Christoph Oelckers
75281de42e
- Shadow Warrior as well.
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For the cookie text display with international characters the text font is used with 50% size to make it fit the available space.
2020-09-29 22:46:50 +02:00
Mitchell Richters
038edfe972
- Exhumed: A few more positioning tweaks for the classic full and split HUDs.
2020-09-25 11:02:06 +10:00
Mitchell Richters
2679e28a2e
- Exhumed: Tune positioning of classic full and split HUDs.
2020-09-25 10:42:46 +10:00
Mitchell Richters
c4f4468fd4
- Exhumed: Tune DrawHUD2()
sizing positioning to match other games.
2020-09-25 09:42:02 +10:00
Mitchell Richters
d46787cd96
- Exhumed: Restore synchronised input, hook up rest of backend input functions and get rid of nPlayerDAng
.
2020-09-21 20:37:09 +10:00
Christoph Oelckers
6776508239
- widescreen asset setup and consolidation of .def file loading.
2020-09-16 19:13:06 +02:00
Christoph Oelckers
e1291ad756
- Exhumed: Added air meter to alt HUD and fixed the one on the status bar.
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Fixes #383
Fixes #259
2020-09-11 20:07:42 +02:00
Christoph Oelckers
2fc058e487
- don't autosave just after starting a new game.
2020-09-08 23:00:31 +02:00
Christoph Oelckers
4ce6f42932
- new fullscreen HUD for Exhumed. Except for the ammo icons this should be complete.
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Fixes #374
2020-09-08 21:00:47 +02:00
Christoph Oelckers
04ec21d6b6
- fixed key alignment on Exhumed's status bar.
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Fixes #281
2020-09-07 22:19:37 +02:00
Christoph Oelckers
18b39fd952
- first stage of generic automap code.
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Lines and textures get rendered, not all colors are correct - sprites yet to do...
2020-09-06 20:49:43 +02:00
Christoph Oelckers
ac0eb92367
- fixed timer screwups in Exhumed.
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The leveltime ticker only runs at 30 fps so all places where it replaces totalclock need to multiply it by 4.
2020-09-05 22:41:02 +02:00
Christoph Oelckers
32ec9ff369
- consolidated crosshair drawing and added ZDoom's crosshair code.
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For Exhumed this is the default, for the other games it is an option.
Fixes #269 .
2020-09-05 13:57:26 +02:00
Christoph Oelckers
7c5635671e
- Exhumed: When Ramses is talking, hide the status bar.
2020-09-05 12:01:47 +02:00
Christoph Oelckers
b49e050baf
- transitioned Exhumed to the new main loop.
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Fixed #301
2020-09-02 22:55:57 +02:00
Christoph Oelckers
2f05a93547
Merge branch 'Packet' into back_to_basics2
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# Conflicts:
# source/core/gamestruct.h
# source/games/duke/src/gameloop.cpp
# source/games/duke/src/player_d.cpp
2020-08-31 00:09:56 +02:00
Christoph Oelckers
511cb51e7f
- these 2 variables no longer exist.
2020-08-30 21:20:05 +02:00
Christoph Oelckers
26f6bac060
- Exhumed: save the status variables to savegames again.
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Since this status bar depends on explicit updates, this data needs to be restored after loading, and just saving it out is the easiest way to ensure that.
Fixes #274
Fixes #276
2020-08-30 21:16:37 +02:00
Christoph Oelckers
447573aa36
- consolidation of invprev, invnext and invuse.
2020-08-27 22:19:24 +02:00
Mitchell Richters
a6cc3c4128
- Exhumed: Migrate to GZDoom time code like Duke and SW.
2020-08-26 09:48:57 +10:00
Christoph Oelckers
1a633ce6a6
- give Exhumed some automap labels as well.
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This game didn't have them originally so here the 'native' mode does not exist.
2020-08-25 00:27:14 +02:00
Christoph Oelckers
1a0e413d5c
- use CCMDs for Exhumed's input where applicable.
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- made crosshair toggle consistent across games.
2020-08-23 16:11:18 +02:00
Christoph Oelckers
2a3f7a48c9
- implemented a proper kill counter.
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Unfortunately the display is a bit limited by the available font characters.
2020-08-23 14:39:14 +02:00
Christoph Oelckers
6f039164a3
- set up the computer font as SmallFont2.
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Unlike the sheet font, this one is needed.
2020-08-22 16:24:42 +02:00
Christoph Oelckers
80055b97e8
- fixed the title screen
2020-08-21 00:30:46 +02:00
Christoph Oelckers
31e792223a
- converted Exhumed intro to use the ScreenJob framework.
2020-08-20 21:05:14 +02:00
Christoph Oelckers
966cf5e262
- fixed the sound in Exhumed's intro movie.
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Taking a cue from GDX to properly synchronize it because PCExhumed's approach looked broken by design.
It had no frame rate sync and solely depended on the low level audio stream for it.
2020-08-20 17:52:56 +02:00
Christoph Oelckers
3a5c0b30bb
- statusbar fixup.
2020-08-20 17:04:21 +02:00
Christoph Oelckers
78bfbdb253
- Exhumed status bar work.
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Unfortunately this is a bit limited due to how the data was designed.
2020-08-20 17:04:21 +02:00
Christoph Oelckers
aa5f42e5f4
- more header consolidation and cleanup.
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In particular, this removes the pointless kTrue and kFalse constants.
2020-08-18 18:56:56 +02:00
Christoph Oelckers
4ea93ebccc
Exhumed code cleanup
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merging all AI headers and removing several unused files
2020-08-18 18:56:39 +02:00
Christoph Oelckers
2e05ff532b
- got rid of the struct trackers.
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They were only used for handling an undefined case in the renderer but the overhead and side effects were too severe.
2020-07-14 13:51:03 +02:00
sirlemonhead
d2806393bb
PCExhumed: Add code to draw serpent cam status text on screen
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# Conflicts:
# source/exhumed/src/sound.cpp
# source/exhumed/src/status.h
2020-06-17 12:26:06 +02:00
sirlemonhead
2e514e539e
PCExhumed: Fix cheat messages
2020-06-17 12:26:05 +02:00
sirlemonhead
d044b2a605
PCExhumed: Fix inconsistent HUD health and magic animation speed.
2020-01-24 19:51:42 +01:00
Christoph Oelckers
cacbd7d8b6
- reset YAX data before loading a game.
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This could cause random lockups when loading a savegame for a game not maintaining the feature. The entire engine state really needs to be handled globally instead of repeating this core 5 times...
2020-01-21 19:14:53 +01:00
Christoph Oelckers
cc332486b4
- cleaned out the 2D drawing code.
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With the new backend there will always be just one page, never more, so the RS_PERMS case will never be entered.
In addition, since the software renderer has already been nonfunctional due to lacking support from the 2D drawer, its 2D components have also been removed. Its main remaining purpose, drawing camera textures, remains unaffected by this.
2019-12-29 15:46:48 +01:00
Christoph Oelckers
79d0818201
- added savegame records for all global data that looks to be game relevant.
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The data organization here is a mess, no wonder that this game could only save at the beginning of a level.
Fortunately it's all static so no allocations and pointers to track.
2019-12-26 22:00:04 +01:00
Christoph Oelckers
11b8017752
- Exhumed compiles without errors.
2019-11-24 16:34:23 +01:00
Christoph Oelckers
40772d9f0c
- making more things compile.
2019-11-24 10:03:19 +01:00
Christoph Oelckers
0ad7f25a8a
- added project and namespace wrappers to all Exhumed files.
2019-11-23 00:11:37 +01:00
sirlemonhead
be65a9863b
Add License header to .h and .cpp files
2019-11-22 00:13:44 +01:00
nukeykt
708a6ecba6
Fix linux compiling
2019-11-22 00:11:16 +01:00
nukeykt
4dcde5dde7
Fix air meter in status bar
2019-11-21 23:59:57 +01:00
nukeykt
308f36d0e8
Make screensize independent on screen resolution
2019-11-21 23:59:55 +01:00
sirlemonhead
1a01ee6130
Fix (most) issues with status bar. Health markers and animations should now work. Air gauge still needs to be fixed.
2019-11-21 23:52:32 +01:00
nukeykt
67f370f17c
Fix compile error
2019-11-21 23:05:08 +01:00
nukeykt
0023ae625d
Make status bar code polymost friendly
2019-11-21 23:01:33 +01:00
nukeykt
708483ca78
wip
2019-11-21 22:59:46 +01:00
nukeykt
e0858d501c
Game compiles now
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# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
2019-11-21 22:59:45 +01:00