Commit graph

36 commits

Author SHA1 Message Date
Christoph Oelckers
aee560624d - some more sectors. 2021-12-25 21:29:01 +01:00
Christoph Oelckers
78d9b78193 - most of the rest of the walls. 2021-12-25 21:29:00 +01:00
Christoph Oelckers
dfbb5192fb - addFlash at.al. 2021-12-25 21:28:59 +01:00
Christoph Oelckers
033a73bce0 - Exhumed short review, part 2.
Down to 350.
2021-12-25 21:28:52 +01:00
Christoph Oelckers
1790ced1f8 - Exhumed: renamed disassembly fields in player struct. 2021-12-25 21:28:52 +01:00
Christoph Oelckers
30b42d24a0 - Exhumed short review
(down to < 550)
2021-12-25 21:28:52 +01:00
Christoph Oelckers
a21f6b6240 - migrated Exhumed's sector extensions to the actual struct. 2021-12-25 21:28:49 +01:00
Christoph Oelckers
999ec3c95a use validSectorIndex checks where appropriate.
Let’s hope that this sloppiness doesn’t have negative effects with broken maps.

# Conflicts:
#	source/games/sw/src/sprite.cpp

# Conflicts:
#	source/games/duke/src/prediction.cpp
#	source/games/duke/src/render.cpp
2021-12-25 21:28:37 +01:00
Christoph Oelckers
4f493d3de1 - Exhumed: made all nPlayer variables ints
This looks safe
2021-11-29 00:55:43 +01:00
Christoph Oelckers
d63b6cda37 - exhumed: made all nAngle variables full ints 2021-11-29 00:55:42 +01:00
Christoph Oelckers
01abe7b2ac - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
Christoph Oelckers
9b52b3b451 - made all nSector variables full ints.
This already takes care of most sector[] accesses in Exhumed
2021-11-09 17:27:54 +01:00
Christoph Oelckers
43fdc1bb56 - Exhumed: fixed uninitialized variable in bullet code. 2021-11-07 23:33:39 +01:00
Christoph Oelckers
7a65cc46d0 - moved AI wrappers out of the main sources.
This is mainly to reduce commit noise for what follows. These functions will soon be deleted.
2021-10-28 18:39:49 +02:00
Christoph Oelckers
d3e55739c7 - energy blocks. 2021-10-27 23:02:56 +02:00
Christoph Oelckers
11912486de - moved all loose player related arrays into the Player struct. 2021-10-27 20:56:42 +02:00
Christoph Oelckers
839292ac91 - renamed fields in the queen structs to match DExhumedActor. 2021-10-26 18:50:46 +02:00
Christoph Oelckers
3971c8ffd2 - fixed compilation 2021-10-26 08:13:23 +02:00
Christoph Oelckers
ae786bff98 - removed the last references to sprite[] in bullet.cpp. 2021-10-25 23:16:35 +02:00
Christoph Oelckers
99e189fa2b - IgniteSprite 2021-10-25 23:15:59 +02:00
Christoph Oelckers
c1598185f7 - parameter cleanup of BuildBullet. 2021-10-25 23:09:01 +02:00
Christoph Oelckers
eece69fbbd - renamed variables in BuildBullet and removed unused parameters. 2021-10-25 23:07:58 +02:00
Christoph Oelckers
fa657e23a3 - bullet.cpp, enemy pointer. 2021-10-25 23:07:42 +02:00
Christoph Oelckers
3d35ceecb0 - bullet.cpp, first part. 2021-10-25 22:24:20 +02:00
Christoph Oelckers
5cc1a8934e - refactored Anim to use actors. 2021-10-24 21:50:03 +02:00
Christoph Oelckers
43e849ca40 - BuildSplash and BuildExplosion. 2021-10-24 19:18:11 +02:00
Christoph Oelckers
a7b71c724e - use the actor variant of BuildAnim wherever trivially doable. 2021-10-24 19:12:06 +02:00
Christoph Oelckers
5a9978a27b - extended the run list to handle actor targets.
Also renamed fields to be more descriptive.
2021-10-17 16:22:25 +02:00
Christoph Oelckers
8f9e9de4b4 - converted FuncBullets into a class. 2021-10-15 21:11:01 +02:00
Christoph Oelckers
b725adc426 - Exhumed: split up the message word for event messages. 2021-10-15 18:49:35 +02:00
Christoph Oelckers
2ee7be0382 - Exhumed: split up the value parameter of the run list. 2021-10-15 18:37:39 +02:00
Christoph Oelckers
6f8a5ee2d2 - Exhumed: replaced a large amount of sprite array accesses with pointers.
No logic changes, this is mainly search & replace.
2021-10-10 11:47:18 +02:00
Christoph Oelckers
694066c4ec - fixed all warnings in Exhumed. 2021-05-12 21:50:01 +02:00
Christoph Oelckers
c8a75a8664 - give each DrawInfo its own list of tsprites.
Since these do not fully get processed sequentially the contents need to be preserved until needed.
This required getting rid of the global tsprite array. Polymost still uses a static vatiable, though, but this is only accessed in polymost-exclusive code.
2021-04-02 10:28:40 +02:00
Christoph Oelckers
e470c59263 - Exhumed: Set opos for all dynamically spawned sprites.
Fixes #253

Let's hope this covers everything, the code is a bit scattered...
2021-02-27 00:16:03 +01:00
Christoph Oelckers
fc11f537f7 - project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
2021-01-10 20:31:32 +01:00
Renamed from source/exhumed/src/bullet.cpp (Browse further)