Christoph Oelckers
1de9c63d45
- fixed center aligned rendering of 2D content.
...
This calculates the centered pivot point in integer texel coordinate space so for odd numbers it must round down instead of using a fractional position.
2021-11-29 00:57:10 +01:00
Mitchell Richters
99508e6f15
- Blood: Perform interpolation between frames for each tile coordinate when there is more than one frame and the picnum between frames match.
2021-07-29 17:39:22 +10:00
Mitchell Richters
ef05eec531
- Change a68d5aae70
to not do a leading zero, but add an extra space of frameDelay
less than 10.
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* Thanks, Graf. It's better :)
2021-07-24 17:51:14 +10:00
Mitchell Richters
a68d5aae70
- Add leading zero to statFPS()
output (vid_fps
) so that the text doesn't bounce continually when alternating between 10 ms and <10 ms.
2021-07-24 15:40:47 +10:00
Christoph Oelckers
42d02834b1
Merge branch 'master' into newrenderer2
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# Conflicts:
# source/build/include/build.h
# source/build/src/polymost.cpp
# source/build/src/voxmodel.cpp
# source/core/gamecontrol.cpp
# source/core/gamestruct.h
# source/games/blood/src/animatesprite.cpp
# source/games/blood/src/misc.h
# source/games/blood/src/view.cpp
# source/games/duke/src/render.cpp
# source/games/sw/src/draw.cpp
# source/games/sw/src/game.h
# source/games/sw/src/jsector.cpp
# source/glbackend/glbackend.cpp
2021-04-11 14:38:56 +02:00
Christoph Oelckers
b3bcedda6c
- moved backend independent HUD code out of glbackend.cpp.
2021-04-11 08:40:18 +02:00