +01:00
Mitchell Richters
4298f5011f
- Duke: Clean up interface to animateknee()
.
2022-11-30 10:03:57 +01:00
Mitchell Richters
436ed0288b
- Duke: Clean up interface to animateaccess()
.
2022-11-30 10:03:56 +01:00
Mitchell Richters
21df86d570
- Duke: Clean up interface to animatetip()
.
2022-11-30 10:03:56 +01:00
Mitchell Richters
92a063b078
- Duke: Clean up interface to animateknuckles()
.
2022-11-30 10:03:56 +01:00