Christoph Oelckers
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1061e3e2ca
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- backend update from GZDoom.
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2022-12-04 16:51:44 +01:00 |
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Christoph Oelckers
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2ffdf3d0e1
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- backend update from GZDoom.
Mainly quaternion math and sound system cleanup.
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2022-11-24 16:56:46 +01:00 |
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Christoph Oelckers
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6b3e57fd2c
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- added 'foreach' loop to ZScript.
Syntax:
foreach(variable : array)
{
}
the variable's type is automatically deducted.
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2022-11-15 21:29:04 +01:00 |
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Christoph Oelckers
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6e49f0bf8f
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- Backend update from GZDoom.
Bone model support in GLES and ZScript quaternions.
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2022-11-14 19:46:25 +01:00 |
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Christoph Oelckers
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166235027c
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- Backend update from GZDoom
adding some intrinsics to ZScript.
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2022-11-13 08:32:09 +01:00 |
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Christoph Oelckers
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8806fb930b
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- Backend update from GZDoom
* Vector 4 in zscript
* garbage collector fixes
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2022-11-12 10:45:39 +01:00 |
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Christoph Oelckers
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7debab7ff4
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- refined wall sprite check so that orthogonally aligned sprites are only aligned to orthogonal walls.
Here even the slightest deviation can create problems.
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2022-08-03 14:13:42 +02:00 |
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Christoph Oelckers
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eb8fae761e
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- backend update from GZDoom.
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2022-06-26 09:35:21 +02:00 |
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Mitchell Richters
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9bbb54fe2e
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
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Christoph Oelckers
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ba5ede65b8
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- backend update from GZDoom.
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2021-02-26 19:06:10 +01:00 |
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Christoph Oelckers
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c82d9d2908
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- backend update from GZDoom.
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2020-10-24 17:30:47 +02:00 |
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Christoph Oelckers
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daf77e55f7
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- fixed compilation.
Much of this commit will have to be undone later, once the texture manager becomes available.
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2020-05-23 22:43:04 +02:00 |
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Christoph Oelckers
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4b8444b64d
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- 'common' update.
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2020-05-23 22:43:03 +02:00 |
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Christoph Oelckers
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4d44682603
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- integrated ZScript backend
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2020-05-23 22:43:03 +02:00 |
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