Christoph Oelckers
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50f9b67598
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- removed all sprite[] references from gameutil.cpp.
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2021-11-29 00:53:54 +01:00 |
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Christoph Oelckers
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7a2c661ff9
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- GetZRange
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2021-11-29 00:53:54 +01:00 |
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Christoph Oelckers
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626deed960
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- VectorScan
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2021-11-29 00:53:53 +01:00 |
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Christoph Oelckers
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0466186440
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- HitScan
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2021-11-29 00:53:53 +01:00 |
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Christoph Oelckers
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c2916259d7
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- CheckProximity
# Conflicts:
# source/games/blood/src/aibeast.cpp
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2021-11-29 00:53:53 +01:00 |
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Christoph Oelckers
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f4b900c540
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- moved velocity data into DBloodActor.
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2021-11-29 00:53:52 +01:00 |
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Christoph Oelckers
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1cb98593f1
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- removed compatible savegame handling for SPRITEHIT.
This does not need to be preserved, unlike the other refactored global arrays.
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2021-11-29 00:53:51 +01:00 |
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Christoph Oelckers
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54f70ec1bb
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- moved baseSprite into DBloodActor.
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2021-11-29 00:53:51 +01:00 |
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Christoph Oelckers
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14ace49c3e
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- owner stuff.
This reduces the number of direct references to spritetype.owner by half in the Blood code.
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2021-11-29 00:53:51 +01:00 |
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Christoph Oelckers
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3b1ba88a41
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- gib stuff.
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2021-11-29 00:53:51 +01:00 |
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Christoph Oelckers
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245581e00d
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- cleanup
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2021-11-29 00:53:50 +01:00 |
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Christoph Oelckers
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b2de1e5209
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- added BloodSpriteIterator and BloodLinearSpriteIterator to get rid of explicit loops over the sprite array.
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2021-11-29 00:53:50 +01:00 |
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Christoph Oelckers
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484d016172
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- cleaned up burn code.
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2021-11-29 00:53:50 +01:00 |
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Christoph Oelckers
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c0b013ac0c
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- moved gSpriteHit into DBloodActor.
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2021-11-29 00:53:50 +01:00 |
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Christoph Oelckers
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118b3e1d70
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- all calls to CheckSpriteSect/Stat handled.
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2021-11-29 00:53:44 +01:00 |
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Christoph Oelckers
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48073a2cd6
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- sanitized the abuse of using XSPRITE's target field to pass along some info with explosions.
This is neither safe nor future proof, so now it uses a separate variable.
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2021-11-29 00:53:44 +01:00 |
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Christoph Oelckers
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146de69169
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- some more patrol code.
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2021-11-29 00:53:44 +01:00 |
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Christoph Oelckers
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2044f591f2
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- formatting and cleanup.
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2021-11-29 00:53:43 +01:00 |
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Christoph Oelckers
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3928407eae
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- several is...() functions.
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2021-11-29 00:53:43 +01:00 |
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Christoph Oelckers
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ca131f2dcf
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- fixed a few oversights.
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2021-11-29 00:53:40 +01:00 |
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Christoph Oelckers
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c2f6084988
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- merged genDudeExtra into DBloodActor.
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2021-11-29 00:53:40 +01:00 |
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Christoph Oelckers
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a4f7fabbfa
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- modernTypeOperateSprite
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2021-11-29 00:53:39 +01:00 |
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Christoph Oelckers
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9714febaab
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- eliminated the actPostSprite wrapper with an index parameter.
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2021-11-29 00:53:36 +01:00 |
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Christoph Oelckers
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e0f1948ccc
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- wrapped all setsprite calls in Blood and adapted a few leftover uses of the index version of actPostSprite.
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2021-11-29 00:53:35 +01:00 |
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Christoph Oelckers
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63ae861765
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- DropVoodooCb
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2021-11-29 00:53:34 +01:00 |
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Christoph Oelckers
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bb094fd003
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- 3 smaller functions.
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2021-11-09 23:10:34 +01:00 |
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Christoph Oelckers
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942e93b2e7
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- debris functions.
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2021-11-09 22:51:01 +01:00 |
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Christoph Oelckers
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5558c3e896
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- debrisGetIndex and some related code.
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2021-11-09 22:18:38 +01:00 |
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Christoph Oelckers
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5b057415da
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- sanitized tileGetSurfType.
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2021-11-09 21:42:51 +01:00 |
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Christoph Oelckers
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9221262dfc
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- refactoring of all getzrange code to use the Collision struct.
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2021-11-09 21:39:59 +01:00 |
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Christoph Oelckers
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6f8fe44bb0
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- getSpriteMassBySize
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2021-11-09 20:59:52 +01:00 |
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Christoph Oelckers
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762ebafc2a
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- made clipmoveboxtracenum a function argument of clipmove
Thereāe zero need for hackery here.
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2021-11-08 23:22:48 +01:00 |
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Christoph Oelckers
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2d91786516
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- changed all sector variables being passed to pushmove to full ints
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2021-11-08 23:18:40 +01:00 |
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Christoph Oelckers
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b8f8c0fe04
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- more changesprite* renaming.
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2021-11-06 18:13:16 +01:00 |
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Christoph Oelckers
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83fe41e71e
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- made updatesector receive a 32 bit int pointer and deprecated the 16 bit variant.
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2021-11-06 15:53:16 +01:00 |
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Mitch Richters
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0ee3b5af1c
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- Blood: Replace use of pushmove_old() inline wrapper with pushmove() .
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2021-10-30 17:30:02 +02:00 |
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Mitch Richters
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b793bc8327
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- Blood: Replace use of clipmove_old() inline wrapper with clipmove() .
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2021-10-30 17:30:01 +02:00 |
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Mitch Richters
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ead877450d
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- Blood: Replace CosScale16() with bsin() from backend.
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2021-10-30 10:24:15 +02:00 |
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Mitch Richters
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3ec1767791
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- Blood: Replace SinScale16() with bsin() from backend.
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2021-10-30 10:24:15 +02:00 |
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Christoph Oelckers
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da817a234b
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- fixed bad actor use in actCheckDudes.
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2021-10-24 00:06:02 +02:00 |
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Christoph Oelckers
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71b144023d
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- renamed evPost to evPostActor and evKill to evKillActor for clarity.
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2021-10-14 20:31:17 +02:00 |
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Christoph Oelckers
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e32ac93d96
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- use the actor pointer in rxBuckets.
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2021-10-14 20:27:36 +02:00 |
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Christoph Oelckers
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1d04ce90e4
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- first batch of rxBucket refactoring.
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2021-10-14 19:49:18 +02:00 |
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Christoph Oelckers
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93e909dd58
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- use actors in the CFX interface.
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2021-10-14 19:41:01 +02:00 |
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Christoph Oelckers
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085bd3a165
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- replaced all fxSpawn calls with fxSpawnActor.
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2021-10-14 19:35:05 +02:00 |
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Christoph Oelckers
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fbe2373972
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- started cleanup of evPost calls by renaming the internal functions.
This just renames things - no changes in functionality.
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2021-10-14 19:07:51 +02:00 |
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Christoph Oelckers
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562968262c
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- moved spriteMass into DBloodActor
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2021-10-14 19:01:10 +02:00 |
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Christoph Oelckers
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5519596a94
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- refactored global sprite index arrays into pointer arrays.
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2021-10-14 18:43:56 +02:00 |
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Christoph Oelckers
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62d0d3712e
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- use a sprite flag to mark mapped sprites.
This avoids another global array which needs to be addressed by sprite index.
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2021-10-14 15:09:43 +02:00 |
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Christoph Oelckers
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3ea4c94266
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- removed a few static array references.
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2021-10-12 21:36:42 +02:00 |
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