Christoph Oelckers
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d3e55739c7
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- energy blocks.
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2021-10-27 23:02:56 +02:00 |
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Christoph Oelckers
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51202cba78
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- nFinaleSpr.
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2021-10-27 20:58:13 +02:00 |
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Christoph Oelckers
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56d0f41a36
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- BuildTrap
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2021-10-27 20:56:43 +02:00 |
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Christoph Oelckers
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73d415369d
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- AddFlow API cleanup.
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2021-10-27 20:56:42 +02:00 |
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Christoph Oelckers
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1591d6fbdb
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- Regenerates.
MP only so not really relevant - the code looked broken anyway.
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2021-10-27 20:56:41 +02:00 |
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Christoph Oelckers
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d04d92fd49
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- destroyItemAnim, other replacements in AIPlayer::Tick
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2021-10-27 20:56:41 +02:00 |
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Christoph Oelckers
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587cd09e8e
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- BuildItemAnim
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2021-10-27 20:56:41 +02:00 |
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Christoph Oelckers
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9ef4f0fa99
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- Gravity function.
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2021-10-27 20:56:41 +02:00 |
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Christoph Oelckers
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f60d20b50a
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- handle the grenade.
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2021-10-27 15:46:18 +02:00 |
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Christoph Oelckers
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2a28908b1a
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- pass radial damage inflictor through event struct
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2021-10-27 00:30:57 +02:00 |
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Christoph Oelckers
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6d3f9ca0d6
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- migrated a few functions to use actors.
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2021-10-27 00:24:28 +02:00 |
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Christoph Oelckers
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345667f945
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- handle the remaining old-style iterators.
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2021-10-27 00:18:23 +02:00 |
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Christoph Oelckers
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75b8a0579e
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- elevator stuff.
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2021-10-26 22:08:26 +02:00 |
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Christoph Oelckers
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331ba71473
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- BuildCreatureChunk wrapper.
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2021-10-26 21:15:07 +02:00 |
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Christoph Oelckers
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70a7656619
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- handle the queen itself.
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2021-10-26 21:10:51 +02:00 |
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Christoph Oelckers
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ae271b272a
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- made QueenEgg use actor pointers.
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2021-10-26 20:13:03 +02:00 |
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Christoph Oelckers
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99e189fa2b
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- IgniteSprite
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2021-10-25 23:15:59 +02:00 |
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Christoph Oelckers
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c1598185f7
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- parameter cleanup of BuildBullet.
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2021-10-25 23:09:01 +02:00 |
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Christoph Oelckers
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eece69fbbd
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- renamed variables in BuildBullet and removed unused parameters.
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2021-10-25 23:07:58 +02:00 |
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Christoph Oelckers
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fa657e23a3
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- bullet.cpp, enemy pointer.
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2021-10-25 23:07:42 +02:00 |
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Christoph Oelckers
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bf1f87eff9
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- converted Ra.
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2021-10-25 21:19:32 +02:00 |
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Christoph Oelckers
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d023f9633a
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- converted the snake
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2021-10-25 21:09:33 +02:00 |
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Christoph Oelckers
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4980e0ea41
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- refactor Set to use actors.
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2021-10-25 19:02:44 +02:00 |
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Christoph Oelckers
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0b37c9afec
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- did the bubbles.
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2021-10-25 17:52:31 +02:00 |
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Christoph Oelckers
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5cc1a8934e
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- refactored Anim to use actors.
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2021-10-24 21:50:03 +02:00 |
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Christoph Oelckers
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3b0df0e9b4
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- renamed fields in Anim to match DExhumedActor.
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2021-10-24 20:14:36 +02:00 |
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Christoph Oelckers
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43e849ca40
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- BuildSplash and BuildExplosion.
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2021-10-24 19:18:11 +02:00 |
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Christoph Oelckers
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5ff8852d12
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- refactor the wasp to use actors.
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2021-10-24 18:35:13 +02:00 |
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Christoph Oelckers
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2c8da6fe72
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- refactor the spider to use actors.
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2021-10-24 13:06:41 +02:00 |
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Christoph Oelckers
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6821fef5e1
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- refactor scorpion to use actors.
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2021-10-24 12:22:32 +02:00 |
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Christoph Oelckers
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937e71cfbb
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- refactor Roach to use actors.
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2021-10-24 12:11:33 +02:00 |
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Christoph Oelckers
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f0f0ca020b
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- refactor rex to use actors.
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2021-10-24 10:59:45 +02:00 |
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Christoph Oelckers
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e88627b72a
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- refactor the rat to use actors.
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2021-10-23 21:57:13 +02:00 |
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Christoph Oelckers
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cd97fdaa30
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- refactor the mummy to use actors.
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2021-10-23 20:49:03 +02:00 |
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Christoph Oelckers
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cd2c796574
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- refactor the lion to use actors.
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2021-10-23 19:37:04 +02:00 |
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Christoph Oelckers
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77525cecf0
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- refactor the lava dude to use actors.
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2021-10-23 18:51:52 +02:00 |
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Christoph Oelckers
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657e5ef6be
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- refactor the fish to use actors.
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2021-10-23 13:02:43 +02:00 |
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Christoph Oelckers
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0ac449ab95
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- refactored Anubis.
This now stores its data in the actor, not a static array.
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2021-10-22 22:09:02 +02:00 |
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Christoph Oelckers
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5a9978a27b
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- extended the run list to handle actor targets.
Also renamed fields to be more descriptive.
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2021-10-17 16:22:25 +02:00 |
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Christoph Oelckers
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1b8d3f9a89
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- Exhumed: some inlines for upcoming actor refactoring.
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2021-10-17 15:21:29 +02:00 |
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Christoph Oelckers
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3419d6a901
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- fixed compilation.
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2021-10-16 15:36:34 +02:00 |
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Christoph Oelckers
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1839634d79
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- small stuff
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2021-10-16 15:36:33 +02:00 |
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Christoph Oelckers
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b1d15811c5
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- make nBodygunSprite an actor array.
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2021-10-16 15:36:33 +02:00 |
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Christoph Oelckers
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fe9ddabd35
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- made nChunkSprite an actor array
# Conflicts:
# source/games/exhumed/src/move.cpp
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2021-10-16 15:36:33 +02:00 |
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Christoph Oelckers
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c2467dc47b
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- made nBodySprite an actor array.
# Conflicts:
# source/games/exhumed/src/aistuff.h
# source/games/exhumed/src/player.cpp
# Conflicts:
# source/games/exhumed/src/aistuff.h
# source/games/exhumed/src/player.cpp
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2021-10-16 15:36:33 +02:00 |
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Christoph Oelckers
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9badd2e78b
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- converted switches to classes.
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2021-10-16 15:36:32 +02:00 |
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Christoph Oelckers
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601d358b49
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- converted FuncWasp to a class.
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2021-10-16 15:36:32 +02:00 |
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Christoph Oelckers
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8d7f37066f
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- converted FuncSpider to a class
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2021-10-16 15:36:32 +02:00 |
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Christoph Oelckers
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5a424bdd06
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- converted FuncSnake to a class.
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2021-10-16 15:36:32 +02:00 |
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Christoph Oelckers
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61df236588
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- converted FuncSet/FuncSoul to a class.
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2021-10-16 15:36:32 +02:00 |
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